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Advice on TK build

tammer316tammer316 Posts: 11 Arc User
edited September 2012 in Builds and Roles
I'm planning to run as a TK range dps. Just looking for suggestions on improving this build. I wanted to mix some munitions into this build also but i'm not sure which moves to replace.
Level 6: Super Dexterity (Primary)
Level 10: Super Ego (Secondary)
Level 15: Super Endurance (Secondary)

Talents:
Level 1: Quick Trigger
Level 6: Shooter
Level 9: Accurate
Level 12: Impresario
Level 15: Daredevil
Level 18: Wordly
Level 21: Amazing Stamina

Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 6: Ego Reverberation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Burst (Sudden Impact)
Level 14: Mental Discipline (Rank 2, Rank 3)
Level 17: Telekinetic Lance (Rank 2, Id Infusion)
Level 20: Telekinetic Wave (Rank 2, Rank 3)
Level 23: Telekinetic Shield (Telekinetic Reinforcement)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Electric Sheath (Rank 2, Matter – Energy Union)
Level 32: Unbreakable
Level 35: Bionic Shielding
Level 38: Conviction (Rank 2, Rank 3)

Travel Powers:
Level 6: Flight
Level 35: Teleportation


Specializations:
Dexterity:
Combat Training 3
Gear Utilization 2
Deadly Aim 3
Expose Weakness 2

Avenger:
Ruthless 2
Round 'Em Up 3
Relentless Assault 3
Offensive Expertise 2

Vindicator:
Merciless 3
Initiative 2
Focused Strikes 3
Mass Destruction 2
Post edited by tammer316 on

Comments

  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited September 2012
    Actually that looks pretty solid, and good synergy across powers too. I wouldn't mess things up with adding in munitions unless you want to radically change the whole build around.


    Here's some minor things to consider:


    1. Please, remove the Unbreakable power and the Matter and Energy Union advantage. Replace with Field Surge and the Power Swell advantage. This will make you defense also be an offensive buff (+15% to all damage) at the same time and it makes a HELL of a lot more sense for DPS. You see, if your design is for DPS, the goal is to "kill them before they kill you." Unbreakable also reduces it's protective potential if you deal damage, and increases as you just are blocking & taking damage; making it a better choice for tanks. This is a small change, but you'll notice an improvement.

    2. Consider Smoke Grenade, Smoke Bomb, Evasive Maneuvers + Sleight of Mind, Sigils of Radiant Sanctuary, or something else that can drop agro/threat. This will have synergy with your DEX btw.
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