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villain side

deadpool416deadpool416 Posts: 19 Arc User
edited April 2013 in Suggestions Box
You guys need a villain side, trust me its great.
Post edited by deadpool416 on
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Comments

  • stoopidmestoopidme Posts: 250 Arc User
    edited August 2012
    You guys need a villain side, trust me its great.

    Thanks for this brand new visionary input /sarcasm.

    Alright maybe that's a little harsh but it's not a case of it being good or not (although to be honest it never seems to work out how you'd like).
    __________________________________________________

    Brick_McDuggins in game.
  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    You can never be truly bad in the games now adays...

    Where are the evil games like Dungeon Keeper??!!?! WHERE!?

    /unsigned. This isn't CoX, we don't need factions!!


    =^ _ ^= Kitty Lives!
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    I am sorry wording on that was not as great as I could put it, but to be honest I was trying this after I played City of Heroes/Villains, and you can say if you do not care for it then do not engage in the game. I just really fail to understand sometimes why games always force a character to be a pure hero. I also must say that in CoH/CoV or whatever you prefer to call it, the Villain side is rather evil in some cases. I recall one mission where it was actually bordering on a streak of brutality beyond the norm of the accepted in video games. I know this is the opinion of but one, but I personally fine that the Villain side in games like this are more enjoyable in terms of content.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited August 2012
    Well, dead, if you enjoy supervillainy so very much, by all means go play CoV.

    We're superheroes 'round these here parts, thanks...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    Yeah... No.

    The closest thing they annouced is a starting area for "Dark Champions" <Source>, but that's hardly a villain faction as you proposed.


    =^ _ ^= Kitty Lives!
  • gerberatetragerberatetra Posts: 821 Arc User
    edited August 2012
    They had talked, very vaguely about a villain side of the game a looooong time ago.

    One of the things they'd talked about was a less 'quest and level' time of gaming for it. Much more, gathering your things for plots and the like. How that wasn't still going to be quest-ish I don't know but it sounded cool.

    The closest you'll get now is that bit in Aftershock where you play as a K o E.

    As an Rp'r I'd be down for that and I think the PvP crowd would enjoy it, because it'd necessitate a open world PvP or some sort of PvP event system I think.

    Imagine if an Alert the Nemesis was a player? Awesome I think


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    It's been beaten to death many times - villains are proactive - they are the ones that get plans in motion, plot the schemes to destroy the world, etc. It would require an entire implementation that's different than what we currently have. CoV just took the hero side and changed some flavor text. A villain doesn't report to a contact, get a mission, then go carry it out. A villain starts with *nothing* going on, then makes their plan a reality. You'd need an environment that allows you to do everything from robbing a bank for a quick buck, to infiltrating some government lab for high tech equipment. The difference is that it doesn't matter what powers or motivations a hero has - they encounter a situation and simply react to it - it's all laid out for them. What happens if my villain's motivations are to just destroy everything? How do you rate that? How do you reward me for destroying well enough? Now how do you have a villain who is all about profit and greed play the same content? What about a villain that just wants fame? CoV had you acting as an independent operator for Arachnos - you had almost no say in the motivations of your character...
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  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited August 2012
    It simply doesn't seem to matter how many dark costumes you have. How many horns, wings, sinister auras, black leather, and other signs of villainy provided. Some folks need a blinking sign over there head flashing "BAD GUY" to be happy.

    I don't really understand it.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    sockmunkey wrote: »
    It simply doesn't seem to matter how many dark costumes you have. How many horns, wings, sinister auras, black leather, and other signs of villainy provided. Some folks need a blinking sign over there head flashing "BAD GUY" to be happy.

    I don't really understand it.

    Nope .. its all about the ganking .. they will even play the Knight in a shining armor if they
    just can backstab a low level who is just already overhelmed by 2-3 groups of mobs :wink:
    R607qMf.jpg
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    You guys need a villain side, trust me its great.

    CoH villain side was just hero dark mode, and DCUO villain side was just hero dark mode... I fail to see what villain side would bring other than to satisfy the idea for some that want to gank and would think it would be silly that they can't attack heros/villains indiscriminately.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    I am sorry wording on that was not as great as I could put it, but to be honest I was trying this after I played City of Heroes/Villains, and you can say if you do not care for it then do not engage in the game. I just really fail to understand sometimes why games always force a character to be a pure hero. I also must say that in CoH/CoV or whatever you prefer to call it, the Villain side is rather evil in some cases. I recall one mission where it was actually bordering on a streak of brutality beyond the norm of the accepted in video games. I know this is the opinion of but one, but I personally fine that the Villain side in games like this are more enjoyable in terms of content.

