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PTS Update (9/12): FC.20.20110902a.6

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2011 in PTS - The Archive
FC.20.20110902a.6 Patch Notes
ETA: 12:00 PM PST (GMT-7)

General Gameplay:

Hero Games
  • King of the Hill: Determination buff’s Knock Resistance has been increased slightly.

Hideouts:
  • Shared Banks: Discarding items from your shared banks will no longer discard items from your inventory.

Powers:

Travel
  • Power Flight: FX no longer appears shooting off in front of the character when being viewed with low FPS.
  • Heroic Flight: Power no longer plays fanfare by default.

Items:
  • Hero Games: The Hero's/Champion's Reliable Cape has been fixed to provide Int/End/Con/Pres instead of providing the same stats as the Volatile Cape.
  • Hero Games: The Champion's Everlasting, Resolute, and Thoughtful Masks (Single End, Ego, and Int) now properly provide +36 to their stat, instead of +27.
  • Hero Games: The Hero's Everlasting, Resolute, and Thoughtful Masks (Single End, Ego, and Int) now properly provide +24 to their stat, instead of +28.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Much thanks for the 98s and 55/55s.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    +1, now there's something worth pvping for.

    Edit: Hovewer... seeing as single stat primaries are slightly better than sl blues now, can we ask for 36 secondaries to be treated likely? Smth like 37\38 to stat would be appropriate imho:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    [*] Heroic Flight: Power no longer plays fanfare by default.

    Is there a way to turn the fanfare back on? I loved the takeoff sound :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Complete List

    I now get what the gear is supposed to be. The stat distributions were incredibly confusing 1 at a time. Basically multistatting is STAT OF PRIMARY + STAT OF OTHER SLOT PRIMARY and unrelated to what the secendary stats of a particular slot type are.

    SECONDARY DEFENSE
    CON
    PRE
    CON/PRE
    CON+/STR/DEX/PRE+
    CON+/INT/EGO/PRE+
    CON+/STR/REC/PRE+
    CON+/DEX/REC/PRE+
    CON+/END/INT/PRE+
    CON+/END/EGO/PRE+

    SECONDARY OFFENSE
    STR
    DEX
    REC
    STR/DEX
    DEX/REC
    REC/STR
    DEX+/INT/EGO/REC+
    REC+/PRE/CON/DEX+
    DEX+/END/INT/REC+
    DEX+/END/EGO/REC+

    SECONDARY UTILITY
    INT
    EGO
    END
    INT/EGO
    END/INT
    EGO/END
    INT+/STR/DEX/EGO+
    END+/STR/REC/EGO+
    END+/PRE/CON/INT+
    EGO+/DEX/REC/END+

    PRIMARY DEFENSE
    CON
    PRE
    CON/PRE
    STR+/PRE/CON/DEX+
    INT+/PRE/CON/EGO+
    STR+/PRE/CON/REC+
    INT+/PRE/CON/END+
    EGO+/PRE/CON/END+

    PRIMARY OFFENSE
    STR
    DEX
    REC
    STR/DEX
    DEX/REC
    REC/STR
    INT+/DEX/STR-/REC-/EGO+
    CON+/STR/REC/DEX-/PRE+
    INT+/REC/STR-/DEX-/END+
    EGO+/DEX/REC/STR-/END+

    PRIMARY UTILITY
    INT
    EGO
    END
    INT/EGO
    END/INT
    EGO/END
    DEX+/END-/INT-/EGO/STR+
    REC+/END/INT-/EGO-/STR+
    CON+/END-/INT/EGO-/PRE+
    REC+/END/INT-/EGO-/DEX+

    There's a certain amount of build favoritism inherent here due to how slots are restricted.

    It occurs to me the greatest gear balancing challenge in CO is due to making ego utility and rec offense. If reversed the distribution of stat by slot may actually make a bit of sense, but as is, it simply rewards specific combinations, particularly dex and ego, while punishing other combinations. Perhaps in beta rec and ego had alternate build roles but at the moment they are clearly the reverse of their slots.

    The multistats do not offer nearly the amount of additional statting necessary to justify taking them unless you happen to use the entire set of stats. Purple quads get 42 and purple doubles get 40. That may be due to rounding, but even if this is a 38 vs. 42 comparison that is still the case.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Ok, the primaries are now definitely up to the scope that I'll commit PvP hours to earning them. The scondaries just need a nudge (serious, get the 4-stats up to 11's across the board for ease of memorization by humans and we're golden).

    I will do awful, awful things with those "precision" items :). 115 total stat points on a primary? AMAZING.

    So very dearly want the other 3 sets of purple 40s (unity, nemesis, crafted) to get a similar and essentially simultaneous review.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    There's a certain amount of build favoritism inherent here due to how slots are restricted.

    It occurs to me the greatest gear balancing challenge in CO is due to making ego utility and rec offense. If reversed the distribution of stat by slot may actually make a bit of sense, but as is, it simply rewards specific combinations, particularly dex and ego, while punishing other combinations. Perhaps in beta rec and ego had alternate build roles but at the moment they are clearly the reverse of their slots.

    The multistats do not offer nearly the amount of additional statting necessary to justify taking them unless you happen to use the entire set of stats. Purple quads get 42 and purple doubles get 40. That may be due to rounding, but even if this is a 38 vs. 42 comparison that is still the case.

    I posted the stat slotting in another thread :)

    As for flipping REC and EGO...DEX/EGO is a really powerful and really popular combo, and your suggestion puts those stats into conflict for primary offense.

    As it stands right now, the only obvious stat combos that are in conflict are PRE/CON and STR/DEX, but because PRE and CON can show up as secondary stats on any item, it's easy to work around that conflict. Unfortunately, STR/DEX doesn't have that luxury, so truly maximizing the damage of martial arts builds is impossible since MA forms all are scaled to both those stats which cannot be raised as high as other stat combos.

    This is one of the reasons why Ame suggesting the devs are going to rethink gear slotting makes me happy. Not as happy as if he said they were definitely going to fix it, but the fact they at least acknowledge it could use work is a good first step.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I'm not suggesting it but saying it may have been a good way to handle slotting in the first place, if the slotting system was intended to make you diversify your statistics and not be capable of a super tank or super blaster. Actually if CO was in beta now I'd suggest dropping both ego and rec entirely, going to a 6 way system, and rolling some of their capabilities into different statistics.

    ATM you can be a DEX and EGO with almost no compromise, but an INT/PRE has a bad primary offense, a CON/PRE tank has to mix survivability and aggro, and a STR/DEX melee has to mix too.

    The best way to handle it now may be to simply remove the offense/defense/utility distinction because it's meaningless now and unnecessarily complicates much of the stat discussion, but that has some alternate implications like the general increase of player power and being able to stack some defensive bonuses.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    FC.20.20110902a.6 Patch Notes
    ETA: 12:00 PM PST (GMT-7)

    General Gameplay:


    [*] Heroic Flight: Power no longer plays fanfare by default.
    [/list]


    [/list]



    This is win. thank you!:D
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