Ok, here's my suggestion for support powers, i got a few ideas I'll break them down by catagory of power type rather then catagory of group it fits in.
Shields - These use the metric of MR and protection field with different side effects, and more importantly different fluff to fit different asthetics of support.
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Frost Ward - Surrounds one target with hunks of ice that block attacks. Grants a shield. Has a chance to chill any nearby enemies attacking the shielded target.
Tech Barrier - Surrounds one target in a honeycomb shield. Grants a shield. If the shield is destroyed it explodes, dealing minor damage but knocking any foes away.
Arcane Ward - Surrounds one target in a wall of protective sigils. Anyone who attacks the target has a chance to gain the fear status effect.
Rampart - Throws up a ring of earth to ward a teammate. Teammate must remain in the circle to gain the shielding effect. leaving it causes the force field to collapse and the effect to immediately end but it is far stronger then other force fields.
Passive Auras - All of these count as passive support powers
==============
Biting Chill - Passive aura inflicts a debuff on all enemies in range. Targets have their movement speed slowed in an effect that is seperate from chill, controll resistsances are debuffed, attack rate on powers is reduced for things without endurance (NPCs largely) on things with endurance energy generation is debuffed. Targets attacking the aura bearer may get ice-caged.
Withering Heat - Passive Aura inflicts a debuff on all enemies in range. Targets have their resistance debuffed, their damage debuffed, targets may randomly get stunned. Targets attacking the aura bearer may suffer from the clinging flames status effect.
Pheromones - Passive aura confuses nearby enemies causing them to randomly attack. Enemies attacking the aura bearer may get stunned after the attack completes. Allies in the aura gain a bonus to damage and energy generation that is not as strong as ebon aura or arcane aura.
Kinetic Defense - Passive aura buffs allies in the zone. All shielding effects on allies are amplified. Allies gain a strong knock resitance as well as a resistance against control. Team resistances are slightly buffed, not as strongly as Radiant Aura. Aura bearer gains a stronger resistance bonus.
Targeted Sustained Supports - The following support powers are targeted against one ally and sustained for a special effect while maintained. They are anchored buff or debuffs.
===================
Psychic Feedback Loop - Creates a psionic barrier similar to the reflect barriers psionic enemies use on one ally. Anyone who strikes the warded character suffers some of the damage back. This damage has greatly reduced threat generation.
Fearsome Visage - Sustained spell causes enemies adjacent to targeted ally to gain the fear status effect. Enemies may randomly be stunned. All attacks from the targeted ally have increased effectiveness.
Shift Life Force - Targeted enemy takes damage as you sustain the attack, adjacent allies to the target heal some.
Panic Buttons - All these powers may be used whie control, have a strong effect on a long cooldown
===============
Mass Barriers - Functionally similar to Nimbus of light. Throws a series of force fields on all adjacent allies.
Bolstering Nanites - Target bursts out a cloud. Initial cloud pulse inflicts significant breakfree damage on all holds active on allies in the AoE. Afterwards cloud grants energy to all allies who are in it on a regular basis until it expires. Lasts about 15 seconds.
Fountain of Life - Causes pulses of energy to spread out from the user. Initial pulse deals isignificant break-free damage on all controls on allies. For the duration every ally in the aoe regenerates significantly.
I'm doing this a bit differently, I think every set should be able to do every role in set except maybe to go out of set for passive / form. Most of these powers are built with current in game FX / mechanics in mind although some rely on future tech / current engine but not CO tech. Finally, I will tweak old powers as needed. So without anymore time wasted... time to add stuff to each set well almost anyway!
Before I go into each set I just want to explain a new idea I will be using and this is Focus powers. Focus powers are Toggles that can only be used on someone else and you may only have one Focus power going at a time (you can be receiving as many as you want though). Further I have made "Active Support" powers which are basically Active Offense / Defense powers that are for support roles instead and with much longer cool downs
All Sets
All Shield Effects
Now come last after Resist, Dodge, Absorb.
All AoE Heals
Now always heal your primary target and then the lowest hp people in range around them.
Ice
To me the support role for Ice should be about area denial by building structures, creating areas that hinder foes to be avoided, and so on. It'd also work well with Shatter for some damage when things don't go as planned.
