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FC.30.20120820.1 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited August 2012 in PTS - The Archive
PTS update FC.30.20120820.1

Greetings!

More fixes, and 'quality-of-life' improvements have been made to the Nighhawk mission, and Hawkwing vehicles.
Also, we've upped the amount of Questionite rewarded to winners of PvP matches.

Thanks you, and we eagerly wait your feedback!

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


PvP:
-PVP:Arenas now grant 350 Questionite per win

HawkWing Vehicles:
-Vehicles: Nighthawk jets should only explode on death now, rather then whenever they are cancelled.
-Added banking animations to vehicles!

Nighhawk mission:
-"Concrete Evidence" rewards will now drop for every player on a team
-Fixed issue that should resolve issues with critters falling through rooftops

Known Issues:
-Nighthawk mission is still a work in progress, and does no currently have final audio or cutscenes.
Post edited by nisdiddums on
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Comments

  • ashensnowashensnow Posts: 2,048 Arc User
    edited August 2012
    nisdiddums wrote: »

    PvP:
    -PVP:Arenas now grant 350 Questionite per win

    A little over 10% as much as I can gain in PVE in the same time period (obviously affected by match length).

    Of course in PVE I am getting mods, resources, tokens, costume pieces, etc as well.

    'Caine, miss you bud. Fly high.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited August 2012
    ashensnow wrote: »
    A little over 10% as much as I can gain in PVE in the same time period (obviously affected by match length).

    Of course in PVE I am getting mods, resources, tokens, costume pieces, etc as well.

    QFT.
    I really, REALLY have my fingers crossed that whatever you guys do, you make questionite gains on par with what you get in PVE.

    Here's a quote from a thread trying to invite more ppl to PVP to revive the community:
    Alerts/Lairs/PvE getting old? Try Hero Games!
    firefly113 wrote: »
    I despise PvP now from a personal standpoint, and there's a reason PvP is mostly defeated now that On Alert is out. The rewards just aren't worth having our asses handed to us over, and over again by the hardcore PvPers. Then, the rewards were an incentive to be patient about defeat. Now, there's no reason to be patient with defeat, at all.
    Without proper rewards the ppl that are on the fence about PVP wont jump in the pool.

    Note how even PVE players know that "On Alert" gutted PVP.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    ashensnow wrote: »
    A little over 10% as much as I can gain in PVE in the same time period (obviously affected by match length).

    Of course in PVE I am getting mods, resources, tokens, costume pieces, etc as well.

    Unless of course both parties agree to allow the other to defeat them, (so-called "win-trading"), and farm the heck out of this, thereby throwing off the balance. NPCs, though obviously mostly easier than good PvP builds, don't just allow you to defeat them if you do the same, to farm Questionite.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited August 2012
    bioshrike wrote: »
    Unless of course both parties agree to allow the other to defeat them, (so-called "win-trading"), and farm the heck out of this, thereby throwing off the balance. NPCs, though obviously mostly easier than good PvP builds, don't just allow you to defeat them if you do the same, to farm Questionite.

    Even then it would be slower.

    You cannot get a match with fewer than 5 people on each side (ZA is different of course) so you would be taking turns with 9 other people working the kill counts.

    Yeah, still much slower than is possible in PvE.

    For what its worth most NPCs, who are fighting back, are easier to kill than a PC who is just standing there doing nothing.




    EDIT: I suppose that if you managed to convince all five members of an opposing team to take a dive for you it might calculate differently. On the other hand is it reasonable to say that the rewards must be balanced so that it takes 10 people engaged in a PvP exploit in order to compete with or exceed the rewards gain potential of PvE ?

    My fastest Q gain to date was a 10-15 minute Nemcon fast run that netted me 9 Q boxes for a total of 7300 Questionite (1500, 1500, 1500, 700, 700, 500, 500, 200, 200).

    'Caine, miss you bud. Fly high.
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited August 2012
    I'm not sure I understand why questionite ore is being added to PvP like this.

    Is development aware of what has become of powers balance?

    You can give a melee or support billions of questionite and recognition points and they will never find a gear combination that allows them to compete with the mobility, spike damage, and more of ranged builds.

    Want me to elaborate? No need. Plenty has already been said.
    Brou in Cryptic games.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited August 2012
    If the we are going to make PVP rewards artificially low just in case some one figures out an exploit, then whats the point? May as well not do it at all.

    The chat ban system (too soon?) is exploitable but that didn't stop the devs from implementing it.

