So there I was, standing around the power house theater when I disconnect, log back on for ten seconds and disconnect again. This happened several times. I don't know if it was just the PHT or server wide. I know most of the people on my friends list online at the time were in the theater and had the same problem. I finally gave up and logged for the night.
FYI: This sounds exactly like an issue has happened before in previous "kitchen sink" patches... Although previously it was the Desert and on a different time it was Monster Island and still a different time it was Lemuria. Basically, it's a server-side memory leak of some kind.
I'll add a "me too" to this. I was d/cing a lot yesterday and today in Lemuria, and now I'm d/cing in Millenium City. Game is virtually unplayable now. Then the launcher started giving me cascading script errors. I'm rebooting and letting the launcher's error checker run, but I might just be done with the game until they fix this nonsense. Pity since I *just* renewed for 60 days.
Well, I tried logging in earlier, on Steely Dan. The first try, I was loading into MC when I lost the server. So, I tried again - logged in just fine, chatted a bit, ran a Nem Dockside Dustup, got the generic Nem Deathmetal (even though I have my own perfectly good Nemesis), cut him down to 2/3 HP, and he suddenly vanished. On the plus side, we got credit for the kill, and the XP boost - on the downside, no Q drop.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Well, I tried logging in earlier, on Steely Dan. The first try, I was loading into MC when I lost the server. So, I tried again - logged in just fine, chatted a bit, ran a Nem Dockside Dustup, got the generic Nem Deathmetal (even though I have my own perfectly good Nemesis), cut him down to 2/3 HP, and he suddenly vanished. On the plus side, we got credit for the kill, and the XP boost - on the downside, no Q drop.
Take a look at your combat log. You will notice that it says the Infernal nemesis used Shadow Bolt, a Darkness power. Darkness, get it? :eek:
Take a look at your combat log. You will notice that it says the Infernal nemesis used Shadow Bolt, a Darkness power. Darkness, get it? :eek:
Thats the Cryptic way to nerf the Nem farming. They don't wanted to do it as obvious
like with Black Fang and just remove the drop .. instead all Nems are now Darkness.
Im a returning player (originally here in beta and after release) been back this time almost 5 weeks. Before the patch i had no disconnects at all, since the patch im getting 2-3 per hour.
The stability post patch is worse than it was even in beta!
Just to tell you that the grass is not always soo much greener elsewhere : I had also 2 crashes
last night in 8 hours playing GW2
Two crashes in eight hours is lovely luscious grass of the greenest hue compared to my CO experiences at the moment. It's pretty much unplayable for me now.
I've unsubbed now. My next payment was due on the 11th of September and I had gone for the reduced cost 3 month sub.
For me, they have until then to fix these problems. I refuse to pay for a game that is unplayable.
Two crashes in eight hours is lovely luscious grass of the greenest hue compared to my CO experiences at the moment. It's pretty much unplayable for me now.
Yeah .. normally CO for me crashed after around 5-6 hours when i was farming Unity
with all the Zoning. Sounds if its now back to the state when On Alert was released.
And they also never will learn to Compile the program with Large Memory Aware. Since
most people have a 64-bit OS that would really help alot *sigh*
I have been pretty lucky so far and have not had any more crashes than normal since the patch. Last night was not a crash to desktop, but just disconnects. I could only get on for maybe a minute at a time and was clearly a server issue since everyone in the theater had the same issue.
I would expect the crashes on GW2 since it just launched. Not from a game that has been out awhile.
I would expect the crashes on GW2 since it just launched. Not from a game that has been out awhile.
The problem is simply that CO can only use 2GB of memory in total, and that is the RAM
that is used and also the Video Memory. And with montiors always getting bigger and having
higher resoultions the 2GB are reached real fast these days.
Whoever played Age of Conan when it was released may know that. It was crashing every hour
on a 32-bit system. After upgrading to Vista-64 this problem was gone, because *** was
at least compiled with LMA (large memory aware) and so it could made use of 4 GB.
A_ion at release also head crashing problems even under 64-bit since they forgot to compile
the Crysystem.dll with LMA.
Ive 3,5 GB Ram ( Win XP Pro SP3 ) 500GB HDD and a ATI Radeon 4600 HD , never had any problems with CO , as i said very very little crashes .. and now since Bat Ma.... Nighthawk i crash alot and also get dced alot..
Cryptic please make the game work like it was before.. atleast...
After my post last night, where I said I was rebooting, the game was more stable and I was fine. Today it's worse than it ever was. Connect, disconnect, try to connect 3-4 times before succeeding, disconnect after about a minute. Last night I should note I was having both client crashes and disconnects, but now it's just disconnects. I logged into a character in the Desert and it seems stable but I can't maintain a stable connection to anyone in MC, where all of my other characters are.
ETA: My solution has been to get the heck out of MC. Canada and the Desert seem stable but MC and Lemuria are unplayable for me now. Not sure about Vibora Bay. The tricky part is staying connected long enough to run for the jet and evacuate.