Ice Wall
Renamed Freezing Stalagmites
Ice Barrier
Increased the HP of the Barriers. Changed the immobilized effect to a -999% all speed debuff
Ice Wall (New)
Deploys a series of Ice Blockades going left / right of a chosen spot. These blockades function similarly to Ice Barrier walls but with much greater HP and instead of buffing your resist they do minor cold damage as well as remove travel powers on touch (just a small 5 foot pbaoe on each Blockade
Winter's Grasp (New)
This Focus power places a 15 foot pbaoe on your target that slows all foes nearby, in addition it has a chance of causing the Chill debuff to be applied to those foes. Further it provides a small defense / avoidance boost to the targeted ally.
Ice Age (New)
Active Support, Deploys a great deal of Ice Blockades in a 25 foot ring around the player
Frostbite (New)
Creates a patch of freezing cold air around the targeted foe. Foes in this frigid air patch suffer massive speed debuff as well as lowering their defense and resist.
Cold Fusion (New)
Reverb, gain a moderate amount of energy for attacking a chilled target with cold damage
Force
Force is simply the best at shielding from a support standpoint, a more proactive healer then a reactive one.
Personal Force Field
Now absolutely last, being behind even Shields and absorb effects
Protection Bubble
Increased bubble hp by about 20%, advantage changed to increase the life of the bubble to 60 seconds and have minor bubble regen (yes the adv turns this into a weaker version of Force Barrier)
Inertial Dampening Field
This power now gives a small amount of energy to the player hit when it absorbs an attack. Ranking this power is now slightly more powerful
Force Barrier (New)
This Focus power places a miniature PFF on one target, giving them a bubble of hp that regens just the same way as PFF does just a lesser amount of both hp and regen.
Safe Haven (New)
Active Support, Protects the 10 nearest allies in more powerful Protection
Bubbles
Fire
Fire does what fire does best even in a support fashion and that is keep the hurt on and minimize any time spent not hurting things
Cauterize (New)
Places a long lasting Heal over Time on the target and removes one debuff each tick
Spontaneous Combustion (New)
Focus, Sets a target ally on fire! Of course they aren't harmed by this but anyone in melee range is going to be burning for some fire damage with a heaping side of clinging flames to let more people join in on the being on fire fun
Meltdown (New)
Debuffs a group of foes lowering their resistances
Pyromania (New)
Causes the attacks of 10 nearby allies to have a chance for additional fire damage (a portion of the attack itself, maybe 10% chance for 10% more damage as fire?)
Electricity
Finally a buff set, Electricity focuses on making your team be more energy efficient.
Power Surge (New)
Gives a targeted ally increased Energy Equilibrium and Energy Recovery
Super Charged (New)
Focus, Target Ally gains increased Energy Gains, faster power recharge, faster movement speed, quicker charged powers, and a bonus to healing / shielding / damage at over 90% max energy
Static Cling (New)
Area debuff that applies Negative Ions and applies Static debuff, lowering their Damage output. If already effected by Negative Ions, attacks a near by target with a Static Shock attack that does not consume Negative Ions.
Power Overwhelming (New)
Active Support, Turn an ally into an unstoppable killing machine, giving them massively increased damage, damage absorption, and Energy Recovery. At the end of this killing spree unleashes a pbaoe burst of electricity centered on the ally. Using this power greatly lowers your energy generation as you are focusing it into your ally.
Wind
Frankly, sort of stretched on ideas but I'm going with 'soft control' for Wind with a dash of minor buffs. But lets face it, these ideas sort of blow.
Fresh Air (New)
Creates an area of rejuvenating air that heals allies in it for a tiny amount of health as well as a little bit of energy and a chance at removing a debuff.
Swirling Gusts (New)
Focus, places an pbaoe on an ally that repels all nearby foes and debuffs their damage slightly.
What's that? Ideas for support stuff on a set filled with wacky ideas? Gee I don't know...... if I could list them all without making the other sections feel bad.
