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The NEW UI discussion thread

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    iteamalot wrote:
    Ideally?
    We'd get a fresh buttons bar that has some room to grow for the future, and is moveable in the UI set up.
    Maybe its even customizable at some point: "show buttons a, b, c, and z"

    This would be very nice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Lohr wrote:
    The UI inventory is still way to clunkie and large.


    Also the UI for minimap, the icons within it are all messed up with the C logo being in the upper left hand corner. It looked much nicer the way it was.

    You guys really aren't make positive changes with some of this stuff.

    +1.
    I don't see theses changes as an amelioration of the UI.

    Edit: Minimap is ok now with the new PTS Build. But the Ui inventory is always too much big and large.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    The hide missions button now works even through cutscenes and instance changes... TYVM!
    All the clutter stays hidden Yay!
    Oh and thanx for fixing Jailbreak too!
    I wonder if the appearence of the Drifter is a precursor to some more content... Well it might happen. In truth I was kinda hoping I'd be able to play Whiteout on the PTS... I mean you changed it on the PTS so logically speaking it would be good to actually be able to test it right?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    New Character Sheet please.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    4rksakes wrote:
    I just noticed - there doesn't seem to be any way to work out how skilled I am in the crafting department. It used to be on the records tab in the character display but that's not there anymore.
    Your crafting skill is in the lower right corner of your character sheet.
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