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Trying to create a specific concept in freeform, would like advice.

grifvindhgrifvindh Posts: 53 Arc User
edited September 2012 in Builds and Roles
Hello! First, I need to say that I may be biting off more than I can chew here, because I haven't even been playing a week and I'm not really familiar with how the powers interact. However, that said, after playing the Specialist AT I realized that it was sort of what I was looking for, only I didn't want swords. :P

Bascially the concept I want to hit is sort of a "pulpy" build that combines fist-fighting with melee gunplay. So, a rugged brawling feel of behemoth-like powers combined with Two-Gun Mojo and Bullet Beatdown, basically. If that's doable.

The way I see it working is that instead of having a power that "leaps" toward a target and attacks, you'd use Bullet Beatdown to fire as you charged your target, then switch to your energy builder/pummeling attacks, and various gun/fist combos while you're in the thick of it.

Visually I think that would look really cool. However I'm concerned that I might need too many stats in play to make it work. Strength for pummeling damage, ego for ranged damage, dex for crits... but if I'm using the behemoth as a model for the brawling aspect of the build, does that mean I also need con? I don't think I can have more than three.

Anyway, obviously I have no idea what I'm doing. :) Wondered if anyone had any ideas... or maybe someone has already created this build in this forum? I'm not having a whole lot of luck with search but I may not be using the right search terms.

I was @Curveball in City of Heroes.
Post edited by grifvindh on

Comments

  • hubrixhubrix Posts: 264 Arc User
    edited September 2012
    Try a Quarry based INT/DEX/REC build. Quarry's Audacity should bring you up to EGO's ranged damage soft cap and 1 rank 5 or higher STR mod should also be pretty close.
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    Isn't quarry for bows? (See, this is where I display my ignorance :D )

    I was @Curveball in City of Heroes.
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    Oh, I see now. You can still get Quarry as a passive as long as you have two non-energy building powers.

    So is your recommendation to make Int the primary stat in order to cut down on energy costs? It doesn't seem to provide a lot of direct combat utility in terms of crits or damage. I guess I'd need to focus on strength gear in order to increase melee damage? Or will Dex crit for fisticuffs as well?

    I was @Curveball in City of Heroes.
  • syntaxessyntaxes Posts: 72 Arc User
    edited September 2012
    It all depends on the role you would like to play, Offence or Defence? There are different passives in the game, that can only work if your in the right role. I know you want to mix them both up, but would you primarily be using melee or ranged powers?
    Are you thinking of making a PvP build or PvE?

    I am going to assume melee since your energy builder would be melee.

    Dex would help out both roles, as would Con - those are the ones I would have as your secondary super stats. Energy managment can come from an energy unlock and equipment as well as your passive if you take the right one. You would almost be forced to have str as a ss or a secondary if you are going to take melee (I have a tk blader that doesnt have any str, and he gets knocked around a ton) It's doable, but I wouldnt recommend it for a new player.

    For offense I would recommend something along the lines of unstoppable for a passive, although quarry is an excellent choice as well.


    EDIT: Just a side note on the frameworks, they work in tiers, so you have to have so many powers in a specific framework before you can unlock the next teir. Or, you can mix and match any power from any powerset, but it will take longer before you can reach the higher tiers. In a nutshell thats it anyway.

    For a tankish role, perhaps Defiant would be a good choice (although if you don't have dex as a ss, your damage will suffer pretty bad, so be warned)

    There are a ton of options that are good in the game, I would recommend looking around at the various guides to help you out - the specializations in particular can be tricky to learn, but they provide an amazing boost to your build when researched right.

    Just some tips, Good Luck :biggrin:
  • hubrixhubrix Posts: 264 Arc User
    edited September 2012
    grifvindh wrote: »
    Oh, I see now. You can still get Quarry as a passive as long as you have two non-energy building powers.

    So is your recommendation to make Int the primary stat in order to cut down on energy costs? It doesn't seem to provide a lot of direct combat utility in terms of crits or damage. I guess I'd need to focus on strength gear in order to increase melee damage? Or will Dex crit for fisticuffs as well?

    INT is a powerful stat to specialize in simply because it can improve the innate bonuses of every other stat. The reason you won't need EGO is because Quarry can provide up to 90 EGO by it's own. As for STR, a rank 5 mod gives 55 STR combined that with the 5 base you get and some from talents, you easily get to your the commonly accepted soft cap of 70.

    As for the innate ranged damage bonus from stacking EGO and the melee damage from STR, people tend to overestimate just how much they give. I posted some numbers in PA thread using Quarry as a passive. One build was using EGO as a a secondary SS and another with REC. The EGO build did have higher damage per hit but surprisingly it was only about 1.5% extra, the extra energy efficiency of having REC as an secondary SS ended up giving the other build more DPS in the long run.

    http://co-forum.perfectworld.com/showpost.php?p=2209611&postcount=104
    hubrix wrote: »
    Ok, it seems I was bored enough to actually check tooltips this time. I'll post some numbers for INT/END/REC and INT/EGO/END. Numbers are with 3 Quarry stacks and 8 Concentration stacks and specialization is nearly the same as the one posted for Gyrojet except that Enlightened is 3/3 and Preparation is 0/2. They were taken after offensive/defensive bonuses have finished playing off each other. Brackets are SS bonuses, parenthesis is EGO's ranged damage bonus. Any stat not mentioned such as crit chance and severity is the same for both.

