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Cryptic PLZ FIX Queue System of Hero Game Stronghold & UTC.

monaahirumonaahiru Posts: 3,088 Arc User
edited August 2012 in The Hero Games
Cryptic PLZ FIX Queue System of Hero Game Stronghold & UTC.
8 queue requirement never starts the game, 2 queue is enough and much better then game never starting.
Post edited by monaahiru on

Comments

  • promnightpromnight Posts: 39 Arc User
    edited August 2012
    monaahiru wrote: »
    Cryptic PLZ FIX Queue System of Hero Game Stronghold & UTC.
    8 queue requirement never starts the game, 2 queue is enough and much better then game never starting.
    And fix turrets in SH.
    __________

    @becca_black
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited August 2012
    promnight wrote: »
    And fix turrets in SH.

    Turrets in SH are most strongest Villain in CO, much more tough then Graviter no one can kill them. xD
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited August 2012
    /signed

    2v2 or 4v4 is plenty better than it never launching.
    monaahiru wrote: »
    Turrets in SH are most strongest Villain in CO, much more tough then Graviter no one can kill them. xD

    Invincible turrets? That's a hell of a bug for the Cryptic QA people to overlook... Wow... Just wow. Epic fail. Talk about not giving a crap about your job...

    I've not been able to be on at a time where the queue actually launches, so I had no idea.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited August 2012
    Invincible Turrets have been a problem since On Alert launched. :/

    Anyhow I am /signed. UTC and SH should pop at 6 queues, no more no less. Teams of 3 are still fun to play, and more would jump in after a match started...

    Waitint on 8-10 queue's is ridiculous. COME ON.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited August 2012
    oobtree wrote: »

    Waitint on 8-10 queue's is ridiculous. COME ON.

    While I agree that the queues and turrets need to be fixed.. is it unreasonable to ask for 8 players to be willing to play?

    Whatever PvP channel still exists, It surely can't be that hard to find 7 of your peers online.. I think the greater issue is the pvpers who DO want to play.. simply don't want to play with certain other pvpers.

    A greater solution would be for us to be able to close off our Hero Game match at 2v2, 3v3, 4v4, or 5v5.
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited August 2012
    oobtree wrote: »
    Invincible Turrets have been a problem since On Alert launched. :/

    Anyhow I am /signed. UTC and SH should pop at 6 queues, no more no less. Teams of 3 are still fun to play, and more would jump in after a match started...

    Waitint on 8-10 queue's is ridiculous. COME ON.


    Maybe Cryptic are taking care about 1 vs. premade5( Its 6 queues), that will be terrible I know well but its still much better then game never starting. >.<
  • oobtreeoobtree Posts: 1,068 Arc User
    edited August 2012
    gamehobo wrote: »
    While I agree that the queues and turrets need to be fixed.. is it unreasonable to ask for 8 players to be willing to play?

    Whatever PvP channel still exists, It surely can't be that hard to find 7 of your peers online.. I think the greater issue is the pvpers who DO want to play.. simply don't want to play with certain other pvpers.

    A greater solution would be for us to be able to close off our Hero Game match at 2v2, 3v3, 4v4, or 5v5.

    Your whole approach to Hero Games is rather elitist tbh. You would rather have a completely full queue for anything to happen rather than risk a pop of only 6 queues for an even 3v3, putting you at risk of a random pug player showing up to force you to pvp for a change? What you are pro, that I can see, is pro lock-out. You want to make HG's worse for your own selfish reasons and fears of playing against real PvPers and not your SG mates.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited August 2012
    oobtree wrote: »
    You want to make HG's worse for your own selfish reasons and fears of playing against real PvPers and not your SG mates.

    I can get mad real on you.. nah. Not worth it.

    You "real" pvpers put yourselves in the position where no one wants to play with you. Congrats you're "the best".. enjoy ruling over your kingdom with no subjects. Yes I'm pro lockout because the instant a "REAL" pvper enters my queue of well balanced interesting concept I will quit.

    We have GREAT matches with each other.. all in which we don't know the result of which team will win based on one overpowered player. It's amazing fun to play, win or lose.

    If you want to get in on the "fake" pvp.. you're more than welcome. But until you do, you can be happy with "no" pvp.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited August 2012
    gamehobo wrote: »
    While I agree that the queues and turrets need to be fixed.. is it unreasonable to ask for 8 players to be willing to play?

    Whatever PvP channel still exists, It surely can't be that hard to find 7 of your peers online.. I think the greater issue is the pvpers who DO want to play.. simply don't want to play with certain other pvpers.

    A greater solution would be for us to be able to close off our Hero Game match at 2v2, 3v3, 4v4, or 5v5.

    Even the people I don't like I don't mind pvping with. Usually. But finding 7 people who simultaneously are willing to deal with immune turrets.... there's a reason that it may pop once or twice every several hours.
    gamehobo wrote: »
    I can get mad real on you.. nah. Not worth it.

    You "real" pvpers put yourselves in the position where no one wants to play with you. Congrats you're "the best".. enjoy ruling over your kingdom with no subjects. Yes I'm pro lockout because the instant a "REAL" pvper enters my queue of well balanced interesting concept I will quit.

    We have GREAT matches with each other.. all in which we don't know the result of which team will win based on one overpowered player. It's amazing fun to play, win or lose.

    If you want to get in on the "fake" pvp.. you're more than welcome. But until you do you can be happy with "no" pvp.

    Look, we get it, you're ego storm is no longer the crutch it was for you pre-alert. It's ok. And I recall you actually entering bash post alert and being torn apart, let's face it that's not fun. I don't bring concept builds into pvp regularly for that same reason. There's too large a gap.

    I don't enjoy fighting my peers on the unrestricted side, everyone on my level is pretty damn hard to kill. But that's more because of alert changes. There are even folks I don't like, but still respect all the same. And, I don't blame them for choosing to run an effective pvp build, that's part of FF pvp.

    Telling pvpers that they're the reason people don't pvp, yet disregarding the fact that there's no reward enticing players to continue to pvp... Pre-alert tells a much different story, with all the afk leechers, and re-loggers and all the concept builds that were around.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited August 2012
    I have just come to consider the lasting turrets a design change.. one that bodes well for my PvP Confuses.

    - -

    I simply advocate CHOOSING who you interact with in an MMORPG. Between Gankers, Spoilers, Exploiters.. etc there are a million and one ways to take away someone else's fun. It is not unreasonable to choose to ignore certain people in ANY social setting. Why should a video game be any different. If people want the element of suprise by not making premades they should have that option.

    I've said it all before [URL="http://co-forum.perfectworld.com/showthread.php?p=2045923#post2045923]here[/URL]

    Increase of valid choices = Increase of valid players
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