I have spent several months working on a champions online character builder and I think I am finally ready to release it to the general public. It was written entirely using FileMaker Pro which allows me to create runtime solutions for Windows and Mac OSX. The non-runtime version can be run on an iPad (I recommend iPad3 due to speed issues). There is still a lot left to fix/tweak on it, but I feel that it is good enough now to be used by the general public for doing Archetype and Freeform builds.
What works well:
SuperStats
Innate Talent
Talents
Powers
Spec Tree
Most of the major issues are listed under the "About" section in the program. That being said here is what I can think of off the top of my head...
Known issues:
- Missing graphics for spec tree abilities - If anyone wants to volunteer to supply the images matched with the names of the spec tree abilities, I would greatly appreciate it as my time is limited.
- Missing "Blast" descriptors for powers that are affected by spec tree abilities affecting "blast" type powers
- Export function for Archetype builds are currently formatted the same as freeform/custom builds for the level labels of the selected powers. This should be fixed by the next release.
- Gear is a work in progress and has lower priority than the other areas currently so please bear with me as I can find the time to make this area more functional. If you find there are any missing attributes for gear, please let me know.
- Stat Substats - Some work, some do not. Recent patches have forced me to scrap many of the calculations that I finally had working. If you are aware of a current accurate calculation for a substat please feel free to pass it along to me along with a link to the source so I can attempt to verify it. I don't want to spend a lot of time fixing calcs over and over again if I don't have to.
- Under iOS, the description area for Advantages may need to be "tapped on" in order to get it to refresh the description contents for the currently selected advantage. I am working on this issue and should have a fix by the next release.
I do not yet have a website to host the files, so I have them hosted from my Dropbox account currently. If you have any ideas on a good place to host the files for a speedier download I would appreciate it.
FYI: This is being distributed as free software.
Windows Runtime 64.2 MB
https://dl.dropbox.com/u/18365301/CO-Forge_WIN.zip
Mac OSX Runtime 82.6 MB
https://dl.dropbox.com/u/18365301/CO-Forge_OSX.zip
iPad 3 - iOS (FileMaker GO v12 for iOS Required - It's Free!) 56.9 MB
https://dl.dropbox.com/u/18365301/CO-Forge_iOS.fmp12
FileMaker Desktop (Unlocked Version) 15.5 MB
https://dl.dropbox.com/u/18365301/CO-Forge_SRC.zip
If you own a copy of FileMaker Advanced v12 or FileMaker Pro v12 or even FileMaker Pro v12 Trial, you can use the unlocked version to peek under the hood to see how it is all done.
Comments
Update: You may need to open FileMaker Go and exit out of the tutorial file that it opens automatically when you first install it. Otherwise you may not see CO-Forge open up when you send the file over to FileMaker Go when the download completes.
Nice work so far
I noticed one bug however .. when editing the talents, the first and second rows are swapped.
For DEX for example the first row has to be the one with Gear Utilisation, for Warden the one with Ruthless,
for Vindicator the one with Merciless. However they are always on Top and not on the Bottom.
On question : Where is the data saved .. in the CO-Forge_RT.fmpur ?
Another thing .. the Directory really is huge .. 208 MB even after i deleted the MS Stuff. Do i need all the
Languages under Extensions or can i delete most of that stuff ?
- When selecting Superstats, it would be nice to have a conformation button instead of immediatly selecting them. That way you can more easily compare them without actually selecting them.
- When looking at the powers, when selecting categories like archery or gadgeteering, the description in the middle-right screen contains HTML-code.
- When choosing you're innate and talents, the descriptive text (for example: Healthy Mind, +5 Con, +5 Int). The +5 Con, +5 Int part is in black. And the button in that area is also darker, making it difficult to read. Perhaps making it lightblue or a lightyellow would make it more readable.
All in all, it´s a nice program. I can see myself using it while in the Powerhouse, saves me a lot of alt-tabbing :cool:
Keep up the good work.
I got all my info off of the forums for the spec tree powers and since I do not have a lvl 40 Custom myself leveled up yet, I had to rely on what was posted on the forums in the order it was posted. Many updates have been made to that information after I pulled it from the forums and I can now see it has been more clearly defined. I will update this ASAP and get an update out hopefully by tomorrow.