Been getting dc'd at the tailor with my worm-girl. I haven't played much after the patch, but now i wanted to run a few missions, and every time I get near MC, poof! I get the server is not responding, the client closes and the city background noises are still in my pc.
Was not having any problems so far today. Once 9pm rolled around, everyone in the theater started crashing. This time to desktop. A SG mate who was in MC said he didn't have any issues. So it was just the theater.
I've been having DC/Game crashing issues at random intervals as well. Around two days ago I was crashing like crazy for a while, till I finally gave up and took a break. Last night I maybe crashed once, and tonight I'm back to crashing again...
I have been getting DC'd regularly for a week or two now. Sometimes it lasts 2minutes and other times 45minutes, but it has happened dozens of times. This needs to be fixed, or they need to compensate the paid players for all the time we are losing.
Important Note: A crash and a disconnect are NOT the same thing!
A crash is something that happens to your client program on your local machine, the result of bugs in your application.
A disconnect is a networking error between the client and the server.
Please stop confusing the two! (this is a pet peeve of mine that gamers frequently do, and people are already seeming to confuse in this topic)
Beldin I think you are confusing some people... and yes I agree it should be compiled in native 64-bit too for those who have it. Roughly 55% of the PC gaming market now is exclusively Windows 7 64-bit ( proof: http://store.steampowered.com/hwsurvey/ ), and dual & quad core CPUs are by far the majority. Also of note is that there's a 3-way split between GPUs and most GPUs out there don't have 2GB of video memory, so you want to be efficient with stuff like that.
Important Note: A crash and a disconnect are NOT the same thing!
A crash is something that happens to your client program on your local machine, the result of bugs in your application.
A disconnect is a networking error between the client and the server.
Please stop confusing the two! (this is a pet peeve of mine that gamers frequently do, and people are already seeming to confuse in this topic)
I don't see anyone confusing the two terms with each other so far in the thread. People have mentioned that they are experiencing both crashes and disconnects. Stop overreacting.
The end result of a crash and disconnect is more or less the same anyway.
I don't see anyone confusing the two terms with each other so far in the thread. People have mentioned that they are experiencing both crashes and disconnects. Stop overreacting.
The end result of a crash and disconnect is more or less the same anyway.
Fair enough, but take a look again at the topic title and opening post. See what I mean? Now look at the recent posts by r9xchaos, benevon, and visionstorm01.
It's a pet peeve, like I said. Not a big deal, but irksome -- a relatively minor nuisance that never quite seems to go away. Gamers frequently seem to confuse the two because, as you inspecifically & correctly pointed out (sorta) the end result is that you can't have fun & enjoy the game. Gameplay glitches and memory leaks are responsible for application crashes, but they are not responsible (with an exception being netcode bugs) for your disconnects. That's all I'm trying to get across. You can certainly have both at the same time, for double the pain on the poor user.
Disconnects can be the result of any layer of the OSI model failing (or multiple layers), from application down to physical (although in this case it seems illogical for most of the people reporting they're having an issue here that their issue is caused by a physical continuity hole/break).
I would make an educated guess that if the client is having this many issues with the recent patch, then so is the server. If the server is having glitch issues or memory leaks and having to reset/reboot or having overflow issues (RAM and/or CPU time), then that is DEFINITELY going to be a cause for frustrating disconnects.
~edit~
I created the following support ticket, linking back to this thread:
Your Question has been Submitted
Thanks for submitting your question. Use this reference number for follow up: #120829-000002
A member of our support team will get back to you soon.
Let me know if y'all can't access that link please, it might only work for me.
I'm developing a new pet peeve - people who think that everyone uses Steam. Or has the latest tech (I'm running this game on a two-year-old laptop with a single-core processor, because it's what I can afford).
For that matter, even if 55% of the user-base uses a 64-bit OS, why would they want to spite the other 45%? Is the populace of this game so great we can afford to lose almost half of them?
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Important Note: A crash and a disconnect are NOT the same thing!
A crash is something that happens to your client program on your local machine, the result of bugs in your application.
A disconnect is a networking error between the client and the server.
Please stop confusing the two! (this is a pet peeve of mine that gamers frequently do, and people are already seeming to confuse in this topic)
Beldin I think you are confusing some people... and yes I agree it should be compiled in native 64-bit too for those who have it. Roughly 55% of the PC gaming market now is exclusively Windows 7 64-bit ( proof: http://store.steampowered.com/hwsurvey/ ), and dual & quad core CPUs are by far the majority. Also of note is that there's a 3-way split between GPUs and most GPUs out there don't have 2GB of video memory, so you want to be efficient with stuff like that.
I certainly have not confused anything. The night I made my OP, there were mass disconnects to the login screen for everyone in the theater. Last night, when I made my recent post, it began again as full on crashes to the desktop for everyone in the theater again.
Important Note: A crash and a disconnect are NOT the same thing!
..
..
Beldin I think you are confusing some people...
