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PTS Update (9/28): FC.20.20110915.4

Archived PostArchived Post Posts: 1,156,071 Arc User
edited October 2011 in PTS - The Archive
FC.20.20110915.4 Patch Notes
ETA: 5:30 PM PST (GMT-7)

General Gameplay:
Lemuria
  • Reef Madness: This mission can now be completed properly.

Hideouts:
  • Penthouses: Fish now properly sit within their aquariums.

Powers:
Archery
  • Strafe: This power no longer swaps your weapon to a sword.

Martial Arts
  • Bountiful Chi Resurgence: Resurgent Reiki: Advantage's description now properly appears in the Powers window.

Sorcery
  • Pyromancer's Blades: Figure no longer appears holding the blades at a great distance.

Telekinesis
  • Id Mastery: Advantages now properly have a 5 point limit.

Known Issues (Please write in red text when submitting bugs to this thread so issues are easier to find.):
  • Known issues will be posted here.
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    :( no Unarmed yet, i'm feeling sad.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Belreinuem wrote:
    :( no Unarmed yet, i'm feeling sad.

    Same. :(

    With how much they've talked about the animations being awesome, I can't wait.

    With that said, I'm really glad they're doing this whole bug fixing thing and touching on stuff that's been needing work for a while.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    ironswan wrote:
    FC.20.20110915.4 Patch Notes
    ETA: 5:30 PM PST (GMT-7)

    Powers:
    Archery
    • Strafe: This power no longer swaps your weapon to a sword.

    THANK YOU! I am so sick of that bug.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Bug fixes are good. Still disappointed no Unarmed stuffs yet.
    XaoGarrent wrote:
    Location: Waiting for Snake and Falchoin to join Zyrusticae and Retra.
    Where might this be?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Falchoin wrote:
    Bug fixes are good. Still disappointed no Unarmed stuffs yet.


    Where might this be?

    Didnt both Zyrusticae and Retra quit CO ?

    If so, that is a very uncool comment Xao.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    ironswan wrote:
    Telekinesis
    • Id Mastery: Advantages now properly have a 5 point limit.

    Id Mastery has 2 ranks and a 0 point advantage. I don't quite get it...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    ironswan wrote:
    FC.20.20110915.4 Patch Notes
    ETA: 5:30 PM PST (GMT-7)


    Hideouts:
    • Penthouses: Fish now properly sit within their aquariums.

    This calls for a sadface.

    :(

    Those fish were fun to watch as they made their great escape, only to realize their folly and return just in time to try and try again. These brave heroes will be missed, as they have obviously been replaced by their less imaginative and more cowardly cousins. Dream on little fishies. Dream of freedom!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Galaster wrote:
    Id Mastery has 2 ranks and a 0 point advantage. I don't quite get it...

    A bug is still a bug and if spotted will be fixed as time reasons. So even though the power couldn't break 5, it was possible to do it if another advantage was added later or such. Since it's a quick fix mostlikely it was just done in a few seconds/minutes while waiting for something bigger most likely.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Ryko_Nailo wrote:
    A bug is still a bug and if spotted will be fixed as time reasons. So even though the power couldn't break 5, it was possible to do it if another advantage was added later or such. Since it's a quick fix mostlikely it was just done in a few seconds/minutes while waiting for something bigger most likely.

    I was more curious about which player could have possibly noticed this bug and reported it :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Galaster wrote:
    I was more curious about which player could have possibly noticed this bug and reported it :P

    Nobody did. I found it haha. It was fixed for consistency reasons. Im sure I will spot more of them later.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I'm somewhat curious about bothering with a patch note for a change that is completely impossible for a player to see, but I guess it's easier to just consolidate all the internal revision control comments without considering whether they're player-visible.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Pantagruel wrote:
    I'm somewhat curious about bothering with a patch note for a change that is completely impossible for a player to see, but I guess it's easier to just consolidate all the internal revision control comments without considering whether they're player-visible.

    That was absolutely possible for players to see. It used to show as 4/0 spent when you had rank 3. Which looks really awkward.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Nobody did. I found it haha. It was fixed for consistency reasons. Im sure I will spot more of them later.

