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PTS update FC.23.20111207a.2

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    segma wrote:
    -
    THERE. IS. NO. BRICK. UTILITY.
    -

    No utility because they're selling ATs, and ATs get attack overload, not utility.

    See my rant, where everyone tag teamed ganked me on the forums. Somehow people don't want to believe I'm right. Meh.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Seeing a lot of feedback about Earth Form. I can't say too much, but we aren't happy with it as an Energy Form clone, either. We'll be doing something with it, but it might not be ready when the rest of the framework launches.
    Bug: Misspelled 'assault' as 'assualt' in 'Wield Earth' discription.
    Where it happens: Power discription.
    What happens: Involuntary cringing by this player. :P

    Fixed. I blame Gentle ManCrush >.>
    crazyguy wrote:
    Weild Earth - rank 2 and 3 switch between the ranged and melee version when in melee range.

    Upheaval - tray tooltip show's more info than other powers usually would.

    Tremor - Ranking the power does nothing.

    Seismic Smash - the rank 1 to rank 2 gives too much of a damage boost (around about 68-70%)

    These have been fixed, thank you! The damage of rank 1 of Seismic Smash was using the wrong tables, so that will be a buff for that power.
    SeraphyG wrote:
    Bug: Wield Earth does not detect destructable objects at range. If I activate the power while targetting an object, it only starts attacking once I get into melee range

    Good find! Actually need a code fix for this one.. It's been sent off to the combat programmer wizards. Fix coming soon. :)

    As for the powers that are still locked.. I REALLY wish we could get them out to you guys, a lot of cool stuff is hidden away in there. Sadly, one of our FX artists working on Earth had a pretty severe system failure. We're working on recovering the work but I can't give a stable ETA. :\

    As always, thanks for your bug reports and feedback. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    ...combat programmer wizards...
    ......one of our FX artists working on Earth had a pretty severe system failure...
    "Combat Programmer Wizard" (i'd like to see that as a forum Dev title, it would rock!) :D
    :eek: (Ewwww, was it a frozen platter? I HATE those!)

    /ontopic
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    "Combat Programmer Wizard" (i'd like to see that as a forum Dev title, it would rock!) :D
    :eek: (Ewwww, was it a frozen platter? I HATE those!)

    /ontopic

    This is how I imagine any modern wizard.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Seeing a lot of feedback about Earth Form. I can't say too much, but we aren't happy with it as an Energy Form clone, either. We'll be doing something with it, but it might not be ready when the rest of the framework launches.

    How about....something like Quarry? Where the damage boost isn't huge like Unstoppable (which is at the upper end of passive boosts) but have a mechanic where attacking could put on stacks of resistance, similar to how Quarry puts on stacks of Audacity. The resistance could be a flat 15%, stack up to 3 times.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    so the C-Store being not free was intentional?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    As for the powers that are still locked.. I REALLY wish we could get them out to you guys, a lot of cool stuff is hidden away in there. Sadly, one of our FX artists working on Earth had a pretty severe system failure. We're working on recovering the work but I can't give a stable ETA. :\

    Ugh, that blows. D: I wish you all luck in getting it recovered.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Seeing a lot of feedback about Earth Form. I can't say too much, but we aren't happy with it as an Energy Form clone, either. We'll be doing something with it, but it might not be ready when the rest of the framework launches.

    That's great and all, but what about all the feedback on Barrage and the multiple requests for it to be turned into a Maintain, where's the the comment about that?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Roadwulf wrote:
    That's great and all, but what about all the feedback on Barrage and the multiple requests for it to be turned into a Maintain, where's the the comment about that?

    Comment somewhere went about, "We're happy with the way barrage works, but its name doesn't quite fit the power. We're working on a better name"

    Hmm..... Pebble toss. That name fits the weaksauce nicely!

    But seriously, the fact is that they're happy with barrage as a T0, because it matches the template charge T0 that other sets have.