Yepp .. especially the people who can't differ between crashes and disconnects, and maybe
also those that can't differ between "lag" that is network related and frame-lag that is client related
Hm .. today is our SG Meeting like every week in MC .. wonder if it makes sense to come
or if i should just directly go to GW2 if its so bad
Well, I hopped onto my secondary account last night (to keep it open, mostly), and played as Headache, a Mind AT, for over two hours without so much as a single glitch, so either it's been fixed or it has to do with having large numbers of people in the same place at the same time.
As for GW2, judging by the article in yesterday's Seattle Times (ArenaNet is a local company), good luck finding a server that isn't overloaded - they're talking about stopping sales of the game until they can get more servers online. Nothing comes into this world bug-free, not even your Game Messiah there.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
As for GW2, judging by the article in yesterday's Seattle Times (ArenaNet is a local company), good luck finding a server that isn't overloaded - they're talking about stopping sales of the game until they can get more servers online. Nothing comes into this world bug-free, not even your Game Messiah there.
It's not so bad. They've actually got this neat feature that you can log into the game and start playing, but you're on an "overflow" server. You're not actually in the game server, but in a queue, but you can still play and get things done. It's cool.
You know, for anyone that likes Champs because it's a Superhero MMO, not just another whatever-MMO, GW2 isn't going to pull them away.
I'm playing the game right now, and it's extraordinarily ordinary. It's a fantasy MMO, you go out, fight monsters, craft weapons, blah blah, but you get a "custom" storyline based on a few questions you answer.
You like picking your combat powers? Well too bad. Your combat powers depend completely on what weapon(s) you're holding. Equip an axe, and you can chop stuff and spin around. Equip a big two handed sword, and you can slice stuff and spin around. As you level up you can choose your own buff-type powers, but that's about it. Sure, there's lots of weapons in the game and different classes use them differently, I think, but you're stuck with the powers that your weapon gives you.
Like dual wielding? I was so disappointed in this one. Say you got a sword and an axe. You equip them both. More damage, right? No, your first three attacks you only use your main hand, and your last two attacks use your off hand. No super cool double handed attack. That's the way shields work too, actually. 1, 2, and 3 are your main hand attacks, 4 is like a shield bash and 5 is an active block.
Like customizing your looks? Well you got pretty decent face sliders. But everything else, from your body type to your base face, is all pre-determined. Humans have crappy beards. Like, if elves could grow beards, that's the kind of prissy, groomed beards humans can have. Ugh.
Like travel powers? Forget it. You're hoofin' it. Travel is made easy by being able to travel to any waypoint on the map instantly, but once you get there, you're using your Chevrolegs. Not even a pony or anything. Get used to it.
Oh, and no matter where you are and what level you are, you're always "sidekicked" down to that area's maximum level. So you can be level 15, and you're helping defend some farm which seriously should just relocate, because it's under attack ALL THE FREAKING TIME, and you're fighting at level 12. Walk over a few yards to the cave, and you're playing at level 6 again. Ever gotten your butt kicked by a real strong mob, and be like "One day I'm going to outlevel you then I'm gonna come back and stomp your face right into your butt!"? Well you can't. You'll always need people to help you with that guy.
So if you like Champs because you can punch a dude into low orbit, or rain fire down on them, or blast a group of bad guys into oblivion, and, hell, do that all at the same time, and you like being a super hero, then GW2 isn't going to wow you.
Don't get me wrong, it's a pretty good game, but once I get to the end, I don't see myself playing it again. If I even make it to the end. Once the newness of it wears off, I'll be gone.
It's not so bad. They've actually got this neat feature that you can log into the game and start playing, but you're on an "overflow" server. You're not actually in the game server, but in a queue, but you can still play and get things done. It's cool.
You know, for anyone that likes Champs because it's a Superhero MMO, not just another whatever-MMO, GW2 isn't going to pull them away.
I'm playing the game right now, and it's extraordinarily ordinary. It's a fantasy MMO, you go out, fight monsters, craft weapons, blah blah, but you get a "custom" storyline based on a few questions you answer.
You like picking your combat powers? Well too bad. Your combat powers depend completely on what weapon(s) you're holding. Equip an axe, and you can chop stuff and spin around. Equip a big two handed sword, and you can slice stuff and spin around. As you level up you can choose your own buff-type powers, but that's about it. Sure, there's lots of weapons in the game and different classes use them differently, I think, but you're stuck with the powers that your weapon gives you.
Like dual wielding? I was so disappointed in this one. Say you got a sword and an axe. You equip them both. More damage, right? No, your first three attacks you only use your main hand, and your last two attacks use your off hand. No super cool double handed attack. That's the way shields work too, actually. 1, 2, and 3 are your main hand attacks, 4 is like a shield bash and 5 is an active block.
Like customizing your looks? Well you got pretty decent face sliders. But everything else, from your body type to your base face, is all pre-determined. Humans have crappy beards. Like, if elves could grow beards, that's the kind of prissy, groomed beards humans can have. Ugh.
