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Maybe any of you is able to do this...

Archived PostArchived Post Posts: 1,156,071 Arc User
edited June 2011 in Controls and Interface
Well, I tried this lot of time ago but was unable to get it working.

What I want is a bind that do next things.
While you target an oponnent do next things once you activate the bind:
.- Target the closer object
.- Use telekinesis on that object to lift it up
.- target oponnent again
.- Use telekinesis on this oponent.

Do you think it is posible?
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    no way? :mad:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Not that I know of, no - which is one of the many reasons Telekinesis sucks as a power.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    judgebeo wrote:
    Well, I tried this lot of time ago but was unable to get it working.

    What I want is a bind that do next things.
    While you target an oponnent do next things once you activate the bind:
    .- Target the closer object
    .- Use telekinesis on that object to lift it up
    .- target oponnent again
    .- Use telekinesis on this oponent.

    Do you think it is posible?

    You can't get it to WORK in just one bind. Plus, you need to have your control settings set a certain way.

    A possible bind could go like this:

    /bind F10 "target_enemy_near $$ powertrayexec 1 1 $$ target_enemy_prev"

    this binds the funtion 10 key, targets the nearest object OR enemy (which is the real problem), activates Telekinesis if it is in slot 2, and re-targets the previously targeted enemy.

    So, your biggest hitch here is the FIRST part of trying to target an object. Each one is treated like an enemy, except w/ TAB targeting.

    IF you have an object CLOSER than the enemy, then this can work. If an actual NPC enemy is closer, then it won't.

    HOWEVER...

    You could target SPECIFIC items with this:
    /bind F10 "target CRATE$$ powertrayexec 1 1$$ target_enemy_prev"
    now, you will only attempt to target a CRATE (make sure you DON'T leave a space between the end of the word and the $$s or it won't work). Additionally, I think it would be better if you left out the final "target_enemy_prev/next" and just TAB target who you wish to be your target. Then, hit the key associated with Telekinesis.

    So, if you knew all of the names of the various ITEMS you could pick up, you could CONCEIVABLY create binds that work for them. Just go around and click on items and get their names, then create separate binds. A pain, a chore, etc. But, if you just stick with the most COMMON items, it could be worthwhile.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    judgebeo wrote:
    Well, I tried this lot of time ago but was unable to get it working.

    What I want is a bind that do next things.
    While you target an oponnent do next things once you activate the bind:
    .- Target the closer object
    .- Use telekinesis on that object to lift it up
    .- target oponnent again
    .- Use telekinesis on this oponent.

    Do you think it is posible?
    No, because there's no 'target closest object' command. Otherwise you could I think do something along the lines of:
    "alias retarget 'target $target' $$ target_nearest_object $$ powertrayexec 1 n $$ retarget"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Telekinesis was horrible at launch and is horrible NOW.

    it uses ego instead of strength to lift things which is okay...but with strength you can MOVE around.

    personally, I wish Telekinesis was a single player KB or knock up
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    xhavenfunx wrote:
    personally, I wish Telekinesis was a single player KB or knock up

    Like Force doesn't have enough of those.

    I wan't TK to be fixed not changed to something plentiful in the game. For instance, if we could only get some target object binds that would go a long way into making TK useful.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    WarCan wrote:
    You can't get it to WORK in just one bind. Plus, you need to have your control settings set a certain way.

    A possible bind could go like this:

    /bind F10 "target_enemy_near $$ powertrayexec 1 1 $$ target_enemy_prev"

    this binds the funtion 10 key, targets the nearest object OR enemy (which is the real problem), activates Telekinesis if it is in slot 2, and re-targets the previously targeted enemy.

    So, your biggest hitch here is the FIRST part of trying to target an object. Each one is treated like an enemy, except w/ TAB targeting.

    IF you have an object CLOSER than the enemy, then this can work. If an actual NPC enemy is closer, then it won't.

    HOWEVER...

    You could target SPECIFIC items with this:
    /bind F10 "target CRATE$$ powertrayexec 1 1$$ target_enemy_prev"
    now, you will only attempt to target a CRATE (make sure you DON'T leave a space between the end of the word and the $$s or it won't work). Additionally, I think it would be better if you left out the final "target_enemy_prev/next" and just TAB target who you wish to be your target. Then, hit the key associated with Telekinesis.

    So, if you knew all of the names of the various ITEMS you could pick up, you could CONCEIVABLY create binds that work for them. Just go around and click on items and get their names, then create separate binds. A pain, a chore, etc. But, if you just stick with the most COMMON items, it could be worthwhile.

    I tried with different ideas, but the main problem is that I cant found a way to target "an object". I cant believe Cryptic dont give us this command.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Innovator wrote:
    Like Force doesn't have enough of those.

    I wan't TK to be fixed not changed to something plentiful in the game. For instance, if we could only get some target object binds that would go a long way into making TK useful.

    Thats Fair
    still useless as is, whether its changed to something else or not
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    How telekinesis SHOULD work:
    If you're next to an object you can interact with, when you press the key for telekinesis, it lifts that object up and flings it towards your current targeted enemy. If there's more than one interactable object, pick the nearest/lightest/random.

    One click, instead of the way it is now:
    1. Toggle EB off (don't want to destroy the object!)
    2. Target object
    3. Press Telekinesis key
    4. Target enemy
    5. Press Telekinsis key

    FIVE keypresses to do one attack?!?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    So far, the best Telekenisis binds I've come up with uses the Xbox controller (with Telekenisis in Tray 7).

    /bind Joypad_Up "+PowerTrayExec 7$$Interact"
    /bind Joypad_Up+XB "+PowerTrayExec 7$$Target_Enemy_Prev"
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