    First up, INT/EGO/END
    ----
    INT - base 358 [38%] , quarry stacked 448 [41%]
    EGO - base 185 [16%](29%) , quarry stacked 275 [20%](36%)
    END - 185 [16%]
    REC - 28
    Tactical Missiles - 895-3513
    Minigun - 313
    Micromunitions - 1023


    Next, INT/END/REC
    ----
    INT - base 358 [38%] , quarry stacked 448 [41%]
    EGO - base 30 (8.6%) , quarry stacked 120 (24%)
    END - 185 [16%]
    REC - 183 [16%]
    Tactical Missiles - 882-3459
    Minigun - 308
    Micromunitions - 1008

    The damage per hit loss is so small (approx 1.5%) that the energy efficiency of INT/END/REC should pull ahead the moment you have to maintain attacks more than once just because of the increased ratio of main attacks time against EB time. Even with expensive travel powers on, 1-2 EB hits always provides enough energy to start a full maintain of 3 attacks. You have enough Equilibrium (I had 164) to actually open and fully maintain all 3 attacks without using your energy builder. And as I said in a previous post, Overdrive jumps from 10 to 16 per tick, 30 suddenly becoming 48 every three seconds is a really big difference.

    I know I'm way into diminishing returns here. It's probably better to throw some points into DEX but I'm too poor/lazy to test it out further. I also forgot that Pulsewave has switched to 2/2 Expertise from what I assume used to be 2/2 Tinkering so that would probably throw some more damage per hit into INT/EGO/END's favor at the cost of some lost defense.

    Anyway, I'm just playing around with numbers cause as I said, bored.

    Syntaxes may have something there with taking CON too. Munitions tends to be pretty cheap energy wise, I would also take Martial Arts instead of Might for your melee attacks because the various Dragon attacks have synergy with Form of the Tempest which is the form you're most likely to be wanting.

    For your builds, DEX as a Primary would probably work better but I generally just really like INT when using Quarry. Considering you would nowhere be as energy hungry as a Power Armor, DEX will probably result in better DPS due to crit severity and bigger returns from FotT. Yeah, I would definitely go with DEX as a primary and INT as one of your secondaries. CON or REC are probably what you'll be choosing between for the other one.
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    Thanks for the extra information. I can see your point about Martial Arts synergizing better. But it makes the fighting look too fancy! :biggrin: I have to say I really like how basic and brutal the Might animations are. A Munitions and Might combo says to me "I was drinking all night and got into a barfight, now I'm going to shoot you in the face." Munitions and Martial Arts says "I stayed up all night watching the Matrix and now I'm going to fight crime."

    Well... ok, that's a little over the top. But I do like the way might feels as a set over martial arts. But if the synergy is too good... well, I can play around with both and see how it works.

    I was @Curveball in City of Heroes.
  • s3rjus3rju Posts: 268 Arc User
    edited September 2012
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Specialist
    Level 6: Agile
    Level 9: Enduring
    Level 12: Brilliant
    Level 15: Acrobat
    Level 18: Coordinated
    Level 21: Healthy Mind

    Powers:
    Level 1: Gunslinger
    Level 1: Bullet Beatdown (Not Without Incident, Break the Trigger)
    Level 6: Two-Gun Mojo (Rank 2, Rank 3)
    Level 8: Parry (The Elusive Monk)
    Level 11: Quarry (Rank 2, Fair Game)
    Level 14: Dragon Kick (Rank 2, Rank 3)
    Level 17: Form of the Tempest
    Level 20: Thunderbolt Lunge
    Level 23: Masterful Dodge
    Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 29: Inexorable Tides
    Level 32: Mighty Kick (Madness)
    Level 35: Lead Tempest (Rank 2, Rank 3)
    Level 38: Lock N Load (Rank 2, Two Smoking Barrels)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Mastery: Dexterity Mastery (1/1)

    enjoy, let me know if you need more info.

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
  • tammer316tammer316 Posts: 11 Arc User
    edited September 2012
    I'm going to try this build out. Which role would i have to play in s3rju?
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    I'll definitely try this out tonight. Thanks!

    I was @Curveball in City of Heroes.
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    A problem with this build, I think...

    "Bullet Beatdown" is not available at level one.

    I was @Curveball in City of Heroes.
  • reddestshirtreddestshirt Posts: 50 Arc User
    edited September 2012
    grifvindh wrote: »
    A problem with this build, I think...

    "Bullet Beatdown" is not available at level one.

    It should be, but you do need to take a Munitions energy builder to be able to take Bullet Beatdown at level 1.
  • grifvindhgrifvindh Posts: 53 Arc User
    edited September 2012
    Here's what happened last night...

    1. Power selection screen one for freeform displayed all the energy builders. I took gunslinger which I believe is the munitions EB.

    2. Next screen only displayed a subset of the rest of the powers. It looked to me like it was only showing one per set. The only munitions choice available was the two gun rapidfire one.

    So either I chose the wrong energy builder power or initial freeform creation isn't as freeform as it used to be...

    I took it at 6 instead and I'm back on track. Still I thought it was odd.

    I was @Curveball in City of Heroes.
  • reddestshirtreddestshirt Posts: 50 Arc User
    edited September 2012
    grifvindh wrote: »
    Here's what happened last night...

    1. Power selection screen one for freeform displayed all the energy builders. I took gunslinger which I believe is the munitions EB.

    2. Next screen only displayed a subset of the rest of the powers. It looked to me like it was only showing one per set. The only munitions choice available was the two gun rapidfire one.

    So either I chose the wrong energy builder power or initial freeform creation isn't as freeform as it used to be...

    I took it at 6 instead and I'm back on track. Still I thought it was odd.

    Ah, this is true. You cannot chose it upon character creation. But you can chose to retrain to it right away.
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