I am looking for a good might based tank build. It's actually not a must for him to be all that tanky, actually, it would be fine to sucrifice some of the def for damage. Concept is simple, a big guy with some mechanical parts build into him. Some PA powers will be fine, but still, mostly might.
So, can you give me a good build or point into a right dirrection?
And yes, I know, I am being lazy now, but no matter how much time I spend in build planner and PH, I can make a tanky champ, but his damage allways is.... lower then low. So I just gave up.
For the most part, specializations can have a big impact on your damage output depending on what exactly you pick. Except for an odd shuffling of superstats, this could be a classic might tank with a minigun tacked on for flavor. However, with Dexterity primary and a specialization focus on critical hits, you should be able to get a 35-55% crit rate and 115% severity out of your powers, depending on how much crit rating you can place in your offense gear. You can hit very hard like this even from Tank role.
The powers are just a suggestion. If you want some different might, power armor, or even something completely different powers, that's fine.
Thank you so much. Actually, my first thought when I saw dex as primary was something like "did I slept well last night, my eyes lying to me", but I guess I just completely forgot that tanks can crit to :rolleyes:...
Thank you again, I will take a close look at this build as soon as I get home.
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Master
Level 6: Agile
Level 9: Acrobat
Level 12: Impresario
Level 15: Quick Recovery
Level 18: Survival Training
Level 21: Jack of All Trades
Powers:
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Crippling Challenge)
Level 6: Defiance (Force of Will)
Level 8: Form of the Tempest
Level 11: Mighty Leap (Nailed to the Ground)
Level 14: Thunderclap (Rank 2, Collateral Damage, Challenging Strikes)
Level 17: Molecular Self-Assembly
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Mini Gun (Rank 2, U-238 Rounds, Challenging Strikes)
Level 29: Fury of the Dragon (Rank 2, Real Ultimate Power)
Level 32: Miniaturization Drive (Reciprocating Gizmo)
Level 35: Rebirth
Level 38: Resurrection Serum
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Brawler: The Glory of Battle (3/3)
Brawler: No Escape (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)
For the most part, specializations can have a big impact on your damage output depending on what exactly you pick. Except for an odd shuffling of superstats, this could be a classic might tank with a minigun tacked on for flavor. However, with Dexterity primary and a specialization focus on critical hits, you should be able to get a 35-55% crit rate and 115% severity out of your powers, depending on how much crit rating you can place in your offense gear. You can hit very hard like this even from Tank role.
The powers are just a suggestion. If you want some different might, power armor, or even something completely different powers, that's fine.
Thank you again, I will take a close look at this build as soon as I get home.