Support Drones
Removed Weapon Platform mode, increased their healing range by 15 feet
Munitions Bots
Removed Turret mode, gave them personal force fields and at rank 3 damage resistance
Beam Drones (New)
Yup you guessed it, these are the Weapon Platform mode pets. Why? Because 1) this means more pet powers 2) these were almost never used because healing drones are more important 3) by making them their own power it lets your heal drones heal, beam drones hurt, and both perform slightly better being separate powers now
Turrets (New)
Now I hear you already, why are these separate? Easy, most people fail to remember to change the modes on munitions bots but most people remember to use their 'start of battle' powers like circles and by splitting these up it lets the muni bots take on the role of 'tank' while these become the 'glass cannons' while also making people remember to actually throw these guys out at starts of fights
Nano Barrier (New)
A lower health Protection bubble that also increases the targets resistances for a time even if the bubble is destroyed.
Fabricator Generator (New)
Creates an immobile pet that unleashes nanites in a wide area to heal injured people and machines, in addition it will cast a Nano Barrier once every few seconds on the 3 lowest hp targets in range
Super Serum (New)
Don't worry kids, these weird chemicals are perfectly safe to shove into teammates against their will or awareness. After all it either causes them to greatly increase in size and increases their resistance, makes them glow and emit weird power dots and increases their damage, or shrinks them down but increases their energy recovery and equilibrium, or causes weird tendrils from another dimension to grow from them and deal damage to anything that attacks them! So shoot someone you know and find out today!
It's Alive! (New)
Active Support, Revives target teammate using the power of SCIENCE. Of course they might be the same as what they were before they died having been revived as a giant dinosaur with incredible destructive power and incredible resistances. Surely they won't mind the fact you let them die to use this and there is no chance this super powerful super hero will take revenge on you, surely not. ... Well at least its only temporary.
For SCIENCE! (New)
Focus, targets enemy, because lets face it some things are best not tried on friends, or family first. That annoying yappy dog on the other hand can surely work as a fantastic test subject for this experimental hyper dimensional subspace diffuser. What is that you ask? No idea but it apparently causes them to suffer random debuffs ranging from lowered resistances as they sync out of phase with this dimension, summon horrible space monsters who try to devour the puny mind of the person unwillingly defusing subspace, or just suffering a slew of random debuffs. Whatever it is, one thing is for sure, its not a good thing so be glad you didn't test it on your best friend. (P.S. make sure you have a good excuse for why the neighbors dog was sucked into a black hole)
Archery
Trick Arrows, arrows of all gimmicks, enough said.
Storm of Arrows
Number of arrows dropped on targets doubled (I don't care if this is pointless, the only way this is a storm right now is by using Los Angeles logic, aka one drop of water from the sky is a storm)
Healing Arrow (New)
Heals a targeted ally over time. It's magic, or science, don't question why an arrow shot into someone heals!
Flaming Arrow (New)
Decent piercing damage with a long fire damage over time that also lowers targets resistances for the duration
Flash Arrow (New)
AoE confuses as well as lowers their chance to dodge and their perception
Ice Arrow (New)
Aoe Paralyzes around target covering them in blocks of ice
Munitions
Some traps, some simple mundane buffs and heals. Nothing too over the top.
Goo Mine (New)
Places a mine that when touched explodes in a shower of goo causing aoe paralyze. (Just qular mines in aoe / power form)
Stimulant Grenade (New)
A simple grenade containing pain killing stimulants to heal over time, useable on ally or self.
Nuero Toxin Grenade (New)
Creates a decent sized cloud at the target causing poison damage over time and greatly lowering any heal buffs on the target with a small chance to stun
Make 'em Dance (New)
Cone incapacitate (Cowboy robot power, yes I know 'animation issues' but just throw Splosions at it? On second thought, don't he might explode)
Battle Cry (New)
Causes 10 nearest allies to deal more damage for a while (Just a better version of Vipers megaphone power, though perhaps without the megaphone)
Hold the line (New)
Active Support, Causes 10 nearest allies to gain a large amount of dodge / avoidance for a time.
Power Armor
What's better then a support player? A support player who can do multiple things at once!
