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Helping the ones who are down!!

klittyklitty Posts: 1,540 Arc User
edited August 2012 in Suggestions Box
It seems that now we have this fancy "help! I'm down button", misleads new people into thinking that there is actually a way to get close of them, and click a "help fallen hero".

There are lots of missions where we have to help fallen cops, firefighters, primus, until and so forth npcs, why can't we get the same system? A Help Fallen Hero button!! :D

It should be horrible compared to the resuscitation powers, not full health, long to cast, interruptable, but at least is better than nothing. Maybe make the resuscitation powers more effective!! :D


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Post edited by klitty on

Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2012
    Yup! Because heroes do help other heroes when they fall down even if they can't heal and stuff.
    Maybe something in the Recognition vendors, something similar as the Triumphant Recoveries.
    Or in the Z-store...(BAD IDEA! BAD IDEA!)
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  • lotar295lotar295 Posts: 903 Arc User
    edited August 2012
    The thing here is....There would be no use for reviving powers then.If I had to sugest something it would be to remove the spam tool that is the "Call for Help!" Button.
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited August 2012
    Simple, make the various res powers into some kind of temp buff. It would make a nice alternative to the auras. And allow any player to rez others. Simply have it so if you stand next to a down player you get the interaction option, click z to res. You can have it take a couple of seconds and be interruptible if needed.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    Ways I'd improve the existing rezzes while also adding a "help anyone" ability:

    1. Helping someone w/o using a rez power only revives them at like 10% health and they suffer temporary disorientation.

    2. Using a rez power to revive a player eliminates the loss of stars for that death, there's no disorientation, and they are revived at much greater health. I would also grant a rezzed character a 3-second immunity to all damage, (if they were rezzed w/ a dedicated rez power).
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2012
    Make the rezzed have zero endurance and only small amount of health for a certain time. All they can do is limp away...Healers can heal the revieved, but endurance gain is out for like 30 secs, if you dont pick up a blue orb.
    And Revive consumabes dont make rez powers obselete...Like selfrezzez don't.
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  • battybattybatsbattybattybats Posts: 799 Arc User
    edited August 2012
    I like these ideas, but if brought back with little health etc they are sitting ducks to be put right back down again.

    If theres a long 'interact' bar to go with making non-res much riskier to do there'd still be a lot of value to the res power.
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited August 2012
    lotar295 wrote: »
    The thing here is....There would be no use for reviving powers then.If I had to sugest something it would be to remove the spam tool that is the "Call for Help!" Button.

    SWTOR has a revive button. And it also has revive powers.
  • dynamechdynamech Posts: 111 Arc User
    edited August 2012
    I like the idea of temp. invulnerability for rezzers and the rezzed when using a power, as well as mitigating or removing the star-loss. Ideally, we'd see something like this in my mind:

    1. Call for Help!
    • Anyone can help fallen hero, but free rez has "refresh" of 30s
    • Fallen hero is revived with 10% Health and Disorient debuff
    • Disorient lasts for 10s, cannot self-heal or recover Stamina for 10s (must be healed or limp off)
    • Star loss as normal, no mitigation

    2. Self-Rez
    • As per normal power, but with better Health Recovery and/or regeneration of Health and Stamina based on power level

    3. Triumphant Recovery
    • As per current status; as these are awarded or purchased, this should not be changed, but I feel the recharge time should be tweaked down a bit.

    4. Revive Powers
    • Health recovery as per power (I believe minimum is 33%, so that doesn't need to be upped via this concept), no Disorient status
    • No hampering of healing, hero heals and regenerates stamina as if out of combat.
    • No star loss at Rank 2 or 3, mitigated Star Loss (1/2 Star) at Rank 1.
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