I've got a suggestion or two! Hopeful at least.
For a Rush Buff, Unarmed has Dragon Kick which is a fair more bit expensive than other Dragon Attacks (Except Bite, which has a confusing cost)
I would like to see an alternate Dragon-Something for people who don't want to have a charged AoE/Kick/Stun to get Rush. The Candidates in the set for a good single target punch already exist in Open Palm Strike, Leaping Uppercut, or Burning Chi Fist. Of course these are all Tier 3 and don't exactly follow the damage/cost/charge scale of other Dragon attacks.
With this pass, Unarmed would have three tier 3 attacks, but no alternate rush provider that is a less expensive choice to Dragon's Kick.
While I don't disagree towards getting a second (maybe single-target punch; Not sure I want Leaping Uppercut to be it though) Dragon attack in Unarmed, the reason I suspect Dragon Kick has such a higher value is that it is, as you point out, AoE. As an AoE attack it doesn't surprise me that it has a higher Energy cost.
Dragon's Bite, though, has me confused. We can agree to be confused on that one!
How about a left-hand punch? Unarmed at the moment has an over-representation of right-arm action and while I appreciate that attacking with one's dominant hand is preferred and makes some sense, some left-handed attacks would be cool.
Master and Fist want to switch archtypes. clicking play says their free time is up. when clicking keep AT, a c-store window pops up with no options.
i made a two characters on saturday to try out the two new AT's and ran into this bug when trying to log back on them. other AT's seem to be unaffected.
While I don't disagree towards getting a second (maybe single-target punch; Not sure I want Leaping Uppercut to be it though) Dragon attack in Unarmed, the reason I suspect Dragon Kick has such a higher value is that it is, as you point out, AoE. As an AoE attack it doesn't surprise me that it has a higher Energy cost.
Dragon's Bite, though, has me confused. We can agree to be confused on that one!
How about a left-hand punch? Unarmed at the moment has an over-representation of right-arm action and while I appreciate that attacking with one's dominant hand is preferred and makes some sense, some left-handed attacks would be cool.
Leaping Uppercut is just my prime choice because it's already somewhat similar in cost (Though less expensive by 10~ energy for a full charge) to other Dragon Attacks, and would not require a completely new animation. Agreed with a left hand punch though.
How about a left-hand punch? Unarmed at the moment has an over-representation of right-arm action and while I appreciate that attacking with one's dominant hand is preferred and makes some sense, some left-handed attacks would be cool.
Left-handed one-inch punch that procs rush with huge knockback/repel? If knockback, that would handle the bonus damage aspect nicely. If repel, then it'd need high base damage to compensate for the fact that you have to chase down your target/lunge to get back into punching range.
Unfortunately I won't be using any of the new unarmed powers purely because of the (imo) yucky animations. I'm really disappointed
Shuriken Storm - Is the worst of them all. The feet look cumbersome and well... wrong. I would prefer more of a pirouette. Something more precise, deliberate and controlled. The hero looks like he/she will trip over themselves any second :rolleyes:
One Hundred Hands - Is fine as long as the ghostly hands are optional. I understand that some people like them, but others do not. I do not and won't be taking this power simply because of them.
Rising Knee & Elbow Slam - Do not look like they belong in the Martial art category. They look like Might attacks. An MA style knee attack should look more Muai Thai. Think Street Fighter. Would prefer Sagat's Tiger Knee over a kick to the nuts. Elbow slam - Just is not a martial arts move. It's a wrestling attack.
Vicious Strikes - Is okay I guess. I prefer Righteous Fists. I think Vicious Strikes needs a kick thrown in to the mix. It's just too dull for me. Left right left right left right... Just my opinion.
Open Palm Strike - I prefer Burning Chi Fist. The Hadoken thing is fine, but Chi Fist (imo) looks more powerful and actually does more damage too.
Leaping Uppercut - Has no 'Oomph' and brakes the flow of the moves. It just feels really 'meh'. Give it a spin, it needs some kind of flourish.
I actually like the animation for Backhand Chop, but I don't see where it would fit in my build. Seems like kinda a useless power to me. Might be fine for PvP I guess. But it's another power I won't personally be using.
So out of all the new unarmed martial arts attacks I won't be using a single one and mainly due to the animations just looking un-martial art-y. Get your animator to watch some Bruce Lee or Jackie Chan movies or summink
this power is very "Meh" - the advantage should hit more like Gens shi-tenketsu from street fighter (Adds a little bit of unresistable dimensional damage/"True" damage to each tick, then causes a large spike of mostly-unresistable damage at the end (Partially crushing, partially Dimensional) with the total bonus being equivalent to the Hadouken advantage)
Would make it far more useful over time. Make it a 2-pointer to compensate.