Like travel powers? Forget it. You're hoofin' it. Travel is made easy by being able to travel to any waypoint on the map instantly, but once you get there, you're using your Chevrolegs. Not even a pony or anything. Get used to it.
Oh, and no matter where you are and what level you are, you're always "sidekicked" down to that area's maximum level. So you can be level 15, and you're helping defend some farm which seriously should just relocate, because it's under attack ALL THE FREAKING TIME, and you're fighting at level 12. Walk over a few yards to the cave, and you're playing at level 6 again. Ever gotten your butt kicked by a real strong mob, and be like "One day I'm going to outlevel you then I'm gonna come back and stomp your face right into your butt!"? Well you can't. You'll always need people to help you with that guy.
So if you like Champs because you can punch a dude into low orbit, or rain fire down on them, or blast a group of bad guys into oblivion, and, hell, do that all at the same time, and you like being a super hero, then GW2 isn't going to wow you.
Don't get me wrong, it's a pretty good game, but once I get to the end, I don't see myself playing it again. If I even make it to the end. Once the newness of it wears off, I'll be gone.
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
Probably because like so many of us, he's getting kind of sick of the GW2 hype at every turn. I swear, it's like some of the people in here aren't actually CO players, they're paid shills for ArenaNet, trying to drive everyone away from this game and into theirs! ("Hey, this minor glitch is sure annoying, isn't it? Why don't you come play this instead?")
And the thread is intended to address an "issue" that, in my experience, isn't actually being an issue, so it may not be Cryptic's fault after all, it may just have something to do with internet services in Europe...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
OMG! :eek: That's discussing moderation, that is! j/k
Probably because like so many of us, he's getting kind of sick of the GW2 hype at every turn. I swear, it's like some of the people in here aren't actually CO players, they're paid shills for ArenaNet, trying to drive everyone away from this game and into theirs! ("Hey, this minor glitch is sure annoying, isn't it? Why don't you come play this instead?")...
Trust me, its not just this forum. Its every-single-game-forum-of-every single-game. Apparently, GW2 single handedly managed to solve every single issue plaguing MMO's for the last two decades and they want everyone to know.
Still, I'm eventually going to buy if only because its B2P so I don't have to continually pay a sub just to check it out, or shell out $200-300 for a LTS if I want constant access.
Probably because like so many of us, he's getting kind of sick of the GW2 hype at every turn. I swear, it's like some of the people in here aren't actually CO players, they're paid shills for ArenaNet, trying to drive everyone away from this game and into theirs! ("Hey, this minor glitch is sure annoying, isn't it? Why don't you come play this instead?")
And the thread is intended to address an "issue" that, in my experience, isn't actually being an issue, so it may not be Cryptic's fault after all, it may just have something to do with internet services in Europe...
I dont know what europe internet service has to do with it. I am in the states. And when the entire theater, including SG mates from all over the world, crash to desktop, that sounds like a server side issue to me.
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
Well, the discussion kinda veered toward Guild Wars, and there have been lots of posts about it, so I finally wanted to just express my thoughts on the game.
If you think the post is way off mark, I'll remove it.
Well, the discussion kinda veered toward Guild Wars, and there have been lots of posts about it, so I finally wanted to just express my thoughts on the game.
If you think the post is way off mark, I'll remove it.
Naw, I just wanted to see what kind of dickish remark I could coax from a Forumite (got one) and I thought it was too funny to pass up. :biggrin:
I will take that Mod-Slayer title though.
Back on-topic: It's not necessarily a "Europe thing", I'm state-side and while my disconnect rate has not gone up I have seen the number of times the client folds up the tents and crashes to the desktop increase quite a bit since the last couple of patches.
is not my computer- game has run fine on it for many many MANY days..... LIFETIMER BRAH:biggrin:
is not my internet connection- have a very stable and reliable dsl connection. its like LIGHTNING. bazinga!
its not my internet provider or location in world- im smack dab in middle of canada... people all over the place, including europe, us, canada east to west coast have experienced these disconnects... and ALL AT THE SAME TIME YO!:eek:
yesterday afternoon dozens of players kept getting dc'd, then having login issues, once logged back in finally, get Dc'd again!
so all ya haters who aint havin the problem, yay!!!! good on YOU!
some of us ARE and its on cryptics side of the coin.
:cool:
(sorry... just got off phone with daughter whos tryin to be all cool.... teenagers right?)
space is disease and danger wrapped in darkness and silence
Hey, all I can say is that last night I was unable to duplicate the issue. I can only compare to the last Kitchen Sink, and what happened in the Desert, which really did affect everyone. That took a week or so to get cleared up, IIRC...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Probably because like so many of us, he's getting kind of sick of the GW2 hype at every turn. I swear, it's like some of the people in here aren't actually CO players, they're paid shills for ArenaNet, trying to drive everyone away from this game and into theirs! ("Hey, this minor glitch is sure annoying, isn't it? Why don't you come play this instead?")