    I'd say make it a bigger rock, but the boss types might be wondering why that rock of doom feels like a wet noodle.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Xaade wrote:
    Comment somewhere went about, "We're happy with the way barrage works, but its name doesn't quite fit the power. We're working on a better name"

    Hmm..... Pebble toss. That name fits the weaksauce nicely!

    But seriously, the fact is that they're happy with barrage as a T0, because it matches the template charge T0 that other sets have.

    I'd say make it a bigger rock, but the boss types might be wondering why that rock of doom feels like a wet noodle.

    Yea, which is exactly what people are absolutely sick of. This is also a Melee/Ranged build, could they not come up with something more original for an original set?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage").

    I realize you guys are sick charge T0s but the truth is we need simple powers early on for new characters and especially for new players. While we try to put in ways to make them interesting and keep them relevant, but sometimes they are just going to be not great for max level characters who are really pushing their build. And that's okay!

    I really like the idea of a maintain called Barrage but understand that that would be an entirely new power. We couldn't reuse any of the art assets from Boulder Toss. Not to say we shouldn't try to make that power (if we had any more art time and our artists computers weren't exploding), but it's not as easy as "just make it a maintain". While that is a fairly simple change on the systems side, creating all new animations and FX is significant art time.

    All that said, I would like to improve Boulder Toss in ways that don't drastically change the art. I liked the suggestion to make it a targetd AoE like Fireball. We'll see.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage")....

    Been trying to think up of names for it, the only one that stuck out for me was Boulder Shot. I'm guessing "toss" would just do.
    ...All that said, I would like to improve Boulder Toss in ways that don't drastically change the art. I liked the suggestion to make it a targetd AoE like Fireball. We'll see.

    I actually like that idea too. I believe Hurl's got that for an advantage so it wouldn't be out of concept for Earth.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage").

    I realize you guys are sick charge T0s but the truth is we need simple powers early on for new characters and especially for new players. While we try to put in ways to make them interesting and keep them relevant, but sometimes they are just going to be not great for max level characters who are really pushing their build. And that's okay!

    I really like the idea of a maintain called Barrage but understand that that would be an entirely new power. We couldn't reuse any of the art assets from Boulder Toss. Not to say we shouldn't try to make that power (if we had any more art time and our artists computers weren't exploding), but it's not as easy as "just make it a maintain". While that is a fairly simple change on the systems side, creating all new animations and FX is significant art time.

    All that said, I would like to improve Boulder Toss in ways that don't drastically change the art. I liked the suggestion to make it a targetd AoE like Fireball. We'll see.
    And ^^^THIS^^^ is what we like to see :D
    Communication, clear and concise (even if it's not "agreement") ;)

    Thanks Akinos :cool:
    'Caine
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    I wasn't really expecting the maintain treatment. We've been told before that that's an entirely different power build from the ground up, plus the VFX. If you guys do "Fireball" it, though, that'd be great.

    My main gripe with the template of T0's being fast charge, low cost, low damage, is that the part of the game where that is relevant lasts about 30 minutes and then is outgrown. :[
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    I would have replace "Barrage" with Boulder Dash.
    :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Belreinuem wrote:
    I would have replace "Barrage" with Boulder Dash.
    :p

    Haha, believe me, the thought crossed my mind..
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    I loved Boulder Dash so much. I could never get as far as my father, though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage").

    Stone Shot?
    I like the alliteration but I can't remember it's GFX... I'll check it out but not sure how it fits.

    Edit:
    It works well enough for the GFX. Boulder Shot up there works nicely as well. But yeah.... "Boulder Toss" is pretty generic and imho works just as well as Barrage. It's not a toss.

    Stone Canon? meh but that implies more UMPH. That'd work if you made it AoE tho.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Blu8 wrote:
    Stone Canon? meh but that implies more UMPH. That'd work if you made it AoE tho.

    Trebuchet!

    Or Catapult, I guess, if trebuchet is too obscure.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Trebuchet!

    Or Catapult, I guess, if trebuchet is too obscure.