    THIS is my main problem with your idea.

    I don't want "World PVP", I don't want to have to "hide" from villains because I don't want to deal with Gankers and Griefers. Most of my builds are PVE and made to play with my friends and my husband. I do not play this game to duel, fight or deal against other players.

    How about you not engaging in the game since it lacks the "dark and evil" flavor in the missions, while you are basically doing the SAME content as the "goodie two-shoes" side??


    =^ _ ^= Kitty Lives!
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited August 2012
    It was only a matter of time until someone brings this up again.
    Villain gameplay has been suggested and rejected many times before.

    See, the problem is that villains don't act the same way heroes do. It's not just their motivation and methods that are different. A villain is proactive. He is the one who sets things up and in motion while a hero just reacts to things that are happening.
    Champions Online, and basically ALL action-oriented MMORPGs out there, are build for reactivity: You get a quest, you complete it. Applying this concept to an evil character is not enought to make him a villain. You would still complete tasks others have set up for you. That makes you, practically, a minion.
    klitty wrote: »
    Where are the evil games like Dungeon Keeper??!!?! WHERE!

    Good that you mention it. Dungeon Keeper is one of the few good villain games. But it's also very different from Champions Online. It is a strategy RPG that runs on player-created maps. Because a true villain acts strategically, sets things up to his advantage and leaves the action mostly to others - unless he decides to enter combat personally.

    So, unless you want to play a mercenary or the enforcer of a higher villain, like in CoV and DCUO, Champions Online is just not build for it.
  • youganyougan Posts: 117 Arc User
    edited August 2012
    they first need to make the game something worth playing before they add anything, both the battle system and the enemy interaction is just plain boring and doesn't give anyone the ability to explore the possibilities.
    a villain side needs a game that can handle that, sadly this game has way to many design flaws that adding a villain side is like adding cream in dirt.
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    You could build for it and it would be rather interesting to set up a real villain side, and I am sorry I even made the suggestion. Red side in CoH did have many missions though that were in an effort to seek more power, and it did pull off a villain story rather nicely. CoV was rather a nice pioneer even if it did not fully manage to keep the feel of a villain alive in all parts. In a reply to the "blinking sign over there head saying BAD GUY" A hero can dress in all dark and still be a good guy. I just felt that with the features Champions implemented for a Hero game play, given the right development it could easily pull off a nice story for a villain. As for a villain being proactive, ALL the reactive game play is nice, but in that same respect proactive gameplay would also be fun. I am sorry perhaps I am just preaching to an audience of one, but I think it would be cool to set up a bank robbery or a heist(preferably Casino then again I may have just watched to many Ocean's movies lately), and yes it would take a lot of development but it would do very nicely in game play. In terms of PvP you could design a system so that you are not left with lower levels being crushed by higher levels just hunting in a zone. Perfect World owns the game anyway, in their game actually sharing the name of the company they set up PvP so it can only be implemented in a duel before you reach a certain level and after that level they set up Safe areas where you could not be attacked, CoH only allowed it in certain zones, and many other games have even more protections against it, and jonsills trust me I will.
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    klitty wrote: »
    THIS is my main problem with your idea.

    I don't want "World PVP", I don't want to have to "hide" from villains because I don't want to deal with Gankers and Griefers. Most of my builds are PVE and made to play with my friends and my husband. I do not play this game to duel, fight or deal against other players.

    How about you not engaging in the game since it lacks the "dark and evil" flavor in the missions, while you are basically doing the SAME content as the "goodie two-shoes" side??

    CoV did have a lot of the same implementations as CoH I will give you that, but at the very least they did try something rather new.
  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    Why do you want to turn Champions Online into City of Villains? :/

    There is much to be fixed, added, bug squashed as it is!


    =^ _ ^= Kitty Lives!
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited August 2012
    CoV did have a lot of the same implementations as CoH I will give you that, but at the very least they did try something rather new.

    No wonder. CoH was the first superhero MMO, after all. But you could play the "bad guys" in many other MMOs before CoV.
  • man515drakeman515drake Posts: 182 Arc User
    edited August 2012
    The game is Champions Online and in the game you play a super "HERO" and that is why I play it.