I'm actually glad you brought this up. I'm sick of seeing it, but you can't moderate it way because silencing people about is just ten times worse. Better to just let it go and stand on your own merits. It's very flavor of the month too, whatever new big game is coming out that's the one people will keep mentioning they are "quitting to go to".
The best way to deal with people doing that is either to ignore what they wrote, or go "Can I have your stuff?" (because if they're really leaving they won't mind getting rid of their stuff, but frequently they are reluctant to hand off their stuff because they might come back and are therefore lying about permanently quitting)
To that end I think Smackwell's critique at Beldin was perfect. He outlined several solid points about things that won't satisfy you with GW2 that Champions Online will.
Also people who do this typically are very fickle, not your loyal customers. It's very passive aggressive, twisting the knife. On the other extreme are people like JennyMachX who firmly believe their development team is infallible and take offense to any perceived slights from criticism against their Alma Mater, as she has often exemplified in her words on these forums.
The goal, at least for me, it to stay in the balance. To be observant and point out BOTH the failures in need of criticism, and the successes in need of praise. Everybody is going to treat things differently and unless you're an android or Vulcan, you're going to be prone to emotion and logic errors too.
Trust me, its not just this forum. Its every-single-game-forum-of-every single-game.
QFT, big time! Halo forums, BFH forums, Minecraft forums, etc.
People that go on and on about some other game that's so great and this game sucks, it's like... "Play that other game then?"
I have no problem if you point out good ideas and features of other games that should be brought over. That's a really smart thing to do in fact. And I certainly have no problem if you want to do some pro & con comparison as long as you're being correct & fair about it.
But if you're just like "X sucks, I can't wait to play Y" you're kind of just advertising for a game on a competitor's forum, which is quite rude. Free speech so you can do that if you want, but it comes off poorly.
Frankly, I'm a bit tried of seeing Beldin frequently advertising GW2 (both in words and in his signature)... I'm hoping he'll eventually knock it off of his own accord. Forcefully moderating him would be ten times worse, and a horribly poor decision. The only thing you can do is let them go and just ignore/pass-over their comments about their "new favorite". If I wanted to talk about Guild Wars 2, I'd probably just head over to their forums and talk about it, or a neutral website like YouTube.
Well, the discussion kinda veered toward Guild Wars, and there have been lots of posts about it, so I finally wanted to just express my thoughts on the game.
If you think the post is way off mark, I'll remove it.
It's off-topic but as long as the wiggly wagon wheel get's back on topic, meh it's fine. Lots of times topics are intertwined with other topics. Apologies for going too far off-topic should always go to the topic's starter/author.
Hey, all I can say is that last night I was unable to duplicate the issue. I can only compare to the last Kitchen Sink, and what happened in the Desert, which really did affect everyone. That took a week or so to get cleared up, IIRC...
It could be fixed now. Hard to know when there's no public announcement communication coming back from Cryptic... Grr!
I'll check the ticket I created on this, see if there has been an update from a Customer Service person. (tip: being polite, clear, and brief gets you better results from any customer service)
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
Because he is also a gamer and likes to show his opinion about the mega hyped fantasy new shiny mmorpgs, I think.
I feel the same, no fancy fantasy sparkle sparkle mmo is going to make me leave CO.
Only CO will make me leave CO if that ever happens.
Going to connect and see if I have issues while at MC
To that end I think Smackwell's critique at Beldin was perfect. He outlined several solid points about things that won't satisfy you with GW2 that Champions Online will.
FYI, I wasn't directing that post at anyone in particular. It's just what I've picked up from playing the game a few days. It's really just a rebuttal to anyone who's saying that GW2 is going to kill Champs or whatever.
As far as I'm concerned, what Beldin was saying was that he may as well just not log in for the meeting in particular, because he'll probably be disconnected anyway.
You know, I have fond memories of GW1 and have no doubt that GW2 is going to surpass its predecessor is a lot of ways, and I'm not exactly pleased with the way things are going with CO. But I wish people would just shut up about GW2 in a forum that isn't about GW2 and make those subtle hints about their newfound fanboism when at the same time don't realize it's not that subtle when they use a GW2 related signature.
You're excited about it and have to keep referencing it often enough that it's starting to come off as obnoxious. Give it a rest already.
Also people who do this typically are very fickle, not your loyal customers. It's very passive aggressive, twisting the knife. On the other extreme are people like JennyMachX who firmly believe their development team is infallible and take offense to any perceived slights from criticism against their Alma Mater, as she has often exemplified in her words on these forums.
Oh look I'm being called out again.
I just want to clarify something. Did you say that I firmly believe that Cryptic's development team is infalliable? Because that is so far from the truth and I have no clue as to which cavity it is you pulled that out from.
To that end I think Smackwell's critique at Beldin was perfect. He outlined several solid points about things that won't satisfy you with GW2 that Champions Online will.