    Further more, the "win trade" thing assumes that every one in the pvp map is in agreement. I don't know about others, but if pvp is revived by questionite, and im in a pvp map, im killing whoever and keeping the rewards for my self (especially in bash).

    Also its not like PVE questionite hasn't been exploited and farmed...:rolleyes:

    The Free form system is full of holes too, but its fun so its worth it. What if the CO devs said Naw...the free form power system has too much potential for exploits lets just do ATs again like cox.
    Lets not let the small chance of exploits paralyze us and suck all the fun out of the game. Pvp deserves to be thrown a bone.

    Lastly, Daily missions aren't exploitable. It would be nice if pvp had those..:wink::wink::wink:

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited August 2012
    I'm not sure I understand why questionite ore is being added to PvP like this.

    Is development aware of what has become of powers balance?
    The game doesn't have to be balanced to be fun.

    I personally enjoy the challenge of pvp because its not balanced. Besides, how many mmos have balanced pvp any way? I generally expect online pvp to be unbalanced unless the game is built around pvp, and even then balance is elusive. Thats why i just let go of balance and play the game.:smile:

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited August 2012
    The "Who is... Nighthawk" mission is not among Defender's missions. Could not see any other way to access it. Is there a prerequisite?
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  • cascadencecascadence Posts: 505 Arc User
    edited August 2012
    Bug: the boost on vehicles keeps reseting to 1 stack, making the animation FX look quite funny as it switches between 1 and 2 stacks constantly
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited August 2012
    nisdiddums wrote: »

    PvP:
    -PVP:Arenas now grant 350 Questionite per win


    Sounds good but where does Acclaim go? :3
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited August 2012
    [QUOTE=nisdiddums;2308901PvP:
    -PVP:Arenas now grant 350 Questionite per win
    [/QUOTE]

    Putting it bluntly, this is a crap reward still. How about 500 per win? WITH PVP DAILIES PLEASE.
    Not to mention there is no worth in PvP anyway even if you think by your craptastic standards that this *appears* to be the fastest farm, its not. Not to mention, PvP has no Rewards short of old costume pieces which can be bought via the Zen store, and Crappy Action figures , which are worthless in a realist srnse. Oh and Two mediocre gear pieces, one of which is broken.
  • solunitussolunitus Posts: 28 Arc User
    edited August 2012
    nisdiddums wrote: »
    -Added banking animations to vehicles!

    You did no such thing. Not that I notice. No, it still pivots around, flipping the bird to physics without actually being able to flip somehow.

    PLEASE do not make this a carbon copy of flight or jet boots/pack. It's a airplane, not a UFO.

    This is very important to many of us that it feel like an actual vehicle, and so far I'm thinking that you guys are going to go the easy route and just slap a jet model over a PA character with flight. We aren't asking for a flight simulator, but c'mon!

    Make it control like an Arwing from Star Fox. Best way to explain it.
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited August 2012
    solunitus wrote: »
    You did no such thing. Not that I notice. No, it still pivots around, flipping the bird to physics without actually being able to flip somehow.

    Agreed, it really needs to bank on a steeper degree because as of right now you can barely tell if it banks at all.

    I do like the new sounds added to the jet, as well as the power icons, nice touch there, but the boost is on a strange loop where it resets every two seconds, both in sound a functionality.

    Oh and one more thing devs, could you please throw us a bone on the progress of cape glide, just to give us a little idea on when to expect it's release, it would be much appreciated!
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    This is just my opinion here, but why not make vehicles an "outdoor thing"? It's silly that you would let us fly into the bank and perform transactions. If you want to permit that sort of thing, then add an outside teller window on an extended boom or something. I also think that the jets, at least, should have 2 movement modes - a very slow and lumbering VTOL mode, and a faster flight mode where you have a sort of throttle and truer aircraft controls.
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  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    bioshrike wrote: »
    This is just my opinion here, but why not make vehicles an "outdoor thing"? It's silly that you would let us fly into the bank and perform transactions. If you want to permit that sort of thing, then add an outside teller window on an extended boom or something. I also think that the jets, at least, should have 2 movement modes - a very slow and lumbering VTOL mode, and a faster flight mode where you have a sort of throttle and truer aircraft controls.

    Problem is maybe that the Bank and AH are Outdoor Zones or at least part of them so its
    maybe a little more complicated to define spots on a map to not allow become devices
    than just disable them for a whole map.

