So, I've heard that some specializations add a Mental Discipline-esque damage boost that is tacked on at the end of all other calculations, resulting in a substantial increase in damage even with numbers that appear to be small.
For example, Warden Mastery giving a 10% boost to combo attack damage. Instead of just tacking an extra 10% onto the damage boost given by your passive, form, and stats, it puts all those other damage boosts on and THEN adds another 10%.
Is that how it works with Make It Count in the Guardian tree, as well? Or is it just a meager 2/4/6% added on as though it were coming from Concentration or Enrage?
Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Hm... Same question about Retribution. Is that 5/10% damage bonus a true increase, or just additive?
Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
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Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!