    I like this guy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    March of the Dead Rank 3 is no longer using Noxious Gas. This is confirmed by the effect not displaying and there being no mentions of noxious gas in the combat log. Tooltip does not mention what the power gains as the power is ranked up. (Zombies attempting self rez, noxious gas, etc.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    chazio wrote:
    THANK YOU! I am so sick of that bug.

    I'm really sorry that it lasted as long as it did.

    Go forth and shoot things with arrows!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Splosions wrote:
    I'm really sorry that it lasted as long as it did.

    Go forth and shoot things with arrows!

    Can we get a "bug" where strafe uses a bow to shoot swords? I would pick up strafe on all of my characters, immediately.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I'd rather use my arrow to shoot bows but that's more for being silly and as such I wouldn't really use it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Following Kempo's footsteps and re-posting this as an update

    Celestial : Celestial Conduit
    Power animation doesn't change no matter which blast type you pick (Palm/Fist/Head or Chest). Still doing the same animation.


    Also as I mostly run Lemurian Antiquities with my test toons

    Millenium City : Nemesis Missions: Lemurian Antiquities

    - Sometimes character stuck on enterance, you can leave and re-enter to move in mission map but nemesis and minions act weird (either don't attack, spawn crush test dummies etc.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Empyreal10 wrote:
    Can we get a "bug" where strafe uses a bow to shoot swords? I would pick up strafe on all of my characters, immediately.

    That's almost as awesome as Trymo. (Warning: League of Legends humor ahead, you may need to know a little about the game to enjoy it)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Nobody did. I found it haha. It was fixed for consistency reasons. Im sure I will spot more of them later.
    They have you doing code reviews? Good way to get into the code, that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    stjobe wrote:
    They have you doing code reviews? Good way to get into the code, that.

    Pffft, like you know anything about programming... :pI kid of course :-)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Pffft, like you know anything about programming... :pI kid of course :-)
    *shakes fist at Kenpo*
    10 PRINT "Kenpo is being mean! Someone tell him to stop!"
    20 GOTO 10

    That's what I started on, Z80 BASIC programming in the early 80's ;)

    Seriously though, getting in on a four-year old programming project is never easy, and one way you can still be productive while learning how the code works is to do code reviews. Code reviews, for those who don't know what they are, are just reading the code, trying to understand what it does, and checking it off against internal code guidelines. From simple things like variable naming and indentation, class and method documentation, to more complex tasks like refactoring classes and methods (i.e. rewriting them to be more effective/more understandable), if you spot anything wrong or inconsistent you're supposed to fix it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    stjobe wrote:
    ... if you spot anything wrong or inconsistent you're supposed to fix it.
    ... or freak the hell out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    LavaLama wrote:
    ... or freak the hell out.

    Or both... Did that a lot, when I still programmed...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    XaoGarrent wrote:
    That's almost as awesome as Trymo. (Warning: League of Legends humor ahead, you may need to know a little about the game to enjoy it)
    CAPTAIN TEEMO ON DUTY!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Knightly wrote:
    Following Kempo's footsteps and re-posting this as an update

    Oh can I follow in the footsteps too?

    Telekinesis: Telekinetic Assault
    When Kinetic Darts (possibly all EBs) is toggled on Telekinetic Assault's graphics disappear.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Roxstar wrote:
    Oh can I follow in the footsteps too?

    Telekinesis: Telekinetic Assault
    When Kinetic Darts (possibly all EBs) is toggled on Telekinetic Assault's graphics disappear.

    I agree, I'm not sure its limited to darts Roxstar. I use ego lash and they disappear occasionally with that too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I agree, I'm not sure its limited to darts Roxstar. I use ego lash and they disappear occasionally with that too.

    TK-Assault has this problem since it exists :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I'm sure it'll be fixed soon™ - until then I pretend its the devastating ability: Ego jazz-hands!. :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Personal Force Field: Passive is still vastly underperforming in regards to the other defense passives.

    And thanks for that fix on ID Mastery. Was quite awkward to see that on my blader.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I agree, I'm not sure its limited to darts Roxstar. I use ego lash and they disappear occasionally with that too.

