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Crappy in-game design

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  • jonsillsjonsills Posts: 6,334 Arc User
    edited July 2012
    ashensnow wrote: »
    Sorry man, you are a bit off. He said that Arena Net has 7 million fans and is at the top...Not WoW.
    Still an appeal to popularity - and since WoW has even more subscribers than GW, that must mean it's even better, right?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • liquinliquin Posts: 4 Arc User
    edited July 2012
    Yeah because Dynamic Events are new and innovative!

    Oh wait, no they're not, they're just open missions. Generic fantasy game #323 is awesome!
    actually they are very different from open missions/public quests.

    Public quests don't chain. Don't change change the surrounding meta, don't effect other events, don't move, don't have any surrounding consequence, & always loop the exact same way on the same schedule regardless of player input.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited July 2012
    ashensnow wrote: »
    Where did you get the seven million fans number ?

    I am an ANet fan myself, but the last I checked they had seven million sales of all GW1 boxes combined. Since many (if not most) of the sequel boxes would have been sold to the same people who bought the previous boxes (and some people such as myself had multiples of each box) that seven million sales is likely to represent less than half that many actual players, and perhaps as low as a third as many.

    One of those boxes that sold, I bought that. I am not a fan.

    So it's at most six million, nine hundred ninety-nine thousand, nine hundred ninety-nine fans.
    liquin wrote: »
    actually they are very different from open missions/public quests.

    Public quests don't chain. Don't change change the surrounding meta, don't effect other events, don't move, don't have any surrounding consequence, & always loop the exact same way on the same schedule regardless of player input.

    Very different? It's seven different quests (or whatever) that change depending on what happened the day before (or whatever). It's one area that has a different quest based on the previous quest's result.

    At the end of the day, it's still the same old quests you've been doing for 20 years.

    From what I saw of "dynamic events", it's still just "kill this many guys and collect all this stuff." Anyone who thinks "dynamic events" are anything new and innovative have had the wool pulled over their eyes.
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