I do believe the data is stored in the CO-Forge_RT.fmpur. I am not completely sure which files are necessary and which are not. FileMaker handles the compiling and bundling of all the files for the runtime solution. I would imagine that the language files you do not use are probably not necessary so long as your OS is not configured to use said language.
Currently CO-Forge selects and moves on to the next superstat once you pick a power, I will turn off the option that auto-picks and moves you to the next slot. That way you can just tap/click on the next slot when you are ready for it.
FileMaker Go v12 does not behave the same as FM Go v11 did with the web viewer, (I'm hoping for a fix in the next patch update of FM Go so I can change things back to the way they were.) As a result I did some quick changes to how data was displayed - I must have missed seeing that issue in my rush to get things working on iOS. I should have that fixed by my next update.
I will tweak the colors to make it more legible. Glad you like it!
Or a PC/MAC build planner like THIS?
im building a costume framework
shadow bolt
shadow blast
void shift
Breakaway Shot
Two-Gun Mojo
Pyre
shadow form
form of tempest
Force Geyser
Ebon Ruin
devoure essence
eye of storm
sonic device
summon drones
I happen to like the original ChampionsBuilder very much and am eagerly awaiting the finished update. In the meantime, there is a need to be filled. The PowerHouse works well, but I'm open to better alternatives. To not be so is rather self-defeating.
My solution is a bit more heavy handed by comparison, but I I have made it that way intensionally.
I love having the images and data that cause my solution to have a larger data footprint. I also want more features for doing builds than what is available currently in other solutions. (Talent and Power filters, Gear, Calculations, etc.)
In any case, to think that my opinions will speed up or cause someone else to implement a given feature that I want is not too realistic IMO. Developers generally have limited time to spend on free software projects like these, so they have to pick new features and spend their time wisely.
May i suggest ALL threads for "build planners" go in the "Builds & Roles" section (when the forums reboots) so they're easier to find?
Unfortunately, FileMaker Go is not on the Android platform currently. I hope FileMaker will create a version for Android, but there are no guarantees.
Powerhouse will always have a place IMO because it is lightweight, clean, simple, and to the point.
FYI, I am working on an interface for the iPhone that will be more "lightweight" since there is no room for all of my fancy graphics etc. It will be rolled out in the somewhat near future. I will keep you all up to date on it's progress as it gets closer to being completed. I may also make a lightweight version for the iPad at the same time as well in case people are running low on available memory.
It has nothing to do with quality. It has everything with the fact that Rox is done with CO and he will no longer be maintaining it.
May I just say that I am truly and sincerely sad that Rox will not be working on the Champion Builder project anymore. My personal and deeply felt thank you goes out to Rox and to everyone who has worked on that project up until now. I hope that someone else might take up the reigns on the java side and continue it's development.
Thx fo the response. Android OS is now a larger market than iOS, and I've long dreamed of an app for it much like this. At any rate, I appreciate your efforts for a mobile app and if I was an Apple user I would be extremely grateful!
I have added the text descriptions from Dr.Sage's spec tree thread to the Spec tree powers to make your (and my) decision making process a little more straight forward. I have also fixed the export for archetypes. This function should now output the powers in a manner that is formatted correctly.
I updated my About info for the " thank you " area to include a couple of people that I missed.
The remaining bugs that I have not mentioned still need to be addressed.
Happy building!
Is there a way for me to move this over, or should I just repost the info there?
Rox was never a Java Programmer as far as i know. He started a new Project in VB, but now he left and
maybe Sleetstack (?) will continue the project.
So thanks from me in advance
xx
I have reposted this in the Builds and Roles section. Thanks for the info!
IMPORTANT: Anyone using iOS that already downloaded the previous version should re-read my new post in the Builds and Roles section for information about a smoother transition to the next version.
That was my original point
The boards will will be "archived" and uneditable
As well as preplanning..because thats always fun!
Why is he done with it?
Last I knew he got his character implemented into the game as the face of an AT and powerset. What was his reason for leaving?