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How to make Telekinesis (the power) not suck.

keikomystkeikomyst Posts: 595 Arc User
edited July 2012 in Suggestions Box
If no throwable objects are around/targeted, you instead yank a chunk of rock from the ground and toss it at your target.

Equivalent to either your max throwing weight class with Telekinesis, or just one lower to encourage the use of thrown objects instead of just using it as a TK-hurl.
Post edited by keikomyst on

Comments

  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited July 2012
    /signed

    Making it deal less damage when no object is trown seems fair to me.

    And I want this to use the mechanics of Earth Flight for the projectile, not spawning random pbjects like CoX's telekinesis!
  • raighnraighn Posts: 2,339 Arc User
    edited July 2012
    /signed

    Making it deal less damage when no object is trown seems fair to me.

    And I want this to use the mechanics of Earth Flight for the projectile, not spawning random pbjects like CoX's telekinesis!

    I'd honestly prefer to see some simi-random object spawning, if the item is reasonable within the environment, like pipes, and boxes in a warehouse, junk in a sewer... etc...
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited July 2012
    raighn wrote: »
    I'd honestly prefer to see some simi-random object spawning, if the item is reasonable within the environment, like pipes, and boxes in a warehouse, junk in a sewer... etc...

    In SWTOR, for example, the Jedi Counselor's Project power can spawn pieces on machinery in the wilderness and rocks onboard spaceships. :rolleyes:

    The closest thing to this I've seen working so far is our Earth Flight. Just throwing rocks and concrete may be generic, but at least they are save.

    Btw: What if one would use Telekinesis in midair? Or underwater?
  • keikomystkeikomyst Posts: 595 Arc User
    edited July 2012
    It wouldn't be too much of a stretch to use Telekinesis to super-pressurize a big lump of air to toss at someone (using some Wind power's FX) and conjuring up some sort of high pressure wave underwater (which could use distortion FX)
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited July 2012
    Mmmm... I'd like semi-random objects better too. I mean hey, in CoX you can throw a forklift. A FREAKIN' FORKLIFT! Your arguments are invalid. :tongue:

    /signed
  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited July 2012
    Mmmm... I'd like semi-random objects better too. I mean hey, in CoX you can throw a forklift. A FREAKIN' FORKLIFT! Your arguments are invalid. :tongue:

    /signed

    Oh, I think my arguments are very valid. Throwing a forklift is good, but not in the middle of the desert. ^^;
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited July 2012
    Doesnt matter. Forklift.
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