FC.20.20110915.0 Patch NotesPvE Queues (New!):
PvE Queues have been added for the following lairs: Stronghold, Project Awakening, Dr. Destroyer's Factory, Teleios' Tower, and Moreau's Laboratory.
- Each queue tells you how many players it supports in its description. You can not launch the 5-man queues with less than 4 players.
- Queues require you to be 1 level lower than the lair's level to enter them. There is no maximum level.
- Queues should not raise or lower your level.
- Players should be auto-teamed upon entering the map.
General Gameplay:
- Tutorial: Post-tutorial celebration Mayor Biselle now has contact dialogue.
- You may now travel via super jet to the Desert from Monster Island and back provided you meet the requirements and completed the crisis for each zone.
Monster Island
- There are now crafting tables at the B17 Base.
Resistance
- Server'd: Mission should now always correctly reset if failed.
Items:
- Hero Games: Additional cost adjustments have been made to the level 40 upgrades. Blue Primaries now cost 30,000 Acclaim, down from 40,000. Purple Primaries now cost 150,000 Acclaim, down from 200,000. Purple Secondaries now cost 60,000 Acclaim, down from 100,000.
Known Issues (Please write in red text when submitting bugs to this thread so issues are easier to find.):
- Known issues will be posted here.
Comments
The queue is working nicely in it's basic form, I used it to enter Stronghold prison and project awakening without having to leave millenium city, very cool.
However, right now the queue ignores my challenge setting. I had it set to elite, but the critters in the mission were just normal.
I trekked to Monster Island and entered Moreau's lab through the front door, I'm glad to see that still works correctly, and the critters had the elite buff, but it would be nice if the difficulty slider could work with the queue system.
That is how the queues have always worked. Would be nice if they changed that and the inability to change loot rules under autoteam but I don't expect them to do that.
Joining multiple queues seems to be buggy. I joined Stronghold and then Awakening. I went into Stronghold when the pop-up came up, and now every time I zone I get a pop-up that says Arena Ready. If I click accept it gives me an error message saying queue_accept takes 1 argument. Eventually Awakening queue timed out.
haven't had time to get on PTS yet, prolly will tomorrow, but I gotta say that makes me
Thank you.
I like running nemcon, it's fun seeing folks nem's.
Especially since we're only allowed to use the PvE queue if we've been there once, right? ...or was that changed?
Also, for AT's... will the queue be somewhat intelligent in selecting group members?
Yes, I agree that the monster island crisis, lemuria crisis, and Nemcon instances have all suffered this problem since the introduction of the difficulty slider.
IMO the PvE queue is not a real feature until it works with the difficulty slider and allows a sensible loot mode such as Need/Greed with a blue threshold (or maybe a green threshold for 21-30).
I had the same issue with the same reproduction steps. This also has occured with PvP queues for a while now and seems basically harmless, but might disturb some players.
ooo man. This is awesome:D
Its payback time lovies
The instances can still be entered normally without using the queue.
Jet travel from desert to MI : KO, there is no option for MI under the desert jet.
Craft tables at MI seems to be OK. But there isn't tailor and nemesis, can you add these in the patch, please?
I hope for lemuria soon (with craft, tailor, nemesis, too)
I don't have test queues at this time. But why only under 1 level ?
Quests can be taken at level -3. Why players can't join a queue at [Instance level -3] ?
Thanks.
Tailor, yes, but I don't see a reason for nemesis.
The same reason than tailor, the quality of life, and fewer changes of zone every time we want to make something.
This.
Also, Now with the PVE Queues for Telios and suchforth....
I Like them, so long as they don't stop premades/solo's from just walking in (EG: They're not required to run the instance, unlike nemcon.)
Patching now.
The old ways of entering instances hasn't been removed.
Be that as it may, there's not much point in using the queues unless it puts together groups that can actually complete the instance. A bunch of squishy AT's *might* be able to pull it off set to Normal, but I wager it would not be fun for them. Cryptic more or less forces the classic trinity style gameplay on AT's for lair runs. I'd hate to see this QoL feature made useless for them.
Then again, until the difficulty slider affects queued instances it's useless from my perspective as well...
It would also be nice if they added level scaling to the lower level lairs, so that we had a few more to run at 40. Of course, this will also eventually include Mandragalore and Andrith, so hopefully more people will start doing those again (BoE loot plz), but Dr. D's and Telios would be great at 40, especially since we have a distinct lack of tech themed lairs at the cap.
Will Lemuria be getting the same treatment?
On another note, once the patch is fixed, it will be pure awesome.
Queues should not raise or lower your level.
So L28's may be teamed up with L40's and the level doesn't raise or lower to balance out??
Ahhh...ok, I read it wrong. Thought it meant sidekicking down was not allowed.
Yes, my OCD noticed that the adjectives all appear in pairs, except there are three "precise" items and only one "stability" item in each color bracket. Its the capes that are off.