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Not enough Minions in Nemesis Bank Robbery

bobgreenwadebobgreenwade Posts: 186 Arc User
edited September 2012 in Gameplay Bugs
So we're supposed to defeat 15 Minions before we can go inside, right?

Since last week's patch, there are only 13 in the Nemesis version of the Bank Robbery. That means that the team defeats those 13, and then can't go inside because the other two we need to defeat just aren't there.

With other foes, there are the usual number (which is, what, 20? 18?). As far as I can tell, this only affects the Nemesis version.
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Author of the Realm Hunter series of novels
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My ideas: Arch-Nemesis
Post edited by bobgreenwade on

Comments

  • bobgreenwadebobgreenwade Posts: 186 Arc User
    edited September 2012
    This happened again this morning.

    I'd played this at least once before, since the above post, and thought it was fixed. No such luck.
    =====
    Author of the Realm Hunter series of novels
    Join in the Doctor Who fan film, Doctor Who 2.0 Origins!
    My ideas: Arch-Nemesis
  • misterjustmisterjust Posts: 68 Arc User
    edited September 2012
    This seems to happen with certain minion types and not others, the Thug minions in particular. If it is affecting your Nemesis, try changing minion type, see if that fixes it.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited September 2012
    Noticed this when got attacked by nemesis minions. Seems that some of the minions just vanish from the group.
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  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited September 2012
    Nemesis system is one big pile of bugs and it's getting worse with every month. It really needs to be finally fixed.
    Now even minions are bugged. Not only they are vanishing or dying suddenly (not to mention that one of my toons is unable to get any clues from minions... for more than three months, and changing minion types and powers fixed nothing), but now they are sometimes invisible in nemesis editor (can change their type and powers, but models are invisible).

    This system really should be fixed. It doesn't do any good with players retention.
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