    I have tried Villains in other mmo's and have never felt like I was playing a villain just a hero with darker dialogue setting up the missions. Villains are instigators they plan and act where heroes are reactive and there fore easier to write missions for.
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  • gerberatetragerberatetra Posts: 821 Arc User
    edited August 2012
    I think we cann all agree on two things..
    1- Villainy isn't for everyone who plays CO


    And
    2- A Villain side should play differently than the Hero side


    Hell I'd settle for the limited 'faction' split that STO started with [I have no idea how it's going these days despite my LTS]


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • man515drakeman515drake Posts: 182 Arc User
    edited August 2012
    I almost forgot the most important reason for there being no villain faction is the fact that Cryptic have said numerous times they are not interested in doing one. So I won't expect one to ever appear but every so often we will get posts like these where people ask for it and I suppose get disappointed.
    ___________________________________________________
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    Cryptic as much as said they have no plans for a villain side since City of Villains was pretty much a flop.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    You know guys I must say one thing you guys are rather rude aren't you, are you guys those hard core role players, last group of people I saw like this where the virtue server for n CoH
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    Also CoV was rather nicely populated pre-I13 as I recall
  • gerberatetragerberatetra Posts: 821 Arc User
    edited August 2012
    I almost forgot the most important reason for there being no villain faction is the fact that Cryptic have said numerous times they are not interested in doing one. So I won't expect one to ever appear but every so often we will get posts like these where people ask for it and I suppose get disappointed.


    Orly?
    Is there plans to make an expansion set dealing with playing as a villain (like City of Villains)?

    A: In the short-term we're still working on providing more hero-based content. From past experience in the genre, players mainly want to play the heroes, so that was always our focus for Champions Online. However, villain play is something we have always discussed as a possible gameplay expansion. All our prototype designs for villain play involve a different dynamic which deals with less directed gameplay and more sandbox-style gameplay: stealing the parts and kidnapping scientist to construct a death ray, rampaging through the city on a destructive spree, etc. A lot of the plots outlined in our Nemesis content provide good outlines for villain-based gameplay.

    Mind you, this was 2010, maybe before your time.


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    Also CoV was rather nicely populated pre-I13 as I recall

    If by nicely populated you mean had less than a 1/3rd average of the hero side at all times, then yes, you are right. I played CoV almost exclusively, and villain side was almost constantly sparse.

    I'm sorry you don't like that people don't want to sit there, especially in Champions near infinite ability for one shots to occur, to get blind sided against their will in PvP they don't want to participate in. Considering the system would have no consequence either and no real reason for world PvP of any flavor, just adding it in just to be there will just turn things into grief fests that a lot of players do not want to deal with. That and the fact that CO's PvP is horrible to begin with.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    deadpool416, Yes, we are a bunch of angry, bitter, disgruntled old people (over 25 years old at least) who want to play heroes and leave the "cool! look ma! I'm evil! :D" to the youngsters.
    Orly?



    Mind you, this was 2010, maybe before your time.

    Ah! The plot thickens!!

    The are going to add a new section for dark heroes!! Eventually!!

    Unsubstantiated Rumors: (The Future)

    Agent, please treat these rumors with the appropriate discretion. Reports of these features are unsubstantiated or come from untested sources. Nevertheless, if these reports can be believed, they represent features and ideas for which the team has great enthusiasm. Items listed in this section need the most discussion and are subject to the largest change. This list does not represent all the things the team may want to do but they are among the most frequently reported.

    ? New ?Island of Dr. Destroyer? Mini-Zone, Lair and Story Content
    ? New Millennium City ?Expansion? Zone (2-3 Neighborhoods)
    - Possibly a dangerous ?Boardwalk Empire? waterfront / casino district, controlled by some of the richest, most famous super-criminals
    - Perhaps neighbored by a ?Hell?s Kitchen? stretch, a perfect birthplace for the likes of ?Dark Champions?

    Ah... Rumors... After two years and we got this rumor. <3

    Still, not a villain side, but is a huge step to that direction! If it ever comes true. :cool:


    =^ _ ^= Kitty Lives!
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    Orly?



    Mind you, this was 2010, maybe before your time.

    That quote from 2010 was in question of a villain side, and just outlining what they would like to do if there actually ever comes a point that a villain side expansion might actually be worth the time and effort. But, again, citing horrible PvP mechanics in CO (and not just recent it's been an ongoing issue since launch) and past experience and even more recent games that have launched, the villain side hasn't been as popular and led on. In fact, I would wager if that Paragon would have revamped CoV into an extended hero zone area long ago if they thought it wouldn't cause a ruckus.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    If by nicely populated you mean had less than a 1/3rd average of the hero side at all times, then yes, you are right. I played CoV almost exclusively, and villain side was almost constantly sparse.