Nanite Restoration Ray (New)
Hand Slot, targets ally, heals the target over time, LONG duration (longer means more time to switch targets to either attack or support someone else)
Reflector Array (New)
Shoulder slot, targets ally, places a barrier around the target increasing their dodge and avoidance
Anti-Proton Converter (New)
Chest slot, targets foe, cone that damages health / bonus damage to shields, and heals up to 5 allies near you for a portion of the damage
Oh I hear you already "Hah good luck thinking up ideas there", but oh just you watch, needless to say these focus on hurting someone by large
All
Resplendent Chi (New)
Focus, targeted ally heals overtime and gains a dodge and avoidance boost
Heaven's Serenity (New)
Pbaoe maintain that heals nearby allies and also reflects a portion of damage directed at you back at attackers. On Crit heal or Crit hurt, remove 1 debuff from nearby allies
Claws
Eastern Spring (New)
Pbaoe attack that also converts 1 stack of Focus into a severity buff to nearby targets lasting quite a while and stacking up to 4
Heaven's Fury (New)
Single Target attack that on crit causes nearby allies to be healed by the severity of the attack.
Dual Blades
Form of the Tempest
Gifts of the storm advantage now has cooldown limit of once every half second
Southern Summer (New)
Single target attack that converts 1 stack of Focus into a buff to nearby allies for their damage resist penetration, stacks to 4
Heaven's Judgment (New)
Pbaoe attack that on crit causes all nearby foes to be inflicted by a debuff that gives their attacks a chance to hurt themselves for a portion of the damage
Single Blade
Western Fall (New)
Cone attack that converts 1 stack of Focus into a buff to nearby allies crit chance, stacks to 4
Heaven's Mercy (New)
Single Target attack that on crit causes near by allies to get a protective shield, number of allies is equal to number of bleeds on target.
Unarmed
Northern Winter (New)
PBAoE attack that converts 1 stack of Focus into a buff to nearby allies dodge chance, stacks to 4
Heaven's Wisdom (New)
Cone attack that on crit causes near by allies to gain energy
That's all for now, taking longer then thought, will finish tomorrow
If you don't mind my interjecting here, I'd like to post one of the ideas I mentioned in the PTS channel during this discussion yesterday.
Dark Transfusion is a pretty neat power, by any standard, but it simply doesn't fit concept for non-magical characters - and, of course, it burns your health to increase your energy. I've been thinking for a while about a possible alternative, and I've come up with this.
Emergency Overclocking (PA/Gadgeteer powerset)
30-second cooldown (shared cooldown with Dark Transfusion of 20 seconds, possibly locked individual cooldown at 30s)
Sometimes you just need that extra burst of energy to finish a fight, regardless of the consequences that follow. Restores 80%/87%/95% energy and provides a 40%/45%/50% damage boost for 10 seconds, but reduces equilibrium and energy generation by 90%/85%/80% and increases energy decay rate by 60%/55%/50% for thirty seconds.
Overpowered? Maybe. But you're going to have trouble getting energy back after activating it, so I would consider it a last resort unless you've got VERY high Int, End and Rec to deal with the energy issues for the thirty seconds following its activation.
These are some of the best ideas I've seen for changes to powers in a while.
One thing I like is the separation of the gadgeteering (... I keep on thinking of the Mouseketeers whenever I type that. Damn old tv shows.) pets into seperate things.
Although it's obvious to a new player that they can change into the other thing, having them seperate would make more sense than having them combined, and lets people be free to have a preference. For example, it's rare that I have a concept that will work with munition bots, but plenty that can work with a ground-mounted automatic turret.
Drones too, I hardly ever see or use the damage drones (damadrones), simply because they're seldom worth it.
Keeping them seperate would be good. Means you can have both at the same time! FOUR DRONES! eeee!
The Fabricator sounds interesting. Almost like a reverse grey goo scenario, where instead of nanobots eating everything and spreading all over the world, destroying all life in the process, the nanobots spread, project a shield around people who need it, expending their energy in the process and die.
Comments
Before I go into each set I just want to explain a new idea I will be using and this is Focus powers. Focus powers are Toggles that can only be used on someone else and you may only have one Focus power going at a time (you can be receiving as many as you want though). Further I have made "Active Support" powers which are basically Active Offense / Defense powers that are for support roles instead and with much longer cool downs
All Sets
All Shield Effects
Now come last after Resist, Dodge, Absorb.
