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PTS Update FC_26_20120301_1524

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Quality assuring the drop tables is quite a bit of work...
    Don't discount the Database jockeys.

    Then again a little lapse in Quality assurance never hurt anyone, amrite?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    The_Last wrote:
    ...Then again a little lapse in Quality assurance never hurt anyone, amrite?
    Tell that to all the heroes who died to tell Cryptic their chat server died... http://www.youtube.com/watch?v=jNdRyGhfRnI
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Scarlyng wrote:
    That this is so is an indicator that Enrage and Knock are broken. And no, I'm not questioning the usefulness of STR, I'm questioning whether the primary reasons to have it should be to buff a broken power and defend against one of the least fun mechanics in the game (when you are the recipient of said mechanic).

    Thank you!

    I've been harping on and on about Knocks since before the game went live in Sept. '09. I have personally passed my feelings on the overpowered nature of Knocks to Robobo before, and I'm sure the Devs know something about them isn't 'fun', at least not to be on the receiving end of.

    Knock as current is the worst from of control to be subjected to in CO, because it not only holds you completely helpless with no chance to escape for it's entire duration, lacking a tap to break out feature like Holds do, it also deals big damage on landing, and smaller "micro-knocks" can not only interrupt your attacks, powers and heals, but take you out of blocking thus giving some mobs a form of block breaking, which can quickly defeat a non-defense passive using hero.

    Standard Paralyze holds are far less annoying to be subjected too, even the dreaded maintained paralyzes, since many active click defenses and self heals are expressly designed to still be usable when held.


    Back when Blocking always provided 100% resistance to Knocks [not Cryptic math 100%, actual 100% can't be knocked if blocking], this all wasn't too bad, but now that you can and will be knocked around silly even when blocking, something has got to change about Knocks.

    =====

    I strongly feel at the very least, Knock damage has got to be greatly reduced, and powers designed around knock damage being included need re-balancing...

    Or a "Tap to recover in mid-air" mechanic needs to be added badly.

    Or it shouldn't prevent all actions.. Blocking and certain defensive power activations such as click defenses and self heals should be usable while knocked.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roadwulf wrote:
    Stop posting the days, its not set in stone.

    Is it your place to tell others what they are and are not allowed to post on these forums ?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Ashen_X wrote:
    Is it your place to tell others what they are and are not allowed to post on these forums ?

    it may not be "his" place but the devs sure can
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Rune wrote:
    Thank you!

    I've been harping on and on about Knocks since before the game went live in Sept. '09. I have personally passed my feelings on the overpowered nature of Knocks to Robobo before, and I'm sure the Devs know something about them isn't 'fun', at least not to be on the receiving end of.

    Knock as current is the worst from of control to be subjected to in CO, because it not only holds you completely helpless with no chance to escape for it's entire duration, lacking a tap to break out feature like Holds do, it also deals big damage on landing, and smaller "micro-knocks" can not only interrupt your attacks, powers and heals, but take you out of blocking thus giving some mobs a form of block breaking, which can quickly defeat a non-defense passive using hero.

    Standard Paralyze holds are far less annoying to be subjected too, even the dreaded maintained paralyzes, since many active click defenses and self heals are expressly designed to still be usable when held.

    (SNIP)

    This, at least, I complitely agree with. The game has way too many and too common 'disable' type attacks, and out of them all, the knocks are the worst. In general terms it's never fun to be subject to complite 'disable' attack, because it essentially stops you from playing the game for it's duration - and no one likes their gaming to be randomly interrupted.. regardless of if it's a network outage or some form of disabling effect in-game. And like I mentioned in the 'block thread', it's made worse by the way the block mechanic interacts with disable - holding down the shift key doesn't automatically begin the block when you get free of the disable.. you have to press it -after- being released.. which frequently causes you to tap-spam the shift-key to try and get your block up in time to stop some big, incoming nuke. I'm not even going to get into how broken the whole break-free mechanic itself is.
    The_Last wrote:
    If the specialization trees are not complete at release, then I expect another free respec when they release them.

    I believe that would pretty much go without saying.. but I also think releasing the major changed piecemeal would be counter-productive. New items/drop tables, the stat changes, and spcialization trees form a sort of overall triangle. Each and every one of these requires you to rethink the character build, and each of these changes will potentially force you to re-equip your character.. and I don't think anyone wants to do that more times than necessary. So these three parts I think at least will have to go to live in same patch.