    Heh I was thinking that power only has popping pink bubbles around enemies effect. Than it is a bug.

    Also there is another bug but I don't really call it a bug... anyway you decide if it is or it is not:

    If you use Ego Lash as energy builder and Empathic Healing too (didn't test with other powers yet), if you set them to different animation points they effect each other. Like: My Empathic healing set to chest and Ego Lash on palm. If I use EH then my Ego Lash starts to come out from chest and on many occasions I mistaking that with my Ego Lash is not in work. Can be quite confusing in big fights.

    I hope that was understandable. :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Cyrone85 wrote:
    And thanks for that fix on ID Mastery. Was quite awkward to see that on my blader.

    Most things are awkward when seen on a bladder...

    Oh wait, I read wrong... nevermind me...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Roxstar wrote:
    Oh can I follow in the footsteps too?

    Telekinesis: Telekinetic Assault
    When Kinetic Darts (possibly all EBs) is toggled on Telekinetic Assault's graphics disappear.

    The same thing happens with Crushing Wave
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    stjobe wrote:
    They have you doing code reviews? Good way to get into the code, that.

    Not quite haha. I'm not a programmer. We have programmers, and I am not one of them despite having studied to be one (Hint: its lots and lots of reading. When Curly Braces start attacking you in your dreams, you need to try something new haha).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Nobody did. I found it haha. It was fixed for consistency reasons. Im sure I will spot more of them later.

    Regarding another inconsistency...

    T1: Electric Sheath, Immolation, Ice Sheath, Shadow Shroud
    T2: Lock N Load, Ego Surge
    T3: Ascension

    These change my builds more often than I would have guessed. I frequently run into the T2 issue, particularly for Munitions.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    All hail the long awaited Unarmed MA review.

    ironswan wrote:
    FC.20.20110915.4 Patch Notes
    ETA: 5:30 PM PST (GMT-7)
    Martial Arts
    • Bountiful Chi Resurgence: Resurgent Reiki: Advantage's description now properly appears in the Powers window.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    The Strafe bug is finally fixed? :eek:

    THANK YOU! I can play my archer again! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Regarding another inconsistency...

    T1: Electric Sheath, Immolation, Ice Sheath, Shadow Shroud
    T2: Lock N Load, Ego Surge
    T3: Ascension

    These change my builds more often than I would have guessed. I frequently run into the T2 issue, particularly for Munitions.

    Could you elaborate on what the issue is?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Could you elaborate on what the issue is?

    My guess is he talking about the fact that active offensives aren't all of the same tier.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Could you elaborate on what the issue is?

    I think he's questioning why the various Active Offense clickies are on different tiers, whereas things like Passives, Energy Unlocks, and Active Defenses are generally standardized in tier placement.

    Things like Ego Surge and Lock'n'Load on T2 stagger progression of powers, compared to other active offenses that are on T1.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Dardove wrote:
    My guess is he talking about the fact that active offensives aren't all of the same tier.

    Which makes sense? They all do different things, to relatively different degrees. So...? Sorry, I am still missing what his issue is. Please enlighten me.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Which makes sense? They all do different things, to relatively different degrees. So...? Sorry, I am still missing what his issue is. Please enlighten me.

    The real question is whether Lock N Load and Ego Surge provide a better benefit than the T1 active offenses to warrant being T2 (and thus potentially causing issues for Munitions or TK builds). I can see the argument for Ascension, since it adds free, non-killable Flight.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Which makes sense? They all do different things, to relatively different degrees. So...? Sorry, I am still missing what his issue is. Please enlighten me.

    They're all active offenses, they all buff damage, they all give breakfree, they even share a cooldown. As mirth81 said, the only one that is very different is Ascension. As GammaBreaker said, slotted passives, energy unlocks, block enhancers all are in the same tier.

