You all know that the point of Ask Cryptic is to show that they respond to newer features being made, right? Its all about PR. No one cares about old news and how to fix old stuff.
Whoa! I missed this earlier somehow. No, sorry, this is blatantly FALSE. It's the other way around in fact, historically. Did you just mistype this by mistake?
Your insistence that all the power changes in this game occur directly due to PvP is both ignorant and incorrect.
* Gigabolt's 8 second lockout on charging, added as the result of uber-zap PvP stuff. Ended up hurting Tempest AT sales though...
Gigabolt originally cancelled out energy form passives for a good while after being charged and fired. This caused you to lose all of the other benefits provided by the passive; gutting your own damage output in the meantime. The Death Arc shots also used to be equal in strength to the Gigabolt shot that defeated the mob or player it was fired at making Gigabolt a fire-and-forget weapon that could clear a crowded room in one charged shot. That was a gross imbalance for both aspects of the game.
I am satisfied by many things such as wcoc rp place and the return of the ancient crating places as RP instances. But no word on foundry or emotes that we have been demanding for years . The vehicles are too highlighted, for me it's clearly a feature that requires too much resource and development time compared to what we will withdraw.
Your insistence that all the power changes in this game occur directly due to PvP is both ignorant and incorrect.
1. Whoa stop please, I never stated "all". So looking back at what I wrote, I was trying to indicate that it seemed very false to me because it's flipped/inverted from my perspective. In other words, I keep seeing examples of it being balanced more PvP-centric for many of the critical balance changes, the ones that seem to resonate in the community.
2. Englighten me then, go through the rest of my list if you don't mind.
Here's another one for the fire while you're at it: BCR /w RR. Although in that case I would say it was totally necessary, but I'd have a hard time seeing where that was founded in PvE as the reason to change.
I'm certainly not closed-minded on this, but please be a good deal more detailed in your supporting evidence or counter-points. It would be appreciated, and necessary if you wish to persuade me.
Also, ashensnow, you can STILL bypass stuff using a quick travel power. (I guess that's what you meant by "fail", yes?) It doesn't seem to make a difference. If that's the reason the devs said I'd believe it if a quote was provided, but it'd just mean they completely missed the point... Elite enemies always seem to notice you when you're out of phase anyways (thanks to their perception bonus), in contrast to what I believe the power's written description says about being "out of phase".
You all know that the point of Ask Cryptic is to show that they respond to newer features being made, right? Its all about PR. No one cares about old news and how to fix old stuff.
Cyber1981 question was a good one. I mentioned this to a GM while he was online. I called it HUNTED BY, where you are hunted by a "game known" villain and his/her minions. That was 3 years ago and nothing. :eek:
My question is, when are they going to make this game available for STUBBORN APPLE computer users!?!:eek:
Fixed it for you. Most Apple users know they can run Windows games easily on Macs. I suspect a Mac OS version of CO to come out about the same time LTS are made free. The reason should be obvious, they have extremely limited resources and cannot waste time making a Mac OS version for the die hard few who insist on running games on it.
Comments
Your insistence that all the power changes in this game occur directly due to PvP is both ignorant and incorrect.
Gigabolt originally cancelled out energy form passives for a good while after being charged and fired. This caused you to lose all of the other benefits provided by the passive; gutting your own damage output in the meantime. The Death Arc shots also used to be equal in strength to the Gigabolt shot that defeated the mob or player it was fired at making Gigabolt a fire-and-forget weapon that could clear a crowded room in one charged shot. That was a gross imbalance for both aspects of the game.
1. Whoa stop please, I never stated "all". So looking back at what I wrote, I was trying to indicate that it seemed very false to me because it's flipped/inverted from my perspective. In other words, I keep seeing examples of it being balanced more PvP-centric for many of the critical balance changes, the ones that seem to resonate in the community.
2. Englighten me then, go through the rest of my list if you don't mind.
Here's another one for the fire while you're at it: BCR /w RR. Although in that case I would say it was totally necessary, but I'd have a hard time seeing where that was founded in PvE as the reason to change.
I'm certainly not closed-minded on this, but please be a good deal more detailed in your supporting evidence or counter-points. It would be appreciated, and necessary if you wish to persuade me.
Also, ashensnow, you can STILL bypass stuff using a quick travel power. (I guess that's what you meant by "fail", yes?) It doesn't seem to make a difference. If that's the reason the devs said I'd believe it if a quote was provided, but it'd just mean they completely missed the point... Elite enemies always seem to notice you when you're out of phase anyways (thanks to their perception bonus), in contrast to what I believe the power's written description says about being "out of phase".
That sounds highly pessimistic...
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
(and Ask Cryptic is over, so new questions will go unanswered)
*balletdances away*
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I thought they removed it before I started playing with the on alert pass.
Does the game even point it out to you?
Fixed it for you. Most Apple users know they can run Windows games easily on Macs. I suspect a Mac OS version of CO to come out about the same time LTS are made free. The reason should be obvious, they have extremely limited resources and cannot waste time making a Mac OS version for the die hard few who insist on running games on it.