    Alerts could be pushed out separately - either before or after these changes (I think after rather than before, because otherwise they would need to be balanced twice), but most likely they too will be pushed out at the same time.. unless the major changes end up dragging behind schedule.

    Crafting changes likewise, could be pushed out after the three main changes - currently crafting is pretty much non-existent in the game, and this new system doesn't seem like it inherently requires crafting to be present 'at launch' in order to work.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Ashen_X wrote:
    Is it your place to tell others what they are and are not allowed to post on these forums ?
    it may not be "his" place but the devs sure can
    I think the point (unifyingforce and other posters) are trying to make Ashen is this:
    • Cryptic has a standing policy "no release date is set in stone" policy.
    • The forums have a "do not criticize the developing staff" policy.
    To constantly post a "countdown date" on proposed code changes in this instance could be considered criticizim vs. Cryptic.
    And therefore against forum rules.

    Of course this is just my interpetation of things, and i could be completley wrong here... ;)
    Rune wrote:
    Thank you!...
    I hope current Knock mechanics get revamped soon into something managable like "para", "bleed" , etc :o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I think the point (unifyingforce and other posters) are trying to make Ashen is this:
    • Cryptic has a standing policy "no release date is set in stone" policy.
    • The forums have a "do not criticize the developing staff" policy.
    To constantly post a "countdown date" on proposed code changes in this instance could be considered criticizim vs. Cryptic.
    And therefore against forum rules.

    Of course this is just my interpetation of things, and i could be completley wrong here... ;)

    This has less to do with Teh_Last and moar to do with the people flipping out over *any* countdown.

    The date is on the calendar, it's not like this is some hidden gem of information.

    If you're excited that all of these sweeping and redefining changes are coming up in like 22 days, then no one can take that away from you. But if you're more concerned about another players subtle and valid criticism concerning the amount of time left vs the number of things going into the next patch, then grats, you just made it clear how insecure you feel about the reality of whats coming in like 22 days.

    Everyone posting on the PTR wants to see this game succeed. Everyone. We've all invested into staying with this game in one way or another. Seeing an unrealistic amount of time quoted for a huge amount of work doesn't feed into a picture of the game being successful. Passively calling out someone on a possible- maybe-not "really" moderation technicality in order to prune away an opinion that isn't unconditionally optimistic about what's coming in like 22 days, isn't going to change what's coming in like 22 days. All it's going to do is turn the forums into a barren wasteland of yes-men.

    Personally, I feel like there's some good things coming to CO. Not Alerts because those are terrible and should be completely taken off the table until they're made fun. But systems-wise I see the kinds of changes that are going to make the possibility of compelling PVE exist in the future, and that's a big deal.

    Also, I hope they do something about knocks / fall damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    ... could be considered criticizim vs. Cryptic.
    And therefore against forum rules.
    Wait...
    We can't criticize the developers' decisions?
    Then what are we all doing here? :confused:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Wait...
    We can't criticize the developers' decisions?
    Then what are we all doing here? :confused:

    Bug reports, suggestions, constructive opinions? There's also a general difference between saying some particular game mechanic blows, or saying that someone who made it blows. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Ashen_X wrote:
    Is it your place to tell others what they are and are not allowed to post on these forums ?

    No, but it is my RIGHT to post to others when what they are posting is repetitive, annoying, and pointless.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    apriori wrote:
    ...subtle and valid criticism concerning the amount of time left vs the number of things going into the next patch...
    ...Passively calling out someone on a possible- maybe-not "really" moderation technicality...
    Subtle, yes :)
    Valid, mnnnn, not so much IMhO ;)

    Hence the "call out" (and i didn't think i was that "passive" about it, but ok... :D)
    Wait...
    We can't criticize the developers' decisions?...
    Their "Decisions", yes.
    The "Developers" themselves, no.

    (Which is what i believe this is, and why i mentioned it)
    Roadwulf wrote:
    No, but it is my RIGHT to post to others when what they are posting is repetitive, annoying, and pointless.
    ^^^

    In closing, i'm leaving this topic of discussion, as i feel i've made my point...
    ...Cool Runnings :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Yukitsuki wrote:
    Bug reports, suggestions, constructive opinions?
    Those are all criticism. Just because something is criticism doesn't mean it's negative or destructive.
    Yukitsuki wrote:
    There's also a general difference between saying some particular game mechanic blows, or saying that someone who made it blows. :D
    And this is where I think the disconnect is. I interpreted it as The_Last criticizing the decision to choose that specific date, while other people may have interpreted it as saying the devs aren't good enough to make it in time? Or something like that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Those are all criticism. Just because something is criticism doesn't mean it's negative or destructive.