    The practical impact is that complex DEX builds, and Munitions in particular, frequently run into a barrier in the early powers. In the past I've had to make choices like Kinetic Darts over Gunslinger, Electric Sheath or Ice Sheathe over Lock & Load. The build was just as efficient, but it compromised the theme for what I feel is no good reason.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Which makes sense? They all do different things, to relatively different degrees. So...? Sorry, I am still missing what his issue is. Please enlighten me.
    Unless there's been a design philosophy change...
    Ame wrote:
    ... We have no costing modifiers for a power being a Tier 3 vs a Tier 1 or Tier 2 power. The only Tier that has special costing is Tier 4, and I'm pretty sure we're all aware of the state of Tier 4 powers.
    ...or am I misinterpreting what was meant by "costing modifiers"?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Falchoin wrote:
    Unless there's been a design philosophy change...

    ...or am I misinterpreting what was meant by "costing modifiers"?

    Costing modifiers, as my understanding is (I will correct this if not) is that the tier only reflects how far we want you to go in a particular power set before unlocking them, rather than how effective a power is or what it's energy costs/other penalties are. This means that even at 40, tier 1 and 2 powers are still useful and have a place in combat. If they only got more effective as you level (barring T4, and marginal assessments of 'better') you would never want to use a lower tier power. Does this make sense?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Here's a specific example: I have a ranged build with the Brainscrambler Munitions Power Replacer - does ego damage.

    So the base I want is
    Gunslinger
    Killer Instinct
    TK Assault (I can't take crippling challenge on 2-gun, because of the power replacer)
    Ego Form
    ... at this point, I'm stuck. I can't take a T2 in either Munitions pistols or TK. Holdout Shot's bonus for low energy doesn't work with the power replacer (it's 5% instead of 20%), so that's a no go.

    I could take Ice Sheath (+crit severity) and Electric Sheath (nice defensive adv), but I want Lock and Load and Ego Surge (Electric Sheath in particular would work great and look totally wrong). If either L&L or ES was moved down to T1, I could easily finish the build the way I want, because the corresponding T2s would be available to me.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    So the tiers are more there to prevent frustration (as many higher tiered powers are high damage w/ high cost) than anything else? I'm trying to understand what "the tier only reflects how far we want you to go in a particular power set before unlocking them" actually entails since it's not necessarily tied to combat effectiveness.

    Assuming the efficacy of a power has nothing to do with whether it's tier 1, tier 2 or tier 3 why is it that not all active offenses are tier 1 (or any other tier for that matter)?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Falchoin wrote:
    So the tiers are more there to prevent frustration (as many higher tiered powers are high damage w/ high cost) than anything else? I'm trying to understand what "the tier only reflects how far we want you to go in a particular power set before unlocking them" actually entails since it's not necessarily tied to combat effectiveness.

    Assuming the efficacy of a power has nothing to do with whether it's tier 1, tier 2 or tier 3 why is it that not all active offenses are tier 1 (or any other tier for that matter)?

    Preventing frustration at having a power that has such a high energy cost you can't use it is part of it. A large part of the original design intent was more feel related - you needed to be "this much" of a Fire Guy to be able to use Conflagration, or "this much" of a Sorceror to be able to be able to summon a Familiar. We've talked about Tier progression a handful of times, and how the current implementation has some issues we'd like to address at some point, and I don't know that the original design intent was fully met, as certainly some of the most "awesome" (not from a functional point, but from an impressiveness factor) powers are available at lower tiers than some of the other, less impressive powers are. They're somewhat difficult to move around - while moving down a Tier makes everyone happy, if we decided to move something up a Tier... I don't think it would be met with much happiness. :)

    As for Active Offenses in specific - we have a review of Active Offenses planned, and I wouldn't be surprised to see some Tier movement when that occurs.

    Also, glad you've all met Gentleman_Crush. He is a welcome addition to the team... don't scare him off too fast! ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I was part of the camp in beta who argued intensely for the Tier progression to remain enforced.
    IMO it would have quelled the current storm you have in terms of balance when in order to get that Ebon Ruin T3 attack you HAD to take x number of darkness abilities first.

    I still weep that it was relaxed and that the tiers are effectively open season past level 25.

    But its too late to change it now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Ame wrote:
    Also, glad you've all met Gentleman_Crush. He is a welcome addition to the team... don't scare him off too fast! ;)

    Scaring him off would be incompatible with our actual goal: EATING HIM ALIVE.

    :D
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