    I'm sorry you don't like that people don't want to sit there, especially in Champions near infinite ability for one shots to occur, to get blind sided against their will in PvP they don't want to participate in. Considering the system would have no consequence either and no real reason for world PvP of any flavor, just adding it in just to be there will just turn things into grief fests that a lot of players do not want to deal with. That and the fact that CO's PvP is horrible to begin with.

    I thought that the classy thing was not to mention it, but you are right. The pvp in this game is more broken than my old grandma's hips!!


    =^ _ ^= Kitty Lives!
  • gerberatetragerberatetra Posts: 821 Arc User
    edited August 2012
    That quote from 2010 was in question of a villain side, and just outlining what they would like to do if there actually ever comes a point that a villain side expansion might actually be worth the time and effort. But, again, citing horrible PvP mechanics in CO (and not just recent it's been an ongoing issue since launch) and past experience and even more recent games that have launched, the villain side hasn't been as popular and led on. In fact, I would wager if that Paragon would have revamped CoV into an extended hero zone area long ago if they thought it wouldn't cause a ruckus.

    Well there's a difference between 'no plans' ever and yes, they've considered it. As I'd mentioned way back in this thread, they'd thought about it. With the understanding that it would be very different thing.

    I think it could be a viable side game part of CO. I mean as much time and effort as they've put into PvP in this game, not that this pleases anyone, but they have. And it's for a small chunk of the game; probably less that third of the players even at the peak of PvP.

    So if it performed like CoV did, it'd be used by a larger chunk of the player base than PvP.


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    If by nicely populated you mean had less than a 1/3rd average of the hero side at all times, then yes, you are right. I played CoV almost exclusively, and villain side was almost constantly sparse.

    I'm sorry you don't like that people don't want to sit there, especially in Champions near infinite ability for one shots to occur, to get blind sided against their will in PvP they don't want to participate in. Considering the system would have no consequence either and no real reason for world PvP of any flavor, just adding it in just to be there will just turn things into grief fests that a lot of players do not want to deal with. That and the fact that CO's PvP is horrible to begin with.

    What server did you play on? I never had trouble finding people on CoV, and also you make it sound like PvP was forced in it, as far as I recall unless you were in a zone that gave clear warning that PvP was included then you did not have to worry about being involved, and to be honest you could keep your replies on a somewhat friendly level.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    Yeah .. good thing in CO is that we have so much zones, so nobody would have a problem
    if they flag Canada an MI maybe for PvP, because we could just use any of our other 50 zones.

    Oh .. wait ..
    R607qMf.jpg
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited August 2012
    You know guys I must say one thing you guys are rather rude aren't you, are you guys those hard core role players, last group of people I saw like this where the virtue server for n CoH

    I love the complete distane for RPers. When all you seem to be asking for is an RP option. Unless of course, you are proposing to actually be a bad guy, to other people. And not simply pretending to be (RP) via game content.

    Silent cry to gank uncovered? :wink:
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    RP no I just like villain missions do I wqnt to be my character no do I want a mission with mayhem and lots of destruction you bet I do
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2012
    What server did you play on? I never had trouble finding people on CoV, and also you make it sound like PvP was forced in it, as far as I recall unless you were in a zone that gave clear warning that PvP was included then you did not have to worry about being involved, and to be honest you could keep your replies on a somewhat friendly level.

    The fact that even Freedom, CoH's most populace server back in the day with Virtue only a little behind it, was at best, 1/3rd of the population was on villain side, isn't a made up statistic. It wasn't a secret or a made up conspiracy, it was a simple fact, given the lackluster attempt to even bother updating villain side post i7. The fact villains got any consideration was an after thought, not an actual devotion to villain side, since there were "big plans" to add more villain zones later that never happened. Villains were tacked on to hero adventures just to attempt to placate them, turning villains into more of hero dark than they already were. And with Going Rogue, villain side is even more desolate than it ever was.

    And as for your free PvP scenario, where would you put villains? Considering they are still talking about new zone expansions for Champions that haven't come about yet, where would you get the resources and time to devote to making all new content and zones just for villains? Or would you just plop them in the city and make them do the same old hero content all over again? And PvP flags, would it be always on or off? And what would happen if a villain commits a robbery, would they get PvP flagged? If they are flagged all the time that means they will get ganked.