    Everquest 2 did that at some point, that you were dismounted when entering the Bank,
    but who knows how much work that will be with the Cryptic Engine and maybe no Programmer
    around who really can modify that thing.
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  • sanguinevipersanguineviper Posts: 451 Arc User
    edited August 2012
    I know this is off subject for current PTS, however, it's been bothering me since the PA pass...

    G-Crush, is the laser sword side of PA ever going to get fully fleshed out?

    Because as of right now plasma burn's damage isn't increased by form toggles and it's a brutal struggle just to stack it up, especially with no refresh mechanic like SB has. Nor are there any out of set powers that can stack it like the two chain pulls' advantages do with bleeds. Also, Plasma Cutter is basically a direct clone of reaper's embrace, but you ended up using the skewer animation for it which also means it got the lovely self root associated with HW animations. It would be much better off just using the Reaper's Embrace animation which looks far more badass and not having the self root.

    And further, I'd still really like to see bleeds and plasma burns have the same stacking mechanics that deadly poison received, i.e., each stack increases the magnitude of the bleed/plasma burn damage tick up to the 5 stack maximum.

    Ok, end of rant...

    Snark never dies.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    G-Crush, is the laser sword side of PA ever going to get fully fleshed out?

    It has been released .. after that we know things normally aren't touched anymore, no matter
    how incomplete / bugged they are :redface:
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited August 2012
    With playing around with vehicles more often its becoming more apparent that its movement is still a bit much. Maybe slow it down heavily while in combat and have it build up its speed once again.

    I can't stand the fact that Vehicles will kill the reason of putting points into travel powers. It shouldn't even be faster than the fastest travel power.
  • theapygoostheapygoos Posts: 384 Arc User
    edited August 2012
    please, please please ditch this open mission mechanic, and just let teh mission progress like any other one, in fact please remove the "get 10 conditional evidence" hunting down goons in an instance when the whole rest of the instance will be hunting them only proves to be a deterrent from doing the mission
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited August 2012
    I can't stand the fact that Vehicles will kill the reason of putting points into travel powers.

    ...How so?

    I know i certainly am not going to turn into a silly **** jet just to go across a map then toggle it off then toggle my form back on and wait another 12 seconds for it to stack up to 3 to then enter combat at my full starting performance i spent points on getting...

    And the jet still does far less damage than my characters do, so I wouldn't use it in combat as anything but a novelty or in vehicle mission instances where things are zipping around a large area.

    Snark never dies.
  • skcarkskcark Posts: 715 Arc User
    edited August 2012
    ...How so?

    I know i certainly am not going to turn into a silly **** jet just to go across a map then toggle it off then toggle my form back on and wait another 12 seconds for it to stack up to 3 to then enter combat at my full starting performance i spent points on getting...

    And the jet still does far less damage than my characters do, so I wouldn't use it in combat as anything but a novelty or in vehicle mission instances where things are zipping around a large area.

    This... I'll be one of the ones who won't use vehicles at all because it doesn't suit how my character operates, he gets by on his own. and i'm sure many more people will remain with travel powers. because travel powers are as thematically important as vehicles are to others.
  • stoopidmestoopidme Posts: 249 Arc User
    edited August 2012
    bioshrike wrote: »
    This is just my opinion here, but why not make vehicles an "outdoor thing"? It's silly that you would let us fly into the bank and perform transactions. If you want to permit that sort of thing, then add an outside teller window on an extended boom or something. I also think that the jets, at least, should have 2 movement modes - a very slow and lumbering VTOL mode, and a faster flight mode where you have a sort of throttle and truer aircraft controls.

    They meant banking as in leaning into turns, rather than performing transactions.
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  • sorceror01sorceror01 Posts: 210 Arc User
    edited August 2012
    stoopidme wrote: »
    They meant banking as in leaning into turns, rather than performing transactions.

    ... well, also, the bank and Auction House in Millenium City are technically part of the exterior map, so you can fly your jet into them and do stuff.
  • somebobsomebob Posts: 980 Arc User
    edited August 2012
    BUG: The programming method to drawing the white box behind your chat in /say has been modified, making it smaller. Thus your words can show up in a spot that has no white backdrop.

    BUG: /targetinfo has broken, no longer showing a character's head/shoulders in the window.

    BUG: You've changed how /c chat 'works'. On Live, if you are in /zone, and you type in /say, you only say that one line in /say and your 'default' is still on zone. On PTS, as soon as you say something in another channel, your default channel becomes that channel. And frankly this is a pain in the ****. Change it back.

    NOTE: I have been reporting these the ENTIRE TIME Nighthawk has been worked on in some method and they still haven't been fixed.