Shuriken storm-
Still outright terrible, seriously, the damage is Okay, but why does my hero strike a pose then spin slowly like he's standing on a record player?
Re-use the sword cyclone effect without the swords, with shuriken flying in every direction - not just level with your arms. This would give it far more "Oomph" and make it look far less Derp.
Leaping Uppercut-
SHORYUKEN! Damage is decent, Knockup is useful, However the advantage lacks weight (+450 or so damage at 90%+ boost from my passive) and it doesn't add a fire effect to your hand when you have it, nor does the attack have a trail, and you just drop to the ground instantly after hit
Add a fiery trail to the advantage, and a speedline trail to the base attack, and up the advantage damage or make it non-resistable and this power is a lot closer to being pure bad-a**ery
Rising Knee-
I've been in martial arts for years. This is not a Knee, this is a kick.
i was expecting this to be more like leaping uppercut, but with a kneestrike pose and a shorter hop, Like Sagat's tiger knee, or Adon's rising Jaguar (Both from Streetfighter, since a lot of the new stuff is based on it, it would seem)
It also really lacks anything to make it worth using. It's "Meh" damage and effect, compared to Leaping upper or even Elbow slam
Elbow Slam-
Another "Just OK" power, the advantage is good and it does OK damage, however, it's another flair-lacking sort of move, pairs well with KD Moves as a quick hit
Backhand Chop-
Oh boy, a new interrupt. Also lacks flair, pretty simple-but-quick animation. Advantage is Okay as well
Vicious Strikes-
I Like it. no kicks, fits my char, hits hard. A+ here.
Open Palm Strike-
Hoooooboy, HADOUKEN! This power is moderate-to-okay tier, the damage is good, The advantage is crap.
Firstly, The advantage sucks for melee, make it an actual fireball, eg:
"Causes open palm strike to release a blast of energy when used and increases it's range to 25 feet. This blast of energy deals 50% of the attacks damage as dimensional to the target and all foes within 10-15 feet"
Why? Melee lines suck to aim against large groups, Heavy weapons and might both have PBAOE effects to help against groups like that. Open palm strike should fill that hole in unarmed when advantaged.
Secondly, make the stupid advantage 2 points unless you make the dimensional from it scaled 100% by the passive boost, otherwise it's not worth 3 points (Particle matrix also has this problem, 3 points for a weak shield is annoying.)
Overall Thoughts
You're doing OK so far, however, the pass on unarmed feels VERY rushed.
Sloooooow Dooooown. Push the master AT or whatever back in the rotations if you need to, but don't make the roper-era mistake of sending new powers to live that utterly blow and aren't entriely worth using.
Celestial, Heavy weapons, the supernatural pass, the gadgeteer powers. So rushed, Some parts are okay and others are still unfinished with no explanation.
Master and Fist want to switch archtypes. clicking play says their free time is up. when clicking keep AT, a c-store window pops up with no options.
i made a two characters on saturday to try out the two new AT's and ran into this bug when trying to log back on them. other AT's seem to be unaffected.
Bags should no longer drop from the alogorithmic drop tables. This means no more Large Medicine Bags, Simple Utility Webbing, or Expanding Storage Satchels in place of that Blue drop you were looking forward to...
Out of curiosity, has anyone thought that the damage as listed on all of these powers (how most people think they're underwhelming) is where the devs are aiming all powers to be at with their damage formulas?
In short - lolDragon is going to get a SERIOUS nerf when their respective redoes come around in the upcoming months?
Of course, this brings up its own set of red flags - how Invul, Defiance, IDF, and defensive stacking outright nullifies the damage these powers do in PvP situations. And how things will remain to be a problem until (months down the line) lolDragon gets fixed?
EDIT: That said, some powers like Pulse Rifle (I think that's the name of it) do serious damage at range, and that was added in during its respective pass, so maybe my thoughts aren't correct at all.
You're doing OK so far, however, the pass on unarmed feels VERY rushed.
The main thing about this "review" that i don't like is that it seems to mainly focus on adding the new powers, but not much has been done to "review" the Existing UA powers. It doesn't seem like the people who have UA builds on live servers will see much change in performance if any.
Yes, we got this defense penetrating DOT but it does next to nothing in pve and is useless in pvp (where it is needed the most).