    Considering the fact there are still dozens of zone possibilities and the amount of support we get right now for Champions on just the hero content, the chance of actually making villain content at all would be minimal at best.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    Such as a Mayhem mission in CoV
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    There are dozens of possibilities that come to mind. Shall I list them?
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    You know I am sorry that the idea is completely despised by the general replies, but you know I never meant to offend anyone, and therefore I fail to see some of the rather rude replies. Yes there would have to be a lot of development into a villain side, and there would be issues to be worked out, but it is not impossible, many games can support a PvP problem you refer to, and there are several mechanics you could implement into a proactive villain side.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited August 2012
    I would support this idea so long as it did not involve non-consensual PvP.

    Particularly if it was implemented in the sand-box(ish) way as quoted previously in this thread.

    Anything that adds more to the game, and more variety, to attract more paying customers would be a good thing IMO.


    BUT (and this is a big but:wink:)

    Something of this sort would cost a lot of money. Money that might otherwise have been spent on the hero side of the game. Cryptic/Paragon are the only ones with access to the numbers that would tell whether that expenditure would produce more return on investment if spent on villains or on heroes....and they are choosing to not spend it on villains. That is a pretty solid (IMO) indication that they have reason to believe that investing the time and money in developing a villain side would not be a good investment.

    If you want a villain side, youre going to have to either fund it yourself (kickstarter ?) or somehow convince Cryptic that their experience, numbers, statistics, etc are wrong.


    Not trying to be rude, just want to make clear that the reasons this is unlikely to happen have nothing to do with any individual's preference for hero or villain play, but rather with economics.

    'Caine, miss you bud. Fly high.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    You know I am sorry that the idea is completely despised by the general replies, but you know I never meant to offend anyone, and therefore I fail to see some of the rather rude replies. Yes there would have to be a lot of development into a villain side, and there would be issues to be worked out, but it is not impossible, many games can support a PvP problem you refer to, and there are several mechanics you could implement into a proactive villain side.

    Have you ever played a game like A I O N ? Then you would maybe no why some people
    really really hate all kinds of forced open PvP and are strictly against that in a PvE game.

    After 6 months i ragequit A I O N because the ganking had gotten that bad in the 30-45 zone
    where you where steamrolled from lvl 50 gank squads all the time, and questing was
    nearly impossible.

    And after that i will never ever play any game with that kind of gankplay anymore, and most
    of my friends also not.
    R607qMf.jpg
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    beldin wrote: »
    Have you ever played a game like A I O N ? Then you would maybe no why some people
    really really hate all kinds of forced open PvP and are strictly against that in a PvE game.

    After 6 months i ragequit A I O N because the ganking had gotten that bad in the 30-45 zone
    where you where steamrolled from lvl 50 gank squads all the time, and questing was
    nearly impossible.

    And after that i will never ever play any game with that kind of gankplay anymore, and most
    of my friends also not.

    I never said an open PvP, thats why I fail to understand why people assume that I want just a giant open PvP zone where anyone could kill anyone. Have you ever played CoH, there is no open PvP only happens if you are in a PvP zone.
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited August 2012
    My problem with it. Is it seems nearly every other MMO, new and old, is faction oriented. Its almost as if you cant make one unless you find a way to divide up the players before hand.

    Like free form, lack of factions something unique to this game. Perhaps instead of looking at it as something the game is missing. It could be, instead, looked at as one of the games positive features. I know I do.

    Lets not rush off to take something that makes the game different, just to make it more of the same. A same, that is most likely, already done better then Cryptic could do anyhow.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    I never said an open PvP, thats why I fail to understand why people assume that I want just a giant open PvP zone where anyone could kill anyone. Have you ever played CoH, there is no open PvP only happens if you are in a PvP zone.

    Maybe because thats what 99.9% of the players who want villain gameplay here, have
    wanted so far ? I think there is also recently just another thread where somebody want
    open PvP.

    Ah here we go :
    http://co-forum.perfectworld.com/showthread.php?t=158831


    Ok else it has been said 1000 times that pro-active villain play is not really possible, since
    that needs to be such a great sandbox style game. So all thats left is doing the same quests
    as a hero or what most wanted : PvP.
    R607qMf.jpg
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    beldin wrote: »
    Maybe because thats what 99.9% of the players who want villain gameplay here, have
    wanted so far ? I think there is also recently just another thread where somebody want
    open PvP.