    I'd actually imagine this (as in that name) to be something like the caster does a repeated action (like stomps their foot or shooting both arms into the air or forward alternatively) and giant stones being thrown from behind the caster to hit the target Avalanche style but with an arch as depicted in the name.

    Or maybe I'm being OCD about the name particulars. I'm a wannabe novelist, I tend to do this for everything. :o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage").

    I realize you guys are sick charge T0s but the truth is we need simple powers early on for new characters and especially for new players. While we try to put in ways to make them interesting and keep them relevant, but sometimes they are just going to be not great for max level characters who are really pushing their build. And that's okay!

    I really like the idea of a maintain called Barrage but understand that that would be an entirely new power. We couldn't reuse any of the art assets from Boulder Toss. Not to say we shouldn't try to make that power (if we had any more art time and our artists computers weren't exploding), but it's not as easy as "just make it a maintain". While that is a fairly simple change on the systems side, creating all new animations and FX is significant art time.

    All that said, I would like to improve Boulder Toss in ways that don't drastically change the art. I liked the suggestion to make it a targetd AoE like Fireball. We'll see.

    1. Could you increase the rock size to at minimum 50% larger. That shouldn't take too much asset on art team.
    2. I like the aoe concept. Could you take that seriously and move on it.
    3. Could you take the maintain really serious. There's a lot of people asking for that. You could make it a T3 and put it out after the ATs.
    4. Could you look at doing something else with Tremor. A knockto, or change all knockback to knockdown. I know it fits concept really nice, but unless you do something to bring the knock in line, it's just not practical.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    My previous statement about "Barrage" holds true. The power is now called "Boulder Toss" (which I'm not crazy about, but it clearly couldn't remain "Barrage").

    I realize you guys are sick charge T0s but the truth is we need simple powers early on for new characters and especially for new players. While we try to put in ways to make them interesting and keep them relevant, but sometimes they are just going to be not great for max level characters who are really pushing their build. And that's okay!

    I really like the idea of a maintain called Barrage but understand that that would be an entirely new power. We couldn't reuse any of the art assets from Boulder Toss. Not to say we shouldn't try to make that power (if we had any more art time and our artists computers weren't exploding), but it's not as easy as "just make it a maintain". While that is a fairly simple change on the systems side, creating all new animations and FX is significant art time.

    All that said, I would like to improve Boulder Toss in ways that don't drastically change the art. I liked the suggestion to make it a targetd AoE like Fireball. We'll see.

    Variant Names for Boulder Toss:

    Stoning.

    Sling-Stone

    Siege-Stone

    Hammer-Fall

    Propel

    Catapult

    Meteor
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Maybe "Meteor Strike"

    As for alternate functions, yes a nice AOE would be good, but do an advantage for it. Something like that the Main target takes crushing damage and the enemies around the target get hit with Piercing Damage (from the rock splinters)

    Maybe also give it Challenging Strikes, so that the AOE can apply it to everyone it hits.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    I like 'propel stone' or 'launch boulder' better. 'Toss stone' just doesn't sound right, as the animation is definitely a more deliberate creation and firing off of the rock.

    I realize you guys want a basic attack for early on, but why not make it a maintain? Do we even have any other single target, 100' maintain attacks? There could then be an advantage to make it into a cone but it cuts the range down to 50'.

    I also agree that the rock itself should be bigger. As it stands now, it seems that pretty much anybody could just scoop up a handful of rocks about the same size as this power and throw it.

    Another cool idea would be, since you are drawing material form the ground to form the rock, to have it actually take material from under your target, thereby tripping them or getting them kinda partially buried in the ground.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    Ashen_X wrote:
    Variant Names for Boulder Toss: ...Propel...
    Please, let's not tarnish the memory of one of the funniest animations in MMO history with a lessor animation :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited December 2011
    I don't like Meteor so much because it makes me think of fire...

    Stone Strike?

    Meh, I have no clue lol
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