All AoE Heals
Now always heal your primary target and then the lowest hp people in range around them.
Ice
To me the support role for Ice should be about area denial by building structures, creating areas that hinder foes to be avoided, and so on. It'd also work well with Shatter for some damage when things don't go as planned.
Ice Wall
Renamed Freezing Stalagmites
Ice Barrier
Increased the HP of the Barriers. Changed the immobilized effect to a -999% all speed debuff
Ice Wall (New)
Deploys a series of Ice Blockades going left / right of a chosen spot. These blockades function similarly to Ice Barrier walls but with much greater HP and instead of buffing your resist they do minor cold damage as well as remove travel powers on touch (just a small 5 foot pbaoe on each Blockade
Winter's Grasp (New)
This Focus power places a 15 foot pbaoe on your target that slows all foes nearby, in addition it has a chance of causing the Chill debuff to be applied to those foes. Further it provides a small defense / avoidance boost to the targeted ally.
Ice Age (New)
Active Support, Deploys a great deal of Ice Blockades in a 25 foot ring around the player
Frostbite (New)
Creates a patch of freezing cold air around the targeted foe. Foes in this frigid air patch suffer massive speed debuff as well as lowering their defense and resist.
Cold Fusion (New)
Reverb, gain a moderate amount of energy for attacking a chilled target with cold damage
Force
Force is simply the best at shielding from a support standpoint, a more proactive healer then a reactive one.
Personal Force Field
Now absolutely last, being behind even Shields and absorb effects
Protection Bubble
Increased bubble hp by about 20%, advantage changed to increase the life of the bubble to 60 seconds and have minor bubble regen (yes the adv turns this into a weaker version of Force Barrier)
Inertial Dampening Field
This power now gives a small amount of energy to the player hit when it absorbs an attack. Ranking this power is now slightly more powerful
Force Barrier (New)
This Focus power places a miniature PFF on one target, giving them a bubble of hp that regens just the same way as PFF does just a lesser amount of both hp and regen.
Safe Haven (New)
Active Support, Protects the 10 nearest allies in more powerful Protection
Bubbles
Fire
Fire does what fire does best even in a support fashion and that is keep the hurt on and minimize any time spent not hurting things
Cauterize (New)
Places a long lasting Heal over Time on the target and removes one debuff each tick
Spontaneous Combustion (New)
Focus, Sets a target ally on fire! Of course they aren't harmed by this but anyone in melee range is going to be burning for some fire damage with a heaping side of clinging flames to let more people join in on the being on fire fun
Meltdown (New)
Debuffs a group of foes lowering their resistances
Pyromania (New)
Causes the attacks of 10 nearby allies to have a chance for additional fire damage (a portion of the attack itself, maybe 10% chance for 10% more damage as fire?)
Electricity
Finally a buff set, Electricity focuses on making your team be more energy efficient.
Power Surge (New)
Gives a targeted ally increased Energy Equilibrium and Energy Recovery
Super Charged (New)
Focus, Target Ally gains increased Energy Gains, faster power recharge, faster movement speed, quicker charged powers, and a bonus to healing / shielding / damage at over 90% max energy
Static Cling (New)
Area debuff that applies Negative Ions and applies Static debuff, lowering their Damage output. If already effected by Negative Ions, attacks a near by target with a Static Shock attack that does not consume Negative Ions.
Power Overwhelming (New)
Active Support, Turn an ally into an unstoppable killing machine, giving them massively increased damage, damage absorption, and Energy Recovery. At the end of this killing spree unleashes a pbaoe burst of electricity centered on the ally. Using this power greatly lowers your energy generation as you are focusing it into your ally.
Wind
Frankly, sort of stretched on ideas but I'm going with 'soft control' for Wind with a dash of minor buffs. But lets face it, these ideas sort of blow.
Fresh Air (New)
Creates an area of rejuvenating air that heals allies in it for a tiny amount of health as well as a little bit of energy and a chance at removing a debuff.
Swirling Gusts (New)
Focus, places an pbaoe on an ally that repels all nearby foes and debuffs their damage slightly.
