The bank robbery mission, which doesn't have a time limit and allows us to actually observe the nemesis a bit more rather than just focusing on making them Punching Bag 319, is up so briefly that you can only really run it once before it poofs again. It actually vanishes more quickly than a large number of the Grab missions which involve a Champions villain. I've only ever been able to get one run out of it, which is a shame because of the potential of being able to see many nemeses through this mission at a pacing which isn't 100% rush fest.
Could the bank robbery nemesis missions please stay up long enough to at least get 3-4 runs worth out of them?
This is why popular alerts stay up for hours and some vanish fairly quickly. The problem with the bank mission isn't the timer...its finding a way to get folks motivated to queue for it.
Its simply hard to get anyone to do anything other then smashes. They are faster and the rewards are more desired.
There should be a special 'slot' for cycling nem missions that you need to have a nem to do.
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While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
Comments
This is why popular alerts stay up for hours and some vanish fairly quickly. The problem with the bank mission isn't the timer...its finding a way to get folks motivated to queue for it.
Its simply hard to get anyone to do anything other then smashes. They are faster and the rewards are more desired.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
That aside, at least the Nemesis Bank Robbery could be cycled through a little more frequently.
Author of the Realm Hunter series of novels
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My ideas: Arch-Nemesis