    Ah here we go :
    http://co-forum.perfectworld.com/showthread.php?t=158831


    Ok else it has been said 1000 times that pro-active villain play is not really possible, since
    that needs to be such a great sandbox style game. So all thats left is doing the same quests
    as a hero or what most wanted : PvP.

    Proactive gameplay is not impossible, and I will admit that it would take several implementations, but it is not necessarily impossible.
  • lotar295lotar295 Posts: 903 Arc User
    edited August 2012
    Now that I really think about it,villain factions wouldn't work in CO,since alot of people are FFs and would easily over power lots of ATs,(not always,some ATs can beast an FF)and it just wouldn't be fair to the other players.Also the missions would just be copies of the hero side missions,which I dont like replaying every mission across all of my toons to begin with.
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    sockmunkey wrote: »
    My problem with it. Is it seems nearly every other MMO, new and old, is faction oriented. Its almost as if you cant make one unless you find a way to divide up the players before hand.

    EQ2 had 2 factions but no PvP. So you could take whatever side you liked more but could
    play together with your friends from the other side without problems :wink:

    I also am happy what they do in GW2 where they strictly seperate PvE and PvP and all the PvE
    is totally cooperative, since you can't even harrass players with mob or node-stealing and
    get also experience for rescurrecting other players. Also not even Duells are allowed so
    nobody can annoy you with duell spam.
    R607qMf.jpg
  • beldinbeldin Posts: 1,708 Arc User
    edited August 2012
    Proactive gameplay is not impossible, and I will admit that it would take several implementations, but it is not necessarily impossible.

    Maybe if Cryptic had the money that Blizzard had ... but i tell you a secret : They have not.

    People wait for 2 years now for just ONE !!! new zone, and we got nada. So where do you
    think they should take the developer ressources to implement that ?
    R607qMf.jpg
  • deadpool416deadpool416 Posts: 19 Arc User
    edited August 2012
    beldin wrote: »
    Maybe if Cryptic had the money that Blizzard had ... but i tell you a secret : They have not.

    People wait for 2 years now for just ONE !!! new zone, and we got nada. So where do you
    think they should take the developer ressources to implement that ?

    Well when they make me manager of finances I will let you know ;)
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited August 2012
    beldin wrote: »
    EQ2 had 2 factions but no PvP. So you could take whatever side you liked more but could
    play together with your friends from the other side without problems :wink:

    I also am happy what they do in GW2 where they strictly seperate PvE and PvP and all the PvE
    is totally cooperative, since you can't even harrass players with mob or node-stealing and
    get also experience for rescurrecting other players. Also not even Duells are allowed so
    nobody can annoy you with duell spam.

    I never made the connection with factions and PVP. As you pointed out they don't always go hand in hand.

    I simply stated this is one of the few, if not only games, i'm aware of that has no factions at all.

    Some people want to find fault with it, I find it a unique feature. Ive never been a fan of forcing the player base to instantly pick a side just to play. This is a fun game where everyone is on the same side for once. That's actually kinda nice.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    If an MMO company w/ an exceptional dev team decided to make a villain MMO from the ground up, (i.e. not just another faction or expansion to an existing game), then that would be a truly amazing game. "Sandbox" style play from the get-go where you get to choose and enact your own plots, would just be insanely awesome. Everything would be serene *except* if you did something to bring down the wrath of the law enforcement agencies. Rob a store? The police respond. Take out a few cops, and SWAT shows up. Keep things up and eventually a superhero will show up. But that wouldn't be all - perhaps you are more of the "Godfather" type - so systems would need to be put in place where you can get people to work for you. You then setup an entire organization - with business fronts, racketeering, illegal gambling, and so on. Maybe you're just a psycho and want to rampage around causing destruction - you break into a lab and chug some random chemicals to empower yourself further. What if you're more of a high-tech type who has brilliant plans, but lacks the funds and materials to make them a reality? Maybe at that point you could hire yourself out to some other villain to fund your own plans?

    In short, you don't *just* get mission A from contact B to fight/solve/rescue thing C...
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  • klittyklitty Posts: 1,545 Arc User
    edited August 2012
    We are not rude, but you seem to be so in love with the idea, and you give no real answers to questions like: Ok, is it a new zone or an overlap to the already made zones? Is it going to be open pvp or closed pvp? How is this going to work?

    Going back to the first post, do we need a villain side? No. And you have fail to explain to us why this would be so great for the game and how to do it.


    =^ _ ^= Kitty Lives!
This discussion has been closed.