To be continued!
What's that? Ideas for support stuff on a set filled with wacky ideas? Gee I don't know...... if I could list them all without making the other sections feel bad.
Support Drones
Removed Weapon Platform mode, increased their healing range by 15 feet
Munitions Bots
Removed Turret mode, gave them personal force fields and at rank 3 damage resistance
Beam Drones (New)
Yup you guessed it, these are the Weapon Platform mode pets. Why? Because 1) this means more pet powers 2) these were almost never used because healing drones are more important 3) by making them their own power it lets your heal drones heal, beam drones hurt, and both perform slightly better being separate powers now
Turrets (New)
Now I hear you already, why are these separate? Easy, most people fail to remember to change the modes on munitions bots but most people remember to use their 'start of battle' powers like circles and by splitting these up it lets the muni bots take on the role of 'tank' while these become the 'glass cannons' while also making people remember to actually throw these guys out at starts of fights
Nano Barrier (New)
A lower health Protection bubble that also increases the targets resistances for a time even if the bubble is destroyed.
Fabricator Generator (New)
Creates an immobile pet that unleashes nanites in a wide area to heal injured people and machines, in addition it will cast a Nano Barrier once every few seconds on the 3 lowest hp targets in range
Super Serum (New)
Don't worry kids, these weird chemicals are perfectly safe to shove into teammates against their will or awareness. After all it either causes them to greatly increase in size and increases their resistance, makes them glow and emit weird power dots and increases their damage, or shrinks them down but increases their energy recovery and equilibrium, or causes weird tendrils from another dimension to grow from them and deal damage to anything that attacks them! So shoot someone you know and find out today!
It's Alive! (New)
Active Support, Revives target teammate using the power of SCIENCE. Of course they might be the same as what they were before they died having been revived as a giant dinosaur with incredible destructive power and incredible resistances. Surely they won't mind the fact you let them die to use this and there is no chance this super powerful super hero will take revenge on you, surely not. ... Well at least its only temporary.
For SCIENCE! (New)
Focus, targets enemy, because lets face it some things are best not tried on friends, or family first. That annoying yappy dog on the other hand can surely work as a fantastic test subject for this experimental hyper dimensional subspace diffuser. What is that you ask? No idea but it apparently causes them to suffer random debuffs ranging from lowered resistances as they sync out of phase with this dimension, summon horrible space monsters who try to devour the puny mind of the person unwillingly defusing subspace, or just suffering a slew of random debuffs. Whatever it is, one thing is for sure, its not a good thing so be glad you didn't test it on your best friend. (P.S. make sure you have a good excuse for why the neighbors dog was sucked into a black hole)
Archery
Trick Arrows, arrows of all gimmicks, enough said.
Storm of Arrows
Number of arrows dropped on targets doubled (I don't care if this is pointless, the only way this is a storm right now is by using Los Angeles logic, aka one drop of water from the sky is a storm)
Healing Arrow (New)
Heals a targeted ally over time. It's magic, or science, don't question why an arrow shot into someone heals!
Flaming Arrow (New)
Decent piercing damage with a long fire damage over time that also lowers targets resistances for the duration
Flash Arrow (New)
AoE confuses as well as lowers their chance to dodge and their perception
Ice Arrow (New)
Aoe Paralyzes around target covering them in blocks of ice
Munitions
Some traps, some simple mundane buffs and heals. Nothing too over the top.
Goo Mine (New)
Places a mine that when touched explodes in a shower of goo causing aoe paralyze. (Just qular mines in aoe / power form)
Stimulant Grenade (New)
A simple grenade containing pain killing stimulants to heal over time, useable on ally or self.
Nuero Toxin Grenade (New)
Creates a decent sized cloud at the target causing poison damage over time and greatly lowering any heal buffs on the target with a small chance to stun
Make 'em Dance (New)
Cone incapacitate (Cowboy robot power, yes I know 'animation issues' but just throw Splosions at it? On second thought, don't he might explode)
Battle Cry (New)
Causes 10 nearest allies to deal more damage for a while (Just a better version of Vipers megaphone power, though perhaps without the megaphone)
Hold the line (New)
Active Support, Causes 10 nearest allies to gain a large amount of dodge / avoidance for a time.
