I'm of the opposite opinion, actually. I think the new mission tracker is ugggggggly. It takes up more screen space, the numbers are useless to me (because I do my quests by what level they are, not by what order they are listed in my journal), and I liked the old circles better than the new. The neon green was easier for me to find on the minimap than the tiny amber circles are -- even with the "arrows". For those who like it, that's fine... I just wish that we could switch back to the 'old' one, because it worked quite well for me.
The numbers arent for order, but rather so you can associate the Icons on the map to the correct quest! (The quest listed as 2 has 2's on its map icons and waypoints)
I'm of the opposite opinion, actually. I think the new mission tracker is ugggggggly. It takes up more screen space, the numbers are useless to me (because I do my quests by what level they are, not by what order they are listed in my journal), and I liked the old circles better than the new. The neon green was easier for me to find on the minimap than the tiny amber circles are -- even with the "arrows". For those who like it, that's fine... I just wish that we could switch back to the 'old' one, because it worked quite well for me.
I don't like the new tracker too.
It's too shining/glowing asian-like.
My first reflex was to immediately turn off this out-of-theme mission tracker.
Everytime I change instance, this new glowing asian-like out-of-theme mission tracker is repoping up, this is geting annoying :
How do I definitely hide it, please?
The numbers arent for order, but rather so you can associate the Icons on the map to the correct quest! (The quest listed as 2 has 2's on its map icons and waypoints)
I understand this, but.... Really, if I'm not doing the quest in question, I don't care what it is. I.e., I use the "X marks the spot" map function to indicate where I need to go, and then go there. The other 12 numbers/circles/whatevers will be gotten to when it's their turn, and are functionally useless to me. It's nice that some people get use out of them, and I don't think the function should be completely and irrevocably removed... Maybe just give us an option to switch back, like how we can turn off the new floating 'role' icons.
Getting back on topic, The OP is correct. The "Hide MIssion Tracker" has the memory of a mentally challenged goldfish and it's been that way since the new mini-map was implimented. Everytime you login, zone, or see a cutscene of any kind it forgets your preference.
On a semi-related note, The Mini-map buttons on roughly half of my toons(I cannot see a reason why this only happens on some toons as opposed to none or all) has this same issue. I click "Show buttons on Mouse-over" and it can't seem to remember that preference.
I'm only really making this post because Crush replied in this thread and he has proven since his hiring to have that "New Dev Fire" when it comes to bugs. Note, this does not mean I think any less of the other Devs because I do quite like this game's Devs(the other departments could use some work but that's not for here) but he seems to be the most "Bug focused" atm. And when you consider Mikus is a bug.....this issue could get resolved rather quickly. :cool:
The numbers arent for order, but rather so you can associate the Icons on the map to the correct quest! (The quest listed as 2 has 2's on its map icons and waypoints)
This makes sense and works, but I will mention that I find a purely numerical context a bit arbitrary in identification and for correlating. I think things like color coding and maybe even unique identification abbreviations for missions would have been more helpful.
For a simple example, just having a convention of "CH:#" for Citizen Help mission instead of a universally applied "#", with maybe a particular color tint unique to the listing, would help split out itemization of these from other mission types and help set them apart and aid in intuitive identification and association between the list and the map (and maybe even other places...).
Other categorizations like "AP", "CS", "Nem", etc., with a minor color tint scheme (as in with unique letter prefixes, color variations don't need to be a major differentiation focus...for example, "Adventure Pack" and "Comic Series" could have the same color) to aid spotting and intuitive correlation, while adding a number ("AP:1", "AP:2", etc.) only when there was more than one, would be a relatively simple way to help aid in quickly spotting particular missions and minimizing arbitrary number changes.
I did consider space, and I don't think the text has to be as big as the numbers are currently in the mission list, so it could be about the same size or even smaller (at least on my UI the numbers are large enough so that this scheme could be readily identifiable in less mission tracker real estate). I think the rendering on the map should work with limited letters as well (it could be "Nm" instead of "Nem" for "Nemesis" missions if necessary).
I did also consider sorting, and having them grouped by type and then numbered would continue the simplicity of the current implementation and aid in finding missions where the current numbering does not help. But I will mention that a long standing concern of mine is that I think missions applicable to your current geographical locations should be listed above those that aren't, especially when it would help make a list that shows fewer entries than the full mission list more effective, and I think there are some tweaks that could be done in that regard (it would improve even the purely numerical listing as far as feeling arbitrary, but I still think the Prefix idea would improve things more).
...
As far as the Wonderful Magnificent Mission Arrows (talk about exactly what I wished for! :eek: ):
I haven't checked out the impact in Lemuria yet, where something like that seemed most desirable, but I was so pleasantly surprised to see a "Hologram Direction Indication" I almost fell out of my chair!