Still there is one big thing at the moment in GW2 .. and that is a lot of new Zones to explore,
and that is something we maybe never get in CO
I really want to have the CO World to expand .. but sadly Cryptic only gives us new gimmicks
and never real new playable content :redface:
Comments
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
[SIGPIC][/SIGPIC]
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Take a look at your combat log. You will notice that it says the Infernal nemesis used Shadow Bolt, a Darkness power.
Darkness, get it? :eek:
Then suddenldy it worked againw ithout DCs but some of my friendist got DCed again and again then.
Thats the Cryptic way to nerf the Nem farming. They don't wanted to do it as obvious
like with Black Fang and just remove the drop .. instead all Nems are now Darkness.
Great Job Guys
i mean how can the powers change ? if noone changed the nemesis powersets .. they should stay like they were or not?
People are broken. - Lum the Mad
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
last night in 8 hours playing GW2
Thought I'd test that out on Live.
New nemesis with Martial Arts, henchies with Military Weps.
[Combat (Self)] XXX deals 91 (177) Crushing Damage to you with Righteous Fists.
Yet midway thru fighting the neme in Lemurian Antiqities (the 1st mission) he disappears and the mission is unable to be completed.
:mad:
People are broken. - Lum the Mad
The stability post patch is worse than it was even in beta!
Two crashes in eight hours is lovely luscious grass of the greenest hue compared to my CO experiences at the moment. It's pretty much unplayable for me now.
I've unsubbed now. My next payment was due on the 11th of September and I had gone for the reduced cost 3 month sub.
For me, they have until then to fix these problems. I refuse to pay for a game that is unplayable.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Yeah .. normally CO for me crashed after around 5-6 hours when i was farming Unity
with all the Zoning. Sounds if its now back to the state when On Alert was released.
And they also never will learn to Compile the program with Large Memory Aware. Since
most people have a 64-bit OS that would really help alot *sigh*
I would expect the crashes on GW2 since it just launched. Not from a game that has been out awhile.
My Characters on PRIMUS
Toons and costumes thread
@Benevon
Leader of Super Serious Brooding Vigilantes
The problem is simply that CO can only use 2GB of memory in total, and that is the RAM
that is used and also the Video Memory. And with montiors always getting bigger and having
higher resoultions the 2GB are reached real fast these days.
Whoever played Age of Conan when it was released may know that. It was crashing every hour
on a 32-bit system. After upgrading to Vista-64 this problem was gone, because *** was
at least compiled with LMA (large memory aware) and so it could made use of 4 GB.
A_ion at release also head crashing problems even under 64-bit since they forgot to compile
the Crysystem.dll with LMA.
Cryptic please make the game work like it was before.. atleast...
ETA: My solution has been to get the heck out of MC. Canada and the Desert seem stable but MC and Lemuria are unplayable for me now. Not sure about Vibora Bay. The tricky part is staying connected long enough to run for the jet and evacuate.
Weird...
=^ _ ^= Kitty Lives!
My Characters on PRIMUS
Toons and costumes thread
@Benevon
Leader of Super Serious Brooding Vigilantes
- Nightblaze
A crash is something that happens to your client program on your local machine, the result of bugs in your application.
A disconnect is a networking error between the client and the server.
Please stop confusing the two! (this is a pet peeve of mine that gamers frequently do, and people are already seeming to confuse in this topic)
Beldin I think you are confusing some people... and yes I agree it should be compiled in native 64-bit too for those who have it. Roughly 55% of the PC gaming market now is exclusively Windows 7 64-bit ( proof: http://store.steampowered.com/hwsurvey/ ), and dual & quad core CPUs are by far the majority. Also of note is that there's a 3-way split between GPUs and most GPUs out there don't have 2GB of video memory, so you want to be efficient with stuff like that.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
I don't see anyone confusing the two terms with each other so far in the thread. People have mentioned that they are experiencing both crashes and disconnects. Stop overreacting.
The end result of a crash and disconnect is more or less the same anyway.
Fair enough, but take a look again at the topic title and opening post. See what I mean? Now look at the recent posts by r9xchaos, benevon, and visionstorm01.
It's a pet peeve, like I said. Not a big deal, but irksome -- a relatively minor nuisance that never quite seems to go away. Gamers frequently seem to confuse the two because, as you inspecifically & correctly pointed out (sorta) the end result is that you can't have fun & enjoy the game. Gameplay glitches and memory leaks are responsible for application crashes, but they are not responsible (with an exception being netcode bugs) for your disconnects. That's all I'm trying to get across. You can certainly have both at the same time, for double the pain on the poor user.
Disconnects can be the result of any layer of the OSI model failing (or multiple layers), from application down to physical (although in this case it seems illogical for most of the people reporting they're having an issue here that their issue is caused by a physical continuity hole/break).
I would make an educated guess that if the client is having this many issues with the recent patch, then so is the server. If the server is having glitch issues or memory leaks and having to reset/reboot or having overflow issues (RAM and/or CPU time), then that is DEFINITELY going to be a cause for frustrating disconnects.