    EDIT: Personal thoughts on the new Nighthawk mission chain:

    1) I personally like how the MCPD scanner changes every 5 minutes or so. It makes CO feel more 'alive' than the usual 'go here, do that, etc'. I say keep it in.

    2) IMHO, the Flunkies inside the missions need to have a chance of dropping Circumstantial Evidence. That part of the mission takes longer than waiting for the scanner to rotate between the three missions. Go figure.

    Of course, as soon as I typed the above up, I got a mob group of 4 that dropped 4 pieces of evidence.

    And I couldn't finish the mission as there wasn't enough people on PTS to do so.


    Other thoughts:

    1) Yes, the aircraft need to 'bank' a bit more. Not by much. I'd say only another 5 degrees or so. It's so slight on PTS right now that you can hardly tell you've banked.
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  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited August 2012
    skcark wrote: »
    This... I'll be one of the ones who won't use vehicles at all because it doesn't suit how my character operates, he gets by on his own. and i'm sure many more people will remain with travel powers. because travel powers are as thematically important as vehicles are to others.

    And that'll be perfectly fine, you're not going to miss out on a whole lot. Special PvP maps and a few vehicle specific missions? I frankly don't see what you'll be missing, unless they decide for some odd reason or another that they need to give good rewards to these missions. Which they probably won't, short of questionite, maybe.
  • sorceror01sorceror01 Posts: 210 Arc User
    edited August 2012
    And that'll be perfectly fine, you're not going to miss out on a whole lot. Special PvP maps and a few vehicle specific missions? I frankly don't see what you'll be missing, unless they decide for some odd reason or another that they need to give good rewards to these missions. Which they probably won't, short of questionite, maybe.

    Or vehicle-specific rewards, like different vehicle parts and whatnot. Which, if you're one who is abstaining from vehicle use for the most part, isn't really much of a loss at all.
  • akirasanbeerakirasanbeer Posts: 215 Arc User
    edited August 2012
    Animations for the jets are killing me; I'm totally expecting Arwing yet we're getting VTOL-like maneuvers ( and even that is off-puting).
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited August 2012
    Animations for the jets are killing me; I'm totally expecting Arwing yet we're getting VTOL-like maneuvers ( and even that is off-puting).

    Well, the jets are VTOLs... They have downward facing thrusters on the bottom, after all...

    But they definitely need to bank more when turning.

    Snark never dies.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited August 2012
    Getting across the map in a matter of seconds is worth having to put your toggles and stuff back on. Especially since stacks recover(and fall) while loading.

    As of now players outside vehicles can perform just as well as the vehicles themselves except for movement speed and that big 20k attack (some players actually do MORE than that). I just want to see all vehicle instances open to non vehicle players and vice-cersa to make them more interesting and approachable not matter what kind of encounter it is.

    I understand that vehicles shouldn't be allowed in certain inside instances. But no part of the game should be cut off to players who don't want to use it yet vehicles should be allowed in every instance possible.

    If the devs allow players to move and fight in vehicle instances starting now, then when we do have custom vehicles we will also have the option to use those instead of the generic ones blocking our way.
  • megaskullmonmegaskullmon Posts: 313 Arc User
    edited August 2012
    Remove the abily to use them in the club..or other places people go into to rp at
  • angelofcaineangelofcaine Posts: 9 Arc User
    edited August 2012
    ...I can't stand the fact that Vehicles will kill the reason of putting points into travel powers.
    It shouldn't even be faster than the fastest travel power.
    How so?...
    skcark wrote: »
    This... I'll be one of the ones who won't use vehicles at all because it doesn't suit how my character operates, he gets by on his own. and i'm sure many more people will remain with travel powers. because travel powers are as thematically important as vehicles are to others.
    :biggrin:
    :wink:
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    Here's a QOL suggestion;

    All the bonus number values, especially damage, show their decimal place. Currently the system, when it enters the tens spot, rounds all decimal values off to their nearest location, it looks. When trying to calculate, this produces off numbers, and tends to create confusion. Get the decimal values in even if the bonuses are in the tens place. We need the numbers accurate to a tenth at least if you want us to help do the calculations.

    I can calculate the damage of powers but because I don't have the 100% accurate numbers and once you start adding in tons and tons of additional numbers which can be rounded up or down (up generally) this can throw off calculation numbers by a lot. For instance, the wiki shows base damage of melee powers, but this base damage is actually off by 1.4% the amount of bonus melee damage bonus gave even at 5 points. Doesn't sound like much but after just a minor base calculation this threw the damage of a power off by nearly 10 points. That was a difference of of only 1.4% but after that starts adding up you could get nearly 10% or greater from all the variance percentage for calculations.