Though even when gobsmacked, It did occur to me that things like having it become quickly more transparent unless you are heading away from the arrow (I haven't tried to configure it yet, but maybe configurable by max/min transparency and fade speed could cover the mechanics of this?), or having a key that can be bound to "ping" for directional aid, might fine tune the ways it can be made prominent. Other shapes and colors used in a similar way could also work for moments like the begining of Aftershock when you are being attacked by mortars to point out attack direction, and I think I'll be running a character through the Tutorial soon to see how it fits in there.
Did I mention that it is Wonderful, and Magnificent...?
Another issue I've found with the new tracker, before this change, when you were doing different kill mob missions and you killed mobs for a mission that isn't set to be primary, the tracker would place that mission just below the primary mission, so that you could see the progress of it, that doesn't happens with the new tracker.
Comments
Same thing with the minimap (which is too boxy & brightly colored)
I don't like the new tracker too.
It's too shining/glowing asian-like.
My first reflex was to immediately turn off this out-of-theme mission tracker.
Everytime I change instance, this new glowing asian-like out-of-theme mission tracker is repoping up, this is geting annoying :
How do I definitely hide it, please?
I understand this, but.... Really, if I'm not doing the quest in question, I don't care what it is. I.e., I use the "X marks the spot" map function to indicate where I need to go, and then go there. The other 12 numbers/circles/whatevers will be gotten to when it's their turn, and are functionally useless to me. It's nice that some people get use out of them, and I don't think the function should be completely and irrevocably removed... Maybe just give us an option to switch back, like how we can turn off the new floating 'role' icons.
On a semi-related note, The Mini-map buttons on roughly half of my toons(I cannot see a reason why this only happens on some toons as opposed to none or all) has this same issue. I click "Show buttons on Mouse-over" and it can't seem to remember that preference.
I'm only really making this post because Crush replied in this thread and he has proven since his hiring to have that "New Dev Fire" when it comes to bugs. Note, this does not mean I think any less of the other Devs because I do quite like this game's Devs(the other departments could use some work but that's not for here) but he seems to be the most "Bug focused" atm. And when you consider Mikus is a bug.....this issue could get resolved rather quickly. :cool:
This makes sense and works, but I will mention that I find a purely numerical context a bit arbitrary in identification and for correlating. I think things like color coding and maybe even unique identification abbreviations for missions would have been more helpful.
For a simple example, just having a convention of "CH:#" for Citizen Help mission instead of a universally applied "#", with maybe a particular color tint unique to the listing, would help split out itemization of these from other mission types and help set them apart and aid in intuitive identification and association between the list and the map (and maybe even other places...).
Other categorizations like "AP", "CS", "Nem", etc., with a minor color tint scheme (as in with unique letter prefixes, color variations don't need to be a major differentiation focus...for example, "Adventure Pack" and "Comic Series" could have the same color) to aid spotting and intuitive correlation, while adding a number ("AP:1", "AP:2", etc.) only when there was more than one, would be a relatively simple way to help aid in quickly spotting particular missions and minimizing arbitrary number changes.
I did consider space, and I don't think the text has to be as big as the numbers are currently in the mission list, so it could be about the same size or even smaller (at least on my UI the numbers are large enough so that this scheme could be readily identifiable in less mission tracker real estate). I think the rendering on the map should work with limited letters as well (it could be "Nm" instead of "Nem" for "Nemesis" missions if necessary).
I did also consider sorting, and having them grouped by type and then numbered would continue the simplicity of the current implementation and aid in finding missions where the current numbering does not help. But I will mention that a long standing concern of mine is that I think missions applicable to your current geographical locations should be listed above those that aren't, especially when it would help make a list that shows fewer entries than the full mission list more effective, and I think there are some tweaks that could be done in that regard (it would improve even the purely numerical listing as far as feeling arbitrary, but I still think the Prefix idea would improve things more).
...
As far as the Wonderful Magnificent Mission Arrows (talk about exactly what I wished for! :eek: ):
I haven't checked out the impact in Lemuria yet, where something like that seemed most desirable, but I was so pleasantly surprised to see a "Hologram Direction Indication" I almost fell out of my chair!
Though even when gobsmacked, It did occur to me that things like having it become quickly more transparent unless you are heading away from the arrow (I haven't tried to configure it yet, but maybe configurable by max/min transparency and fade speed could cover the mechanics of this?), or having a key that can be bound to "ping" for directional aid, might fine tune the ways it can be made prominent. Other shapes and colors used in a similar way could also work for moments like the begining of Aftershock when you are being attacked by mortars to point out attack direction, and I think I'll be running a character through the Tutorial soon to see how it fits in there.
Did I mention that it is Wonderful, and Magnificent...?