~edit~
I created the following support ticket, linking back to this thread:
Let me know if y'all can't access that link please, it might only work for me.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
For that matter, even if 55% of the user-base uses a 64-bit OS, why would they want to spite the other 45%? Is the populace of this game so great we can afford to lose almost half of them?
- David Brin, "Those Eyes"
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I certainly have not confused anything. The night I made my OP, there were mass disconnects to the login screen for everyone in the theater. Last night, when I made my recent post, it began again as full on crashes to the desktop for everyone in the theater again.
My Characters on PRIMUS
Toons and costumes thread
@Benevon
Leader of Super Serious Brooding Vigilantes
Yepp .. especially the people who can't differ between crashes and disconnects, and maybe
also those that can't differ between "lag" that is network related and frame-lag that is client related
Hm .. today is our SG Meeting like every week in MC .. wonder if it makes sense to come
or if i should just directly go to GW2 if its so bad
As for GW2, judging by the article in yesterday's Seattle Times (ArenaNet is a local company), good luck finding a server that isn't overloaded - they're talking about stopping sales of the game until they can get more servers online. Nothing comes into this world bug-free, not even your Game Messiah there.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
It's not so bad. They've actually got this neat feature that you can log into the game and start playing, but you're on an "overflow" server. You're not actually in the game server, but in a queue, but you can still play and get things done. It's cool.
You know, for anyone that likes Champs because it's a Superhero MMO, not just another whatever-MMO, GW2 isn't going to pull them away.
I'm playing the game right now, and it's extraordinarily ordinary. It's a fantasy MMO, you go out, fight monsters, craft weapons, blah blah, but you get a "custom" storyline based on a few questions you answer.
You like picking your combat powers? Well too bad. Your combat powers depend completely on what weapon(s) you're holding. Equip an axe, and you can chop stuff and spin around. Equip a big two handed sword, and you can slice stuff and spin around. As you level up you can choose your own buff-type powers, but that's about it. Sure, there's lots of weapons in the game and different classes use them differently, I think, but you're stuck with the powers that your weapon gives you.
Like dual wielding? I was so disappointed in this one. Say you got a sword and an axe. You equip them both. More damage, right? No, your first three attacks you only use your main hand, and your last two attacks use your off hand. No super cool double handed attack. That's the way shields work too, actually. 1, 2, and 3 are your main hand attacks, 4 is like a shield bash and 5 is an active block.
Like customizing your looks? Well you got pretty decent face sliders. But everything else, from your body type to your base face, is all pre-determined. Humans have crappy beards. Like, if elves could grow beards, that's the kind of prissy, groomed beards humans can have. Ugh.
Like travel powers? Forget it. You're hoofin' it. Travel is made easy by being able to travel to any waypoint on the map instantly, but once you get there, you're using your Chevrolegs. Not even a pony or anything. Get used to it.
Oh, and no matter where you are and what level you are, you're always "sidekicked" down to that area's maximum level. So you can be level 15, and you're helping defend some farm which seriously should just relocate, because it's under attack ALL THE FREAKING TIME, and you're fighting at level 12. Walk over a few yards to the cave, and you're playing at level 6 again. Ever gotten your butt kicked by a real strong mob, and be like "One day I'm going to outlevel you then I'm gonna come back and stomp your face right into your butt!"? Well you can't. You'll always need people to help you with that guy.
So if you like Champs because you can punch a dude into low orbit, or rain fire down on them, or blast a group of bad guys into oblivion, and, hell, do that all at the same time, and you like being a super hero, then GW2 isn't going to wow you.
Don't get me wrong, it's a pretty good game, but once I get to the end, I don't see myself playing it again. If I even make it to the end. Once the newness of it wears off, I'll be gone.
I understand your enthusiasm, but I have a question.
Why is a moderator going on at length about another game in the CO forums? I thought this thread was about the numerous disconnects and crashes since the Night-whatever patch, not GW2?
People are broken. - Lum the Mad
And the thread is intended to address an "issue" that, in my experience, isn't actually being an issue, so it may not be Cryptic's fault after all, it may just have something to do with internet services in Europe...
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
OMG! :eek: That's discussing moderation, that is! j/k
Trust me, its not just this forum. Its every-single-game-forum-of-every single-game. Apparently, GW2 single handedly managed to solve every single issue plaguing MMO's for the last two decades and they want everyone to know.
Still, I'm eventually going to buy if only because its B2P so I don't have to continually pay a sub just to check it out, or shell out $200-300 for a LTS if I want constant access.
I dont know what europe internet service has to do with it. I am in the states. And when the entire theater, including SG mates from all over the world, crash to desktop, that sounds like a server side issue to me.
My Characters on PRIMUS
Toons and costumes thread
@Benevon
Leader of Super Serious Brooding Vigilantes
Well, the discussion kinda veered toward Guild Wars, and there have been lots of posts about it, so I finally wanted to just express my thoughts on the game.