    And this is where I think the disconnect is. I interpreted it as The_Last criticizing the decision to choose that specific date, while other people may have interpreted it as saying the devs aren't good enough to make it in time? Or something like that.

    Like I said. I was told by Gentlemen Crush they would *NOT* be missing that date. This was in direct
    repsonse to people's musing that they WOULD be late in his channel. The empahsis is his.


    You guys (as uaual) read more into my posts than exists. I am waiting for the next patch, as there is nothing further to provide feedback on currnetly, as the Alerts content wise will not be changed. This is evidently clear, and the Stat and Gear systems are still too incomplete to give final feedback on.


    T-Minus 22 Days ( I was counting the 31st previously).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Man, i know they are working feverishly to get this stuff together, implemented and tested internally.. but i reiterate how important communication of deliverables is for any project.

    Some of this is in flux and will continue to flux, but some of it has solid expectations and we have heard info on neither.

    What can we expect? When? What will it cost?

    Till then I'll take a break from the product for the most part.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    [Post deleted: PWE account merger.]
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Very Interesting Bug: In Character Creation, attempting to edit Color 4 of the Bare Feet selection in the female creator, with and without Dirty diffuse, instead automatically links colors to the main palate and alters whole-body skin color. The two appear to be linked.

    Now if only all the different colors in the main color selector actually worked as skin tones, I could have had me some fun with that glitch...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Very Interesting Bug: In Character Creation, attempting to edit Color 4 of the Bare Feet selection in the female creator, with and without Dirty diffuse, instead automatically links colors to the main palate and alters whole-body skin color. The two appear to be linked.

    Now if only all the different colors in the main color selector actually worked as skin tones, I could have had me some fun with that glitch...

    Editing colour 4 in the left colour panels has been doing this for a while.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    First time I've run across it, and if it's not fixed then Cryptic can damn well deal with getting redundant reports.

    Ahem: nyah.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    i saw alot of stuff on PBR and i had to make a post about it, I let crush know about this in his channel and i guess i will say it here as well. I have a friend who played this game he got married and his wife is a gamer as well, they then started to play together. He decided to give free to play a shot and see how things are working now. He decided to tryout some new powers and give pvp a shot. He was having fun a blast even thought most of the changes were great, then his wife got home from work and as she looked at the screen he got nailed by pbr the strobe effect caused her to go into a seizure. First her entire body froze up and she couldn't do anything then she collapsed into fits. My friend no longer plays this game and neither will his wife.

    The problem with pbr is real regardless of what some people think. FIX IT. Or next time someone will go to the hospital and cryptic WILL get the bill and a nice lawsuit considering the number of people that have already complained about it or quit because of it.

    Also the bags are ugly they are hideous and the original implementation was far better.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Zellgarith wrote:
    cryptic WILL get the bill and a nice lawsuit considering the number of people that have already complained about it or quit because of it..

    Unlikely.

    I support a reduction in the PBR effect, but an attempt to sue over this is unlikely to be fruitful.

    Roadwulf wrote:
    No, but it is my RIGHT to post to others when what they are posting is repetitive, annoying, and pointless.

    You are mistaken.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Ashen_X wrote:
    Unlikely.
    I support a reduction in the PBR effect, but an attempt to sue over this is unlikely to be fruitful.

    I haven't seen it, but I bet there's an epilepsy disclaimer somewhere that's already preventing this, just like any video-game.
    Ashen_X wrote:
    You are mistaken.

    That's the mod's job.
    a. Ignore
    b. Report
    c. a & b

    Acting as a mod while you're not places you in a situation where you can be reported for breaking rules.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012


    I haven't seen it, but I bet there's an epilepsy disclaimer somewhere that's already preventing this, just like any video-game.



    That's the mod's job.
    a. Ignore
    b. Report
    c. a & b

    Acting as a mod while you're not places you in a situation where you can be reported for breaking rules.

    Exactly so, on both counts.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Actually, its not, as what he's doing isn't breaking any rules, so there's nothing that would be accomplished by reporting him, other than me annoying the mods again.

    When its something as simple as telling someone

    "Hey, you're annoying people with your repettive, stupid, pointless responses, kindly stop"

    Then anyone can do that.

    So long as I'm not flaming the person.


