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Race template creator?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2011 in Champions Pen and Paper RPG
I'm trying to come up with the racial stats, skills, abilities, and complications for Duratok's race, the Kro'Taruk, but I can't find any templates in my books.

Which book should I get to help me with this?
Post edited by Archived Post on

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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    stats would be +10 smell bad, special ability : fidget loudly, and being funny


    am i right in assuming that tok smells?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    They're a pretty clean people. They tend to scrub off blood and guts with sand. In fact, Duratok doesn't like 'tiny mammals' because of the body odors and excessive oils.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    so humans smell bad to Toks but the question is not the blood and guts of your smashed foes but of your milklizards natural odor'Dfunk even earth lizards smell and stuff
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Loganius wrote:
    I'm trying to come up with the racial stats, skills, abilities, and complications for Duratok's race, the Kro'Taruk, but I can't find any templates in my books.

    Which book should I get to help me with this?

    If you want examples and precedents to draw from, Champions Beyond is the book to get. It contains descriptions and character-stat templates for literally dozens of alien races in the CU.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    If you want examples and precedents to draw from, Champions Beyond is the book to get. It contains descriptions and character-stat templates for literally dozens of alien races in the CU.

    This is what everyone's been telling me, but it's not what I'm looking for.

    Are you saying there isn't a single resource for this game that talks about creating your own race template, with a large list of traits, abilities, and complications and how many points these are all worth?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    just look at the alien stats and see if there is a common pro con number thingy that they all have or are close to and make up your own from there you dont need a template really and i mean toks are what bigger faster stronger and tougher then humans by like 2-3X right? so just work from that
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Ah, okay, I see what you're getting at. :)

    For that purpose, you'd be best served picking up the HERO System Bestiary. Despite its name it doesn't cover just animal-like creatures, but many more-or-less humanoid races from fantasy and sci-fi. Not only does it include a huge range of examples, it also provides many discreet templates for different types of creatures, with stats, abilities, and complications already costed out, that you can just graft onto a character sheet to customize it to your preference. Those templates, with associated explanations and guidelines, were included to make it easier and faster for individual GMs or players to design their own unique creatures and races.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Racial template creation is described on p. 37 of the HERO System rules. 6th edition, Volume 1, albeit in pretty loose terms.

    Basically, pick the powers, complications, and stat bonuses that apply to *all* members of your race, and organize them in the same scheme as you see in other racial templates. If you're designing a race called the Kresghesh and they breathe methane, give them an appropriate Life Support.

    Skills are the same: Suppose the Kresghesh are renowned as master architects. You might be tempted to give them KS: Architecture. If, however, a Kresghesh who has been separated from his race would not naturally learn that ability, that ability shouldn't be included in the racjal package. On the other hand, if knowledge of architecture is hard-coded into Kresghesh DNA and known to every member of that species from the moment of their birth, then yes, give it to them.

    As for what skills and powers and complications can be included in a Racial Template: all of them. If a power is applicable to every member of the race: claws, enhanced vision, movement type, camoflaged defenses, natural body armor, etc., put it in the Template. There is no list of what's allowable, because everything in the character generation system is allowable. Steve does recommend against putting Psychological Complications into the Template, to avoid all members of the race acting the same.

    Hope that helps.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I should add that if you want more realistic and sophisticated sci-fi race design, the Star HERO genre book would be most appropriate. Given your character's nature and precedents, you might also benefit from the templates in the Fantasy HERO genre book. But the Bestiary is designed as a cross-genre sourcebook, and includes beings with stats far beyond what normal non-super beings possess. So if your resources are limited to buying one book, I recommend getting the Bestiary.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Lord Laiden, nice avatar. Good to see Renegade is still around and busting bad guy heads!:)
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I hope Scott Heine and Renegade's player don't mind me using his image. :o I was in the mood for something more heroic, and Scott's rendering of Renegade makes such an impressive avatar. :cool:
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Thank ya all for the help!
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    NP its what i do tok its what i do
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