test content
What is the Arc Client?
Install Arc
Options

Guardian tree's "Make It Count"

williamkonywilliamkony Posts: 582 Arc User
edited August 2012 in Power Discussion
So, I've heard that some specializations add a Mental Discipline-esque damage boost that is tacked on at the end of all other calculations, resulting in a substantial increase in damage even with numbers that appear to be small.

For example, Warden Mastery giving a 10% boost to combo attack damage. Instead of just tacking an extra 10% onto the damage boost given by your passive, form, and stats, it puts all those other damage boosts on and THEN adds another 10%.

Is that how it works with Make It Count in the Guardian tree, as well? Or is it just a meager 2/4/6% added on as though it were coming from Concentration or Enrage?
Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Post edited by williamkony on

Comments

  • Options
    williamkonywilliamkony Posts: 582 Arc User
    edited August 2012
    Hm... Same question about Retribution. Is that 5/10% damage bonus a true increase, or just additive?
    Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
    Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
    Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
    Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Sign In or Register to comment.