Shuriken Storm - Is the worst of them all. The feet look cumbersome and well... wrong. I would prefer more of a pirouette. Something more precise, deliberate and controlled. The hero looks like he/she will trip over themselves any second :rolleyes:
I actually agree with this. A pirouette would work well with it.
The main thing about this "review" that i don't like is that it seems to mainly focus on adding the new powers, but not much has been done to "review" the Existing UA powers. It doesn't seem like the people who have UA builds on live servers will see much change in performance if any.
Yes, we got this defense penetrating DOT but it does next to nothing in pve and is useless in pvp (where it is needed the most).
Pretty much
Old powers still pretty crap, Feel neglected, new powers are shiny-but-rushed-as-heck
It's not really a "Pass" it's more "Lets throw more crap in the can to make it jingle louder and hopefully drown out the problematic sounds"
I dont know if its just me, but when I am trying to turn off some channels in my chat box, they will not turn off. They will if I hover over the check box, but as soon as I move my mouse they come back.
There is things I like on this pass and others I would have like to see improved.
Like a new dragon attack for more choice
Have elbow slam be a click and not a charge to perform more combo quicker (ex: rising knee►elbow slam►Backhand Chop)
adding leaping uppercut a twist at the end of the animation.
And as personal taste remove knock-back for open palm strike and to compensate bring down charge time to 1s again for same damage as 1.5s charge.
Re-use the sword cyclone effect without the swords, with shuriken flying in every direction - not just level with your arms. This would give it far more "Oomph" and make it look far less Derp.
This, or maybe just go down in the knees and spin a little faster .. but NO record player please
Comments
While I don't disagree towards getting a second (maybe single-target punch; Not sure I want Leaping Uppercut to be it though) Dragon attack in Unarmed, the reason I suspect Dragon Kick has such a higher value is that it is, as you point out, AoE. As an AoE attack it doesn't surprise me that it has a higher Energy cost.
Dragon's Bite, though, has me confused. We can agree to be confused on that one!
How about a left-hand punch? Unarmed at the moment has an over-representation of right-arm action and while I appreciate that attacking with one's dominant hand is preferred and makes some sense, some left-handed attacks would be cool.
i made a two characters on saturday to try out the two new AT's and ran into this bug when trying to log back on them. other AT's seem to be unaffected.
Leaping Uppercut is just my prime choice because it's already somewhat similar in cost (Though less expensive by 10~ energy for a full charge) to other Dragon Attacks, and would not require a completely new animation. Agreed with a left hand punch though.
Left-handed one-inch punch that procs rush with huge knockback/repel? If knockback, that would handle the bonus damage aspect nicely. If repel, then it'd need high base damage to compensate for the fact that you have to chase down your target/lunge to get back into punching range.
Shuriken Storm - Is the worst of them all. The feet look cumbersome and well... wrong. I would prefer more of a pirouette. Something more precise, deliberate and controlled. The hero looks like he/she will trip over themselves any second :rolleyes:
One Hundred Hands - Is fine as long as the ghostly hands are optional. I understand that some people like them, but others do not. I do not and won't be taking this power simply because of them.
Rising Knee & Elbow Slam - Do not look like they belong in the Martial art category. They look like Might attacks. An MA style knee attack should look more Muai Thai. Think Street Fighter. Would prefer Sagat's Tiger Knee over a kick to the nuts. Elbow slam - Just is not a martial arts move. It's a wrestling attack.
Vicious Strikes - Is okay I guess. I prefer Righteous Fists. I think Vicious Strikes needs a kick thrown in to the mix. It's just too dull for me. Left right left right left right... Just my opinion.
Open Palm Strike - I prefer Burning Chi Fist. The Hadoken thing is fine, but Chi Fist (imo) looks more powerful and actually does more damage too.
Leaping Uppercut - Has no 'Oomph' and brakes the flow of the moves. It just feels really 'meh'. Give it a spin, it needs some kind of flourish.
I actually like the animation for Backhand Chop, but I don't see where it would fit in my build. Seems like kinda a useless power to me. Might be fine for PvP I guess. But it's another power I won't personally be using.
So out of all the new unarmed martial arts attacks I won't be using a single one and mainly due to the animations just looking un-martial art-y. Get your animator to watch some Bruce Lee or Jackie Chan movies or summink
One Hundred Hands-
this power is very "Meh" - the advantage should hit more like Gens shi-tenketsu from street fighter (Adds a little bit of unresistable dimensional damage/"True" damage to each tick, then causes a large spike of mostly-unresistable damage at the end (Partially crushing, partially Dimensional) with the total bonus being equivalent to the Hadouken advantage)
Would make it far more useful over time. Make it a 2-pointer to compensate.