If you think the post is way off mark, I'll remove it.
Naw, I just wanted to see what kind of dickish remark I could coax from a Forumite (got one) and I thought it was too funny to pass up. :biggrin:
I will take that Mod-Slayer title though.
Back on-topic: It's not necessarily a "Europe thing", I'm state-side and while my disconnect rate has not gone up I have seen the number of times the client folds up the tents and crashes to the desktop increase quite a bit since the last couple of patches.
People are broken. - Lum the Mad
is not my internet connection- have a very stable and reliable dsl connection. its like LIGHTNING. bazinga!
its not my internet provider or location in world- im smack dab in middle of canada... people all over the place, including europe, us, canada east to west coast have experienced these disconnects... and ALL AT THE SAME TIME YO!:eek:
yesterday afternoon dozens of players kept getting dc'd, then having login issues, once logged back in finally, get Dc'd again!
so all ya haters who aint havin the problem, yay!!!! good on YOU!
some of us ARE and its on cryptics side of the coin.
:cool:
(sorry... just got off phone with daughter whos tryin to be all cool.... teenagers right?)
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
I'm actually glad you brought this up. I'm sick of seeing it, but you can't moderate it way because silencing people about is just ten times worse. Better to just let it go and stand on your own merits. It's very flavor of the month too, whatever new big game is coming out that's the one people will keep mentioning they are "quitting to go to".
The best way to deal with people doing that is either to ignore what they wrote, or go "Can I have your stuff?" (because if they're really leaving they won't mind getting rid of their stuff, but frequently they are reluctant to hand off their stuff because they might come back and are therefore lying about permanently quitting)
To that end I think Smackwell's critique at Beldin was perfect. He outlined several solid points about things that won't satisfy you with GW2 that Champions Online will.
Also people who do this typically are very fickle, not your loyal customers. It's very passive aggressive, twisting the knife. On the other extreme are people like JennyMachX who firmly believe their development team is infallible and take offense to any perceived slights from criticism against their Alma Mater, as she has often exemplified in her words on these forums.
The goal, at least for me, it to stay in the balance. To be observant and point out BOTH the failures in need of criticism, and the successes in need of praise. Everybody is going to treat things differently and unless you're an android or Vulcan, you're going to be prone to emotion and logic errors too.
QFT, big time! Halo forums, BFH forums, Minecraft forums, etc.
People that go on and on about some other game that's so great and this game sucks, it's like... "Play that other game then?"
I have no problem if you point out good ideas and features of other games that should be brought over. That's a really smart thing to do in fact. And I certainly have no problem if you want to do some pro & con comparison as long as you're being correct & fair about it.
But if you're just like "X sucks, I can't wait to play Y" you're kind of just advertising for a game on a competitor's forum, which is quite rude. Free speech so you can do that if you want, but it comes off poorly.
Frankly, I'm a bit tried of seeing Beldin frequently advertising GW2 (both in words and in his signature)... I'm hoping he'll eventually knock it off of his own accord. Forcefully moderating him would be ten times worse, and a horribly poor decision. The only thing you can do is let them go and just ignore/pass-over their comments about their "new favorite". If I wanted to talk about Guild Wars 2, I'd probably just head over to their forums and talk about it, or a neutral website like YouTube.
It's off-topic but as long as the wiggly wagon wheel get's back on topic, meh it's fine. Lots of times topics are intertwined with other topics. Apologies for going too far off-topic should always go to the topic's starter/author.
It could be fixed now. Hard to know when there's no public announcement communication coming back from Cryptic... Grr!
I'll check the ticket I created on this, see if there has been an update from a Customer Service person. (tip: being polite, clear, and brief gets you better results from any customer service)
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
Because he is also a gamer and likes to show his opinion about the mega hyped fantasy new shiny mmorpgs, I think.
I feel the same, no fancy fantasy sparkle sparkle mmo is going to make me leave CO.
Only CO will make me leave CO if that ever happens.
Going to connect and see if I have issues while at MC
=^ _ ^= Kitty Lives!
FYI, I wasn't directing that post at anyone in particular. It's just what I've picked up from playing the game a few days. It's really just a rebuttal to anyone who's saying that GW2 is going to kill Champs or whatever.
As far as I'm concerned, what Beldin was saying was that he may as well just not log in for the meeting in particular, because he'll probably be disconnected anyway.
You're excited about it and have to keep referencing it often enough that it's starting to come off as obnoxious. Give it a rest already.
Oh look I'm being called out again.
I just want to clarify something. Did you say that I firmly believe that Cryptic's development team is infalliable? Because that is so far from the truth and I have no clue as to which cavity it is you pulled that out from.
Still there is one big thing at the moment in GW2 .. and that is a lot of new Zones to explore,
and that is something we maybe never get in CO
I really want to have the CO World to expand .. but sadly Cryptic only gives us new gimmicks
and never real new playable content :redface: