King of the Hill: Determination buffs Knock Resistance has been increased slightly.
Hideouts:
Shared Banks: Discarding items from your shared banks will no longer discard items from your inventory.
Powers:
Travel
Power Flight: FX no longer appears shooting off in front of the character when being viewed with low FPS.
Heroic Flight: Power no longer plays fanfare by default.
Items:
Hero Games: The Hero's/Champion's Reliable Cape has been fixed to provide Int/End/Con/Pres instead of providing the same stats as the Volatile Cape.
Hero Games: The Champion's Everlasting, Resolute, and Thoughtful Masks (Single End, Ego, and Int) now properly provide +36 to their stat, instead of +27.
Hero Games: The Hero's Everlasting, Resolute, and Thoughtful Masks (Single End, Ego, and Int) now properly provide +24 to their stat, instead of +28.
Edit: Hovewer... seeing as single stat primaries are slightly better than sl blues now, can we ask for 36 secondaries to be treated likely? Smth like 37\38 to stat would be appropriate imho:
I now get what the gear is supposed to be. The stat distributions were incredibly confusing 1 at a time. Basically multistatting is STAT OF PRIMARY + STAT OF OTHER SLOT PRIMARY and unrelated to what the secendary stats of a particular slot type are.
SECONDARY DEFENSE
CON
PRE
CON/PRE
CON+/STR/DEX/PRE+
CON+/INT/EGO/PRE+
CON+/STR/REC/PRE+
CON+/DEX/REC/PRE+
CON+/END/INT/PRE+
CON+/END/EGO/PRE+
PRIMARY UTILITY
INT
EGO
END
INT/EGO
END/INT
EGO/END
DEX+/END-/INT-/EGO/STR+
REC+/END/INT-/EGO-/STR+
CON+/END-/INT/EGO-/PRE+
REC+/END/INT-/EGO-/DEX+
There's a certain amount of build favoritism inherent here due to how slots are restricted.
It occurs to me the greatest gear balancing challenge in CO is due to making ego utility and rec offense. If reversed the distribution of stat by slot may actually make a bit of sense, but as is, it simply rewards specific combinations, particularly dex and ego, while punishing other combinations. Perhaps in beta rec and ego had alternate build roles but at the moment they are clearly the reverse of their slots.
The multistats do not offer nearly the amount of additional statting necessary to justify taking them unless you happen to use the entire set of stats. Purple quads get 42 and purple doubles get 40. That may be due to rounding, but even if this is a 38 vs. 42 comparison that is still the case.
Ok, the primaries are now definitely up to the scope that I'll commit PvP hours to earning them. The scondaries just need a nudge (serious, get the 4-stats up to 11's across the board for ease of memorization by humans and we're golden).
I will do awful, awful things with those "precision" items . 115 total stat points on a primary? AMAZING.
So very dearly want the other 3 sets of purple 40s (unity, nemesis, crafted) to get a similar and essentially simultaneous review.
There's a certain amount of build favoritism inherent here due to how slots are restricted.
It occurs to me the greatest gear balancing challenge in CO is due to making ego utility and rec offense. If reversed the distribution of stat by slot may actually make a bit of sense, but as is, it simply rewards specific combinations, particularly dex and ego, while punishing other combinations. Perhaps in beta rec and ego had alternate build roles but at the moment they are clearly the reverse of their slots.
The multistats do not offer nearly the amount of additional statting necessary to justify taking them unless you happen to use the entire set of stats. Purple quads get 42 and purple doubles get 40. That may be due to rounding, but even if this is a 38 vs. 42 comparison that is still the case.
I posted the stat slotting in another thread
As for flipping REC and EGO...DEX/EGO is a really powerful and really popular combo, and your suggestion puts those stats into conflict for primary offense.
As it stands right now, the only obvious stat combos that are in conflict are PRE/CON and STR/DEX, but because PRE and CON can show up as secondary stats on any item, it's easy to work around that conflict. Unfortunately, STR/DEX doesn't have that luxury, so truly maximizing the damage of martial arts builds is impossible since MA forms all are scaled to both those stats which cannot be raised as high as other stat combos.
This is one of the reasons why Ame suggesting the devs are going to rethink gear slotting makes me happy. Not as happy as if he said they were definitely going to fix it, but the fact they at least acknowledge it could use work is a good first step.
I'm not suggesting it but saying it may have been a good way to handle slotting in the first place, if the slotting system was intended to make you diversify your statistics and not be capable of a super tank or super blaster. Actually if CO was in beta now I'd suggest dropping both ego and rec entirely, going to a 6 way system, and rolling some of their capabilities into different statistics.