    I would like this change so I can start doing the calculations and such myself for the numbers.
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    Hrmm, doing more tests.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited August 2012
    And that'll be perfectly fine, you're not going to miss out on a whole lot. Special PvP maps and a few vehicle specific missions? I frankly don't see what you'll be missing, unless they decide for some odd reason or another that they need to give good rewards to these missions. Which they probably won't, short of questionite, maybe.

    Honest question here,

    Would your response be the same if content was added that excluded anyone who had a vehicle (whether they used it or not) ?

    'Caine, miss you bud. Fly high.
  • hocofaisanhocofaisan Posts: 190 Arc User
    edited August 2012
    I'm not sure I understand why questionite ore is being added to PvP like this.

    Is development aware of what has become of powers balance?

    You can give a melee or support billions of questionite and recognition points and they will never find a gear combination that allows them to compete with the mobility, spike damage, and more of ranged builds.

    Want me to elaborate? No need. Plenty has already been said.

    At least they are doing something.
    You should thank them for any PVP development, Cryptic is doing the best it can with limited resources.
    POSITIVE ABOUT CO IN 2013!
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited August 2012
    hocofaisan wrote: »
    At least they are doing something.
    You should thank them for any PVP development, Cryptic is doing the best it can with limited resources.

    Edited my last comment:

    No, I don't have to thank them at all, and no, this is not the best they can do.
    Brou in Cryptic games.
  • gamehobogamehobo Posts: 1,970 Arc User
    edited August 2012
    It was reported that Free to play did quite well for Cryptic Studios (who still refuses to post their playerbase numbers or game revenue.. )

    More money = less development.
  • hocofaisanhocofaisan Posts: 190 Arc User
    edited August 2012
    And when Neverwinter is done, I am sure they will come back to Champions and open the floodgates!

    You just wait. In the meantime we should enjoy those nice things they provide for us!
    POSITIVE ABOUT CO IN 2013!
  • gamehobogamehobo Posts: 1,970 Arc User
    edited August 2012
    hocofaisan wrote: »
    And when Neverwinter is done, I am sure they will come back to Champions and open the floodgates!

    You just wait. In the meantime we should enjoy those nice things they provide for us!

    You must be new.. "Just Wait" is exactly the model that gets us ONE mission released every few months.. when we used to get entire Adventure Packs (what was supposed to be every month)
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2012
    Champions Online: Just Wait!

    And they got a new bun in the oven after NW....which isn't CO...
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  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited August 2012
    Being that the concept art is public with no fuss, it's likely canceled.
    Brou in Cryptic games.
  • theapygoostheapygoos Posts: 384 Arc User
    edited August 2012
    i got to wait forthe wizards costume set for almost a year the outcome? disappointment.

    I thougth the ngihthawk set was going to be an inspired by nighthawk set, aka a more "dark kngiht" archetype costume set, the outcome? dissapointment, as it was a carbon copy of an iconic NPC's costume..can we get defender or Dr.D's next?

    The alerts: started nice at first but now? dissapointment, as ALL they focus on is alerts. no new comic series to look forward to, no new missions, quest chains, any of that stuff
    and when they DO put a somewhat mission out, its just a "search the city with the rest of the instance and smack these goons " or we finally get a sort of mission [the ngihthawk mission] and i understand its stil la work in progress, but it looks like a mess in its current state, i really, REALLY hope that this mission is cleaned up and looks nice. if this nighthawk mission gets botched, it will keep many of my friends away from this game even longer, and they get to tell me

    "what did you expect? its Cryptic"
    Its Cyptic

    ...

    i dont want that to continue to actually be a viable response to in game frustrations.
  • solunitussolunitus Posts: 28 Arc User
    edited August 2012
    Well, the jets are VTOLs... They have downward facing thrusters on the bottom, after all...

    But they definitely need to bank more when turning.
    They do not look like thrusters, merely vents.

    They need to look like small thrusters with flames and everything. The thing needs to warble like a craft when hovering. There's all kinds of complaints we can make about the vehicles, but it boils down to one: They don't feel like vehicles.

    Imagine the automobile TPs: Would you like it if they could spin like a top? Or jump without some visual cue showing how (springy wheels, jets on the bottom, etc.)