Shuriken storm-
Still outright terrible, seriously, the damage is Okay, but why does my hero strike a pose then spin slowly like he's standing on a record player?
Re-use the sword cyclone effect without the swords, with shuriken flying in every direction - not just level with your arms. This would give it far more "Oomph" and make it look far less Derp.
Leaping Uppercut-
SHORYUKEN! Damage is decent, Knockup is useful, However the advantage lacks weight (+450 or so damage at 90%+ boost from my passive) and it doesn't add a fire effect to your hand when you have it, nor does the attack have a trail, and you just drop to the ground instantly after hit
Add a fiery trail to the advantage, and a speedline trail to the base attack, and up the advantage damage or make it non-resistable and this power is a lot closer to being pure bad-a**ery
Rising Knee-
I've been in martial arts for years. This is not a Knee, this is a kick.
i was expecting this to be more like leaping uppercut, but with a kneestrike pose and a shorter hop, Like Sagat's tiger knee, or Adon's rising Jaguar (Both from Streetfighter, since a lot of the new stuff is based on it, it would seem)
It also really lacks anything to make it worth using. It's "Meh" damage and effect, compared to Leaping upper or even Elbow slam
Elbow Slam-
Another "Just OK" power, the advantage is good and it does OK damage, however, it's another flair-lacking sort of move, pairs well with KD Moves as a quick hit
Backhand Chop-
Oh boy, a new interrupt. Also lacks flair, pretty simple-but-quick animation. Advantage is Okay as well
Vicious Strikes-
I Like it. no kicks, fits my char, hits hard. A+ here.
Open Palm Strike-
Hoooooboy, HADOUKEN! This power is moderate-to-okay tier, the damage is good, The advantage is crap.
Firstly, The advantage sucks for melee, make it an actual fireball, eg:
"Causes open palm strike to release a blast of energy when used and increases it's range to 25 feet. This blast of energy deals 50% of the attacks damage as dimensional to the target and all foes within 10-15 feet"
Why? Melee lines suck to aim against large groups, Heavy weapons and might both have PBAOE effects to help against groups like that. Open palm strike should fill that hole in unarmed when advantaged.
Secondly, make the stupid advantage 2 points unless you make the dimensional from it scaled 100% by the passive boost, otherwise it's not worth 3 points (Particle matrix also has this problem, 3 points for a weak shield is annoying.)
Overall Thoughts
You're doing OK so far, however, the pass on unarmed feels VERY rushed.
Sloooooow Dooooown. Push the master AT or whatever back in the rotations if you need to, but don't make the roper-era mistake of sending new powers to live that utterly blow and aren't entriely worth using.
Celestial, Heavy weapons, the supernatural pass, the gadgeteer powers. So rushed, Some parts are okay and others are still unfinished with no explanation.
ive had this issue too
In short - lolDragon is going to get a SERIOUS nerf when their respective redoes come around in the upcoming months?
Of course, this brings up its own set of red flags - how Invul, Defiance, IDF, and defensive stacking outright nullifies the damage these powers do in PvP situations. And how things will remain to be a problem until (months down the line) lolDragon gets fixed?
EDIT: That said, some powers like Pulse Rifle (I think that's the name of it) do serious damage at range, and that was added in during its respective pass, so maybe my thoughts aren't correct at all.
The main thing about this "review" that i don't like is that it seems to mainly focus on adding the new powers, but not much has been done to "review" the Existing UA powers. It doesn't seem like the people who have UA builds on live servers will see much change in performance if any.
Yes, we got this defense penetrating DOT but it does next to nothing in pve and is useless in pvp (where it is needed the most).
I actually agree with this. A pirouette would work well with it.
Pretty much
Old powers still pretty crap, Feel neglected, new powers are shiny-but-rushed-as-heck
It's not really a "Pass" it's more "Lets throw more crap in the can to make it jingle louder and hopefully drown out the problematic sounds"
Like a new dragon attack for more choice
Have elbow slam be a click and not a charge to perform more combo quicker (ex: rising knee►elbow slam►Backhand Chop)
adding leaping uppercut a twist at the end of the animation.
And as personal taste remove knock-back for open palm strike and to compensate bring down charge time to 1s again for same damage as 1.5s charge.
Lol .. record player .. that really hits the nail on the head
This, or maybe just go down in the knees and spin a little faster .. but NO record player please