ATM you can be a DEX and EGO with almost no compromise, but an INT/PRE has a bad primary offense, a CON/PRE tank has to mix survivability and aggro, and a STR/DEX melee has to mix too.
The best way to handle it now may be to simply remove the offense/defense/utility distinction because it's meaningless now and unnecessarily complicates much of the stat discussion, but that has some alternate implications like the general increase of player power and being able to stack some defensive bonuses.
Comments
Edit: Hovewer... seeing as single stat primaries are slightly better than sl blues now, can we ask for 36 secondaries to be treated likely? Smth like 37\38 to stat would be appropriate imho:
Is there a way to turn the fanfare back on? I loved the takeoff sound
I now get what the gear is supposed to be. The stat distributions were incredibly confusing 1 at a time. Basically multistatting is STAT OF PRIMARY + STAT OF OTHER SLOT PRIMARY and unrelated to what the secendary stats of a particular slot type are.
SECONDARY DEFENSE
CON
PRE
CON/PRE
CON+/STR/DEX/PRE+
CON+/INT/EGO/PRE+
CON+/STR/REC/PRE+
CON+/DEX/REC/PRE+
CON+/END/INT/PRE+
CON+/END/EGO/PRE+
SECONDARY OFFENSE
STR
DEX
REC
STR/DEX
DEX/REC
REC/STR
DEX+/INT/EGO/REC+
REC+/PRE/CON/DEX+
DEX+/END/INT/REC+
DEX+/END/EGO/REC+
SECONDARY UTILITY
INT
EGO
END
INT/EGO
END/INT
EGO/END
INT+/STR/DEX/EGO+
END+/STR/REC/EGO+
END+/PRE/CON/INT+
EGO+/DEX/REC/END+
PRIMARY DEFENSE
CON
PRE
CON/PRE
STR+/PRE/CON/DEX+
INT+/PRE/CON/EGO+
STR+/PRE/CON/REC+
INT+/PRE/CON/END+
EGO+/PRE/CON/END+
PRIMARY OFFENSE
STR
DEX
REC
STR/DEX
DEX/REC
REC/STR
INT+/DEX/STR-/REC-/EGO+
CON+/STR/REC/DEX-/PRE+
INT+/REC/STR-/DEX-/END+
EGO+/DEX/REC/STR-/END+
PRIMARY UTILITY
INT
EGO
END
INT/EGO
END/INT
EGO/END
DEX+/END-/INT-/EGO/STR+
REC+/END/INT-/EGO-/STR+
CON+/END-/INT/EGO-/PRE+
REC+/END/INT-/EGO-/DEX+
There's a certain amount of build favoritism inherent here due to how slots are restricted.
It occurs to me the greatest gear balancing challenge in CO is due to making ego utility and rec offense. If reversed the distribution of stat by slot may actually make a bit of sense, but as is, it simply rewards specific combinations, particularly dex and ego, while punishing other combinations. Perhaps in beta rec and ego had alternate build roles but at the moment they are clearly the reverse of their slots.
The multistats do not offer nearly the amount of additional statting necessary to justify taking them unless you happen to use the entire set of stats. Purple quads get 42 and purple doubles get 40. That may be due to rounding, but even if this is a 38 vs. 42 comparison that is still the case.
I will do awful, awful things with those "precision" items . 115 total stat points on a primary? AMAZING.
So very dearly want the other 3 sets of purple 40s (unity, nemesis, crafted) to get a similar and essentially simultaneous review.
I posted the stat slotting in another thread
As for flipping REC and EGO...DEX/EGO is a really powerful and really popular combo, and your suggestion puts those stats into conflict for primary offense.
As it stands right now, the only obvious stat combos that are in conflict are PRE/CON and STR/DEX, but because PRE and CON can show up as secondary stats on any item, it's easy to work around that conflict. Unfortunately, STR/DEX doesn't have that luxury, so truly maximizing the damage of martial arts builds is impossible since MA forms all are scaled to both those stats which cannot be raised as high as other stat combos.
This is one of the reasons why Ame suggesting the devs are going to rethink gear slotting makes me happy. Not as happy as if he said they were definitely going to fix it, but the fact they at least acknowledge it could use work is a good first step.
ATM you can be a DEX and EGO with almost no compromise, but an INT/PRE has a bad primary offense, a CON/PRE tank has to mix survivability and aggro, and a STR/DEX melee has to mix too.
The best way to handle it now may be to simply remove the offense/defense/utility distinction because it's meaningless now and unnecessarily complicates much of the stat discussion, but that has some alternate implications like the general increase of player power and being able to stack some defensive bonuses.
This is win. thank you!:D