    However, constantly and consistently bringing up my one comment over and over again trying to make it look like I did something wrong is called, as I recall, "Trolling" and "Derailing the Topic".

    Should I report that?


    Done with this, move on please
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roadwulf wrote:
    Actually, its not, as what he's doing isn't breaking any rules, so there's nothing that would be accomplished by reporting him, other than me annoying the mods again.

    When its something as simple as telling someone

    "Hey, you're annoying people with your repettive, stupid, pointless responses, kindly stop"
    Then anyone can do that.
    So long as I'm not flaming the person.
    However, constantly and consistently bringing up my one comment over and over again trying to make it look like I did something wrong is called, as I recall, "Trolling" and "Derailing the Topic".
    Should I report that?
    Done with this, move on please

    Highlighted your blatant contradiction, and you're pretty much proving what I said about deserving to be reported yourself for insults / inflammatory messages...

    If he's trolling, you're feeding him his favorite delicacy: an annoyed user.
    Some people consider the Forums is C.O.'s endgame and that trolling without getting caught is an art...
    If he keeps doing it after a first time, that's pretty much what he's after.

    Just ignore and like you said "Move on"...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012


    Highlighted your blatant contradiction, and you're pretty much proving what I said about deserving to be reported yourself for insults / inflammatory messages...

    If he's trolling, you're feeding him his favorite delicacy: an annoyed user.
    Some people consider the Forums is C.O.'s endgame and that trolling without getting caught is an art...
    If he keeps doing it after a first time, that's pretty much what he's after.

    Just ignore and like you said "Move on"...

    Its nice that you highlighted that in that paticluar "for instance" quoted fake messge.

    Lets look at the original post:
    Roadwulf wrote:
    Unless they decide to... push it back.

    Which they've done before with updates.

    Its gonna get done when it gets done, and you putting up the number of days until the supposed update does not make every argument invalid. The Devs could see something in this thread, go "We didn't think of that, we better get on it" and change something that pushes back the date.

    Stop posting the days, its not set in stone.


    Huh, don't see the flaming, or any rule breaking of any sort. Btw, this post, was 4 pages back, and you and Ashen ARE STILL BRINGING IT UP

    DERAILING THE TOPIC

    LET IT GO
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I'm not moderator, i know, i know. No need to say me, Ashen. But don't you want continue this conversation by PM, guys ?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Gaelyn wrote:
    I'm not moderator, i know, i know. No need to say me, Ashen. But don't you want continue this conversation by PM, guys ?

    I don't want to continue it at all, I honestly don't see why it needed to go this far in the first f'n place.
    They complain that I'm playing Mod to The Last
    and they're playing Mod to me. Hypocritical BS.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Tried to Run Mandragalore on PTS.

    Can't get past the first room, as the "Key Master" is not dropping his key anymore.
    I assume it was mistakenly taken out of his drop table when you guys were updating with
    the new items.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    The_Last wrote:
    Tried to Run Mandragalore on PTS.

    Can't get past the first room, as the "Key Master" is not dropping his key anymore.
    I assume it was mistakenly taken out of his drop table when you guys were updating with
    the new items.

    Have you tried the other mobs?
    I think there's more than one of that mob...
    Could be wrong and it's a bug, but we had that issue once and we emptied the room, in the end, we were able to carry on.

    Ps: unless I'm not understanding well, "to preformed" -> "to be performed", no?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    The_Last wrote:
    Tried to Run Mandragalore on PTS.

    Can't get past the first room, as the "Key Master" is not dropping his key anymore.
    I assume it was mistakenly taken out of his drop table when you guys were updating with
    the new items.
    Confirmed.

    None of the Elemental Keykeepers nor other mobs dropped the required Elevator Key which allows you to disable the manual door override console.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012


    Ps: unless I'm not understanding well, "to preformed" -> "to be performed", no?

    Yup thanks for the point out. Fixed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Falchoin wrote:
    Confirmed.

    None of the Elemental Keykeepers nor other mobs dropped the required Elevator Key which allows you to disable the manual door override console.
    Probably worth checking all sorts of missions where you're dependent on mob drops for the mission. Pretty much all item missions might be broken.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Falchoin wrote:
    Confirmed.

    None of the Elemental Keykeepers nor other mobs dropped the required Elevator Key which allows you to disable the manual door override console.

    We have fixed this internally. Should be corrected when PTS gets updated. Please post if it remains broken in the next PTS patch.
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