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Different UI interface for same account?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited January 2012 in Controls and Interface
Short story is this: I have a laptop that I sometimes play on, which has a screen resolution of 1366 x 768, and a desktop that I usually play on, with a resolution of 1680 x 1050. I want to know if there is a way that I can somehow have different profiles for things like the UI scale and window placement on each machine, without affecting any other binds I may have saved. Can anyone help?

Thanks!
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    You can Save and load the UI from the HUD options. I think that should save scale.
    Should be saved as a local file so when you log in with the weirded out UI from a different
    computer, you can just load the local and fix it up.

    In theory.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    iteamalot wrote:
    You can Save and load the UI from the HUD options. I think that should save scale.
    Should be saved as a local file so when you log in with the weirded out UI from a different
    computer, you can just load the local and fix it up.

    In theory.

    I'll check that out...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    If you use the LOAD UI settings for another character/account, it loads the keybinds it saved from the character used when it was last saved.

    I've tried to edit the file manually and delete the keybinds, and thus load only the UI settings.
    This doesn't work, as it will load any default keybind options in the KEYBINDS tab from the game to any unassigned keybinds on that tab.

    The only passable workaround i've been able to manage is:
    1. Save UI settings from a character that has your desired UI settings done as you wish, rename file so it doesn't get overidden.
    2. Save UI settings from character that is going to get changed, open default file, delete keybind entries.
    3. Open first renamed file, C&P keybind into default file, save/close/upload.

    To make this problem even worse, the SAVE UI function doesn't even save keybinds in the same format as the console "/bind_save_keybinds.txt" command.

    Cryptic needs to take a note from CoX, and seperate the SAVE/LOAD UI/KEYBIND commands on the UI :mad:


    GL,
    'Caine
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Awww man... so much for that being easy, then...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    /ui_save_file
    /ui_load_file
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Yeah, I have 2 files...a saved UI file and then a keybind file. If you load in THAT ORDER then things work. If you load the UI file second, it will jack up the keybinds. Just an FYI.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Yeah, I have 2 files...a saved UI file and then a keybind file. If you load in THAT ORDER then things work. If you load the UI file second, it will jack up the keybinds. Just an FYI.
    That worked for you?
    When i tried that it still jacked up my unloaded/null keybinds from the UI file :(
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