    If they plan on implementing vehicles as they are, then they should just scrap them and work on something else. We don't need more become devices.
  • elsawhitworthelsawhitworth Posts: 58 Arc User
    edited August 2012
    Vehicle movement aside, the biggest concern I have with the new vehicles is their weapon range. Right now they shoot much further than any power I've tried. ('ve heard Sniper Rifle has a range beyond the 100' that seems to be the limit for most, but never used it.)

    While this is fine, the problem comes that enemies don't perceive threat at that distance apparently. I was able to solo Kigatilik by simply sitting in my jet and picking off his dogs and then him without them moving at all. Sitting at 150' away I just watched them slowly die under my barrage. (boring as heck but I wanted to see Kigatilik die for once, never managed it in the times I'd been with attack groups.)

    While the vehicles will mostly eat through mobs, higher level enemies should at least try to close the gap and get off an attack even if it is futile.
  • theapygoostheapygoos Posts: 384 Arc User
    edited August 2012
    Vehicle movement aside, the biggest concern I have with the new vehicles is their weapon range. Right now they shoot much further than any power I've tried. ('ve heard Sniper Rifle has a range beyond the 100' that seems to be the limit for most, but never used it.)

    While this is fine, the problem comes that enemies don't perceive threat at that distance apparently. I was able to solo Kigatilik by simply sitting in my jet and picking off his dogs and then him without them moving at all. Sitting at 150' away I just watched them slowly die under my barrage. (boring as heck but I wanted to see Kigatilik die for once, never managed it in the times I'd been with attack groups.)

    While the vehicles will mostly eat through mobs, higher level enemies should at least try to close the gap and get off an attack even if it is futile.

    that kind of range on an attack jet is...logical
    not to mention we dont know what theyre going to be doing to say cosmic level villains, if theyll ever be touched again
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    theapygoos wrote: »
    that kind of range on an attack jet is...logical
    not to mention we dont know what theyre going to be doing to say cosmic level villains, if theyll ever be touched again

    That kind of range really isn't "logical", though - a sniper rifle should have a range of a few 100 to a few 1000 feet. Missiles could have a range up to 100 miles or more.

    You can't have ready access to attacks w/ such a range since people currently have to make sacrifices to get powers with a range over 100 feet...

    The jets, as-is, basically break fundamental aggro range mechanics - imagine how easy Resistance would be if you could destroy the consoles from like 200' away...
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  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited August 2012
    ashensnow wrote: »
    Honest question here,

    Would your response be the same if content was added that excluded anyone who had a vehicle (whether they used it or not) ?

    Wouldn't make sense because everyone is probably getting a vehicle whether they want one or not.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    Wouldn't make sense because everyone is probably getting a vehicle whether they want one or not.

    Also, everyone who has a vehicle *also* has a non-vehicle mode. The same may not necessarily be the case for everyone having a vehicle...
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited August 2012
    theapygoos wrote: »
    that kind of range on an attack jet is...logical
    not to mention we dont know what theyre going to be doing to say cosmic level villains, if theyll ever be touched again

    That kind of attack range on a Sniper Rifle is logical too. Heck on any type of rifle. I generally wouldn't bother with my rifle for ranges of 40 yards (120').

    That kind of range is actually pretty logical for many ranged attacks in the game. In fact the current shorter ranges are pretty illogical for many/most ranged attacks in game.

    Its probably not a good idea to try applying real world logic to the powers as it would require expanding Sniper Rifle to a max range of in excess of a kilometer. Five hundred meters for many rifle types is pretty darned reasonable. Attack ranges measured in the miles for combat jets, and so on.

    I am not sure that the game can handle real world logic or realism as they pertain to engagement ranges.

    'Caine, miss you bud. Fly high.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited August 2012
    ashensnow wrote: »
    That kind of attack range on a Sniper Rifle is logical too. Heck on any type of rifle. I generally wouldn't bother with my rifle for ranges of 40 yards (120').

    That kind of range is actually pretty logical for many ranged attacks in the game. In fact the current shorter ranges are pretty illogical for many/most ranged attacks in game.

    Its probably not a good idea to try applying real world logic to the powers as it would require expanding Sniper Rifle to a max range of in excess of a kilometer. Five hundred meters for many rifle types is pretty darned reasonable. Attack ranges measured in the miles for combat jets, and so on.

    I am not sure that the game can handle real world logic or realism as they pertain to engagement ranges.

    It handles it well enough in the sense how bad melee sucks in comparison to a ranged build :P
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