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PTS Update (9/6): FC.20.20110902a.2

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2011 in PTS - The Archive
FC.20.20110902a.2 Patch Notes
ETA: 9:30 PM PST (GMT-7)

General Gameplay:
Aftershock
  • Aftershock #2: After defeating Despair Incarnate, players will now respawn in the boss room if they die in the boss room.

Items:
  • Anniversary Noise Visualizer: Item will no longer appear in your power tray when the item is equipped.

Known Issues (Please write in red text when submitting bugs to this thread so issues are easier to find.):
  • Known issues will be posted here.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Can you look at Despair Incarnate's AI while you're there? A couple of the recent runs I've done of Aftershock, he (it?) for whatever reason wasn't attacking for half or more of the fight. He'd agro, and stare at you, and the portal would spawn imps as usual, but the Despair Incarnate wouldn't actually do anything.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    XaoGarrent wrote:
    Can you look at Despair Incarnate's AI while you're there? A couple of the recent runs I've done of Aftershock, he (it?) for whatever reason wasn't attacking for half or more of the fight. He'd agro, and stare at you, and the portal would spawn imps as usual, but the Despair Incarnate wouldn't actually do anything.
    That happened to me recently, as well.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    I was wondering if there is a way to preview items that will get added to the c-store like costume pieces, sidekicks and transform devices, or travel powers before their official release ?

    Edit : Let's not forget the hideouts. It might be just me, or just the PTS, but it seems that the stuff that goes under the stairs in the basement was swapped. The "mom's basement" gave the tech tube, the 'tech basement" gave weapon crates and the "vigilante basement" was a plain wall.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Account wide bank slots are still at 20. Please fix this.

    Fixxord for truth justice and the american way. Also cause Kurbee is right!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Lohr wrote:
    Account wide bank slots are still at 20. Please fix this.


    You're meant to use red for bug reports, Lohr :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    agreeing with lohr, account wide slots of 20 is still poo, and stinky poo at that
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Kurbee wrote:
    You're meant to use red for bug reports, Lohr :)

    <expletive>
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Lohr wrote:
    Account wide bank slots are still at 20. Please fix this.

    I can confirm this bug still exists.

    And wolf and bear heads don't seem to work with Bubble Helms for some reason.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Sekimen wrote:
    I can confirm this bug still exists.

    And wolf and bear heads don't seem to work with Bubble Helms for some reason.

    Also, wolf and bear heads need to work with the DJ Madbot Headphones.

    DJ Sekimen, spinning russian bear dj. yo.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Lohr wrote:
    Also, wolf and bear heads need to work with the DJ Madbot Headphones.

    DJ Sekimen, spinning russian bear dj. yo.

    I can confirm these bugs. Also the Dr. Ka helmet is no longer under Hats and Helmets.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Nanobot Swarm is giving a diminished return on Cooldown mitigation for characters with High Intelligence stat. The higher your INT the less reduction the power gives you. This defeats the powers sole purpose, especially for persons who take intelligence BECAUSE they want cooldown reduction.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Jaybezz wrote:
    Nanobot Swarm is giving a diminished return on Cooldown mitigation for characters with High Intelligence stat. The higher your INT the less reduction the power gives you. This defeats the powers sole purpose, especially for persons who take intelligence BECAUSE they want cooldown reduction.

    Ame commented on that one recently.
    Ame wrote:
    The Nanobot Swarm bug has been on the list for quite a while, but it's a tricky fix... so much to do, better get back to it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Confuses (Mind Lock and Urthora's Charm) fail to confuse enemy for full duration, making ranking up the power useless. Also "Confuse Resistence" has the same icon as "Hold Resistence" making it impossible to see who is succeptable to what power. At times when using a confuse on a target with confuse resistence they still become confused. Also Confuses don't stack nor refresh the effect when confusing an already confused target. (Assuming a stack of confuse would also lessen their damage capabilities.)

    Also Confuse does NOTHING in PvP nor against Supervillan class enemies. I have tested numbers and do not notice a difference in enemy damage output. Since they are not able to stack it's much harder to see the actual benefit.



    Please impliment at LEAST an aggro wipe with confuse at higher ranks. (Rank 3)

    It seems as developers you should choose between "confuse breaks on damage and works on Players" OR "Confuse does not break on damage and has seperate affect on players". Having it break on damage (no matter the rank) and also unusable in Boss/Player fights is excessively neutered.

    The icon is very neccesary. And there is no real reason I can't see why a 2nd confuse would not only 1) not stack but also 2) not refresh the effect.
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