Power Armor
What's better then a support player? A support player who can do multiple things at once!
Nanite Restoration Ray (New)
Hand Slot, targets ally, heals the target over time, LONG duration (longer means more time to switch targets to either attack or support someone else)
Reflector Array (New)
Shoulder slot, targets ally, places a barrier around the target increasing their dodge and avoidance
Anti-Proton Converter (New)
Chest slot, targets foe, cone that damages health / bonus damage to shields, and heals up to 5 allies near you for a portion of the damage
Still more!
Oh I hear you already "Hah good luck thinking up ideas there", but oh just you watch, needless to say these focus on hurting someone by large
All
Resplendent Chi (New)
Focus, targeted ally heals overtime and gains a dodge and avoidance boost
Heaven's Serenity (New)
Pbaoe maintain that heals nearby allies and also reflects a portion of damage directed at you back at attackers. On Crit heal or Crit hurt, remove 1 debuff from nearby allies
Claws
Eastern Spring (New)
Pbaoe attack that also converts 1 stack of Focus into a severity buff to nearby targets lasting quite a while and stacking up to 4
Heaven's Fury (New)
Single Target attack that on crit causes nearby allies to be healed by the severity of the attack.
Dual Blades
Form of the Tempest
Gifts of the storm advantage now has cooldown limit of once every half second
Southern Summer (New)
Single target attack that converts 1 stack of Focus into a buff to nearby allies for their damage resist penetration, stacks to 4
Heaven's Judgment (New)
Pbaoe attack that on crit causes all nearby foes to be inflicted by a debuff that gives their attacks a chance to hurt themselves for a portion of the damage
Single Blade
Western Fall (New)
Cone attack that converts 1 stack of Focus into a buff to nearby allies crit chance, stacks to 4
Heaven's Mercy (New)
Single Target attack that on crit causes near by allies to get a protective shield, number of allies is equal to number of bleeds on target.
Unarmed
Northern Winter (New)
PBAoE attack that converts 1 stack of Focus into a buff to nearby allies dodge chance, stacks to 4
Heaven's Wisdom (New)
Cone attack that on crit causes near by allies to gain energy
That's all for now, taking longer then thought, will finish tomorrow
Dark Transfusion is a pretty neat power, by any standard, but it simply doesn't fit concept for non-magical characters - and, of course, it burns your health to increase your energy. I've been thinking for a while about a possible alternative, and I've come up with this.
Emergency Overclocking (PA/Gadgeteer powerset)
30-second cooldown (shared cooldown with Dark Transfusion of 20 seconds, possibly locked individual cooldown at 30s)
Sometimes you just need that extra burst of energy to finish a fight, regardless of the consequences that follow. Restores 80%/87%/95% energy and provides a 40%/45%/50% damage boost for 10 seconds, but reduces equilibrium and energy generation by 90%/85%/80% and increases energy decay rate by 60%/55%/50% for thirty seconds.
Overpowered? Maybe. But you're going to have trouble getting energy back after activating it, so I would consider it a last resort unless you've got VERY high Int, End and Rec to deal with the energy issues for the thirty seconds following its activation.
One thing I like is the separation of the gadgeteering (... I keep on thinking of the Mouseketeers whenever I type that. Damn old tv shows.) pets into seperate things.
Although it's obvious to a new player that they can change into the other thing, having them seperate would make more sense than having them combined, and lets people be free to have a preference. For example, it's rare that I have a concept that will work with munition bots, but plenty that can work with a ground-mounted automatic turret.
Drones too, I hardly ever see or use the damage drones (damadrones), simply because they're seldom worth it.
Keeping them seperate would be good. Means you can have both at the same time! FOUR DRONES! eeee!
The Fabricator sounds interesting. Almost like a reverse grey goo scenario, where instead of nanobots eating everything and spreading all over the world, destroying all life in the process, the nanobots spread, project a shield around people who need it, expending their energy in the process and die.
Consolidate currency!
Munitions additions
Petition to take in game report spam function out
Why not to do surveys and free offers