Hello! First, I need to say that I may be biting off more than I can chew here, because I haven't even been playing a week and I'm not really familiar with how the powers interact. However, that said, after playing the Specialist AT I realized that it was sort of what I was looking for, only I didn't want swords. :P
Bascially the concept I want to hit is sort of a "pulpy" build that combines fist-fighting with melee gunplay. So, a rugged brawling feel of behemoth-like powers combined with Two-Gun Mojo and Bullet Beatdown, basically. If that's doable.
The way I see it working is that instead of having a power that "leaps" toward a target and attacks, you'd use Bullet Beatdown to fire as you charged your target, then switch to your energy builder/pummeling attacks, and various gun/fist combos while you're in the thick of it.
Visually I think that would look really cool. However I'm concerned that I might need too many stats in play to make it work. Strength for pummeling damage, ego for ranged damage, dex for crits... but if I'm using the behemoth as a model for the brawling aspect of the build, does that mean I also need con? I don't think I can have more than three.
Anyway, obviously I have no idea what I'm doing.
Wondered if anyone had any ideas... or maybe someone has already created this build in this forum? I'm not having a whole lot of luck with search but I may not be using the right search terms.
Comments
I was @Curveball in City of Heroes.
So is your recommendation to make Int the primary stat in order to cut down on energy costs? It doesn't seem to provide a lot of direct combat utility in terms of crits or damage. I guess I'd need to focus on strength gear in order to increase melee damage? Or will Dex crit for fisticuffs as well?
I was @Curveball in City of Heroes.
Are you thinking of making a PvP build or PvE?
I am going to assume melee since your energy builder would be melee.
Dex would help out both roles, as would Con - those are the ones I would have as your secondary super stats. Energy managment can come from an energy unlock and equipment as well as your passive if you take the right one. You would almost be forced to have str as a ss or a secondary if you are going to take melee (I have a tk blader that doesnt have any str, and he gets knocked around a ton) It's doable, but I wouldnt recommend it for a new player.
For offense I would recommend something along the lines of unstoppable for a passive, although quarry is an excellent choice as well.
EDIT: Just a side note on the frameworks, they work in tiers, so you have to have so many powers in a specific framework before you can unlock the next teir. Or, you can mix and match any power from any powerset, but it will take longer before you can reach the higher tiers. In a nutshell thats it anyway.
For a tankish role, perhaps Defiant would be a good choice (although if you don't have dex as a ss, your damage will suffer pretty bad, so be warned)
There are a ton of options that are good in the game, I would recommend looking around at the various guides to help you out - the specializations in particular can be tricky to learn, but they provide an amazing boost to your build when researched right.
Just some tips, Good Luck :biggrin:
INT is a powerful stat to specialize in simply because it can improve the innate bonuses of every other stat. The reason you won't need EGO is because Quarry can provide up to 90 EGO by it's own. As for STR, a rank 5 mod gives 55 STR combined that with the 5 base you get and some from talents, you easily get to your the commonly accepted soft cap of 70.
As for the innate ranged damage bonus from stacking EGO and the melee damage from STR, people tend to overestimate just how much they give. I posted some numbers in PA thread using Quarry as a passive. One build was using EGO as a a secondary SS and another with REC. The EGO build did have higher damage per hit but surprisingly it was only about 1.5% extra, the extra energy efficiency of having REC as an secondary SS ended up giving the other build more DPS in the long run.
http://co-forum.perfectworld.com/showpost.php?p=2209611&postcount=104
Syntaxes may have something there with taking CON too. Munitions tends to be pretty cheap energy wise, I would also take Martial Arts instead of Might for your melee attacks because the various Dragon attacks have synergy with Form of the Tempest which is the form you're most likely to be wanting.
For your builds, DEX as a Primary would probably work better but I generally just really like INT when using Quarry. Considering you would nowhere be as energy hungry as a Power Armor, DEX will probably result in better DPS due to crit severity and bigger returns from FotT. Yeah, I would definitely go with DEX as a primary and INT as one of your secondaries. CON or REC are probably what you'll be choosing between for the other one.
Well... ok, that's a little over the top. But I do like the way might feels as a set over martial arts. But if the synergy is too good... well, I can play around with both and see how it works.
I was @Curveball in City of Heroes.
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Specialist
Level 6: Agile
Level 9: Enduring
Level 12: Brilliant
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Gunslinger
Level 1: Bullet Beatdown (Not Without Incident, Break the Trigger)
Level 6: Two-Gun Mojo (Rank 2, Rank 3)
Level 8: Parry (The Elusive Monk)
Level 11: Quarry (Rank 2, Fair Game)
Level 14: Dragon Kick (Rank 2, Rank 3)
Level 17: Form of the Tempest
Level 20: Thunderbolt Lunge
Level 23: Masterful Dodge
Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 29: Inexorable Tides
Level 32: Mighty Kick (Madness)
Level 35: Lead Tempest (Rank 2, Rank 3)
Level 38: Lock N Load (Rank 2, Two Smoking Barrels)
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)
enjoy, let me know if you need more info.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
I was @Curveball in City of Heroes.
"Bullet Beatdown" is not available at level one.
I was @Curveball in City of Heroes.
It should be, but you do need to take a Munitions energy builder to be able to take Bullet Beatdown at level 1.
1. Power selection screen one for freeform displayed all the energy builders. I took gunslinger which I believe is the munitions EB.
2. Next screen only displayed a subset of the rest of the powers. It looked to me like it was only showing one per set. The only munitions choice available was the two gun rapidfire one.
So either I chose the wrong energy builder power or initial freeform creation isn't as freeform as it used to be...
I took it at 6 instead and I'm back on track. Still I thought it was odd.
I was @Curveball in City of Heroes.
Ah, this is true. You cannot chose it upon character creation. But you can chose to retrain to it right away.