I currently use the Auto Attack option of "Toggle, Non-Combat Cancels", which I've gotten to work well for me. But my character is melee with a ranged EB and there are situations that I would like to use the EB to pull an enemy towards me rather than use my lunge to go to them. With this particular Auto Attack option it's not possible.
Is there a way to bind a key press to change the Auto Attack Option. So for example I press one button and its now "Maintain", I press a different button and it's back to "Toggle, Non-Combat Cancels". That way I will be able to use the EB to pull and then with a key press quickly return it to the mode I like during an actual fight.
I use a controller, and with my control setup, if I have it on "Toggle, never cancels" then I'll shoot anything in range if I forget to toggle it off, which I do alot. I have no issue remembering to activate the EB during a fight, but constantly forget after the fight, which leads to accidental aggro'in.
This is the kind of thing I hoped was being looked at under the general look being given to "Targeting", but it seems it was not.
I'll repost some of my thoughts here:
I find the "Auto Attack" options problematic:
For my melee char, I wish to be able to leave the Energy Builder active, only turning off when I'm no longer under attacks. This is made more important to me because of delays in activation, combinations of blocking usage, and that I might not be using Defiance and so not have it providing energy on being hit.
The problem is that the current options do not work properly with this:
Toggle, change cancels toggles the energy builder off when my melee char stops hitting targets (which I think is a useful option, though I have trouble construing what exactly "change" means in this case if this is intended). EDIT: I guess changing targets...
Toggle, non-combat cancels prevents turning the energy builder on before entering combat, which is more like"Locked out when not in combat", though it seems like it should function like I want, and would if I could simply activate the energy builder before entering combat.
I can't seem to find myself previously posting on this, but I am at least sure I've filed a ticket relating to how Toggle, non-combat cancels didn't work as I expected and why I thought it should and its current behavior should have a different name.
Comments
That's what I do when I want to just pull with it.
(or, more accurately, I toggle it off when I don't want to pull wit hit - it's set to Auto, Never Cancels)
You have to turn it on when you change targets, but allows you to pull when you like and not accidentally agro mobs before you are ready.
I'll repost some of my thoughts here: