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costume change macro for traveling?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2011 in Controls and Interface
I know it's possible to create a macro that changes your costume when activating your travel power, but is it possible to have your costume revert back to the orig one when deactivating travel?
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    JuliaShade wrote:
    I know it's possible to create a macro that changes your costume when activating your travel power, but is it possible to have your costume revert back to the orig one when deactivating travel?

    Just create a second macro that deactivates and switches costumes again. The two macros will be nearly identical, so shouldn't be hard at all.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    This is from the FAQ for Bindings and Commands sticky:
    Zvardin wrote:
    How can I change costumes/builds when I activate my travel power?
    Create the following 2 txt files, with the listed contents in your Champions Online\Live Folder.

    fly.txt:
    t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    land.txt:
    t "+PowerTrayExec 14 $$ buildset 0 $$ bind_load_file fly.txt"

    Then run:
    /bind t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    To change costumes, instead of builds:
    Change "buildset <#>" to "setactivecostume 0 <#>"

    Note that if you get your travel power deactivated by a bad guy, your binds will then be backwards, so you might want a separate bind to reset.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    thx guys, I'm new to macro-building and appreciate the help :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    You could also do something where both macros use the same key, but they do a load & save of a bind file to automatically set the key to the next function.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    oddTodd wrote:


    How can I change costumes/builds when I activate my travel power?
    Create the following 2 txt files, with the listed contents in your Champions Online\Live Folder.

    fly.txt:
    t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    land.txt:
    t "+PowerTrayExec 14 $$ buildset 0 $$ bind_load_file fly.txt"

    Then run:
    /bind t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    To change costumes, instead of builds:
    Change "buildset <#>" to "setactivecostume 0 <#>"


    I can't get this to work (using the costume aspect) unless I assign different keys. "T" in the fly file and "Y" land file

    Since it works with two different key bindings I believe the file is loading properly, it just does not work when "T" is used in both files.

    Thanks for any help.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    you also have to keep in mind the cooldown switching builds has a long cooldown to them especial when in combat. might be easier just to use the setactivecostume those have i think a 30 second cooldown i believe.

    for the costume part its setactivecostume 0 #

    # is the number of the costume slot you want to change to. first costume slot you see is actually 0 and the second one is 1 and so forth. just replace the # with the costume number you want.

    am still learning this stuff myself but i mange to make some interesting characters with it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2011
    Lazirul wrote:
    you also have to keep in mind the cooldown switching builds has a long cooldown to them especial when in combat. might be easier just to use the setactivecostume those have i think a 30 second cooldown i believe.

    for the costume part its setactivecostume 0 #

    # is the number of the costume slot you want to change to. first costume slot you see is actually 0 and the second one is 1 and so forth. just replace the # with the costume number you want.

    am still learning this stuff myself but i mange to make some interesting characters with it.

    Thank you for the response and I appreciate your help. :)

    I actually am using setactivecostume 0 <#> (not doing it with build changes, just costume changes ATM) and waiting for the cooldown to expire. by looking at the portrait or even just leaving the PC for a few minutes.

    I have 8 costume slots and it works with none of them (0-7 if I understand correctly the numbering system).

    By works I mean switch between them, it always switches when I take off, but never on landing. :mad:

    It only works if I bind the fly and land command to different keys, which I don't really want to do.

    Thanks again for your reply.

    I will keep trying.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Originally Posted by Zvardin
    How can I change costumes/builds when I activate my travel power?
    Create the following 2 txt files, with the listed contents in your Champions Online\Live Folder.

    fly.txt:
    t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    land.txt:
    t "+PowerTrayExec 14 $$ buildset 0 $$ bind_load_file fly.txt"

    Then run:
    /bind t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"

    To change costumes, instead of builds:
    Change "buildset <#>" to "setactivecostume 0 <#>"

    There's a bit of a problem with that set up. I also posted in that thread after playing around a bit.
    Josmar wrote:
    I tried out the costume change formula for travel power given in the first couple of posts. Didn't completely work. It would activate/deactivate travel power and leave me wearing 2nd costume. So I did some playing around and found something that works for me. It requires 2 fly.txt files and 2 land.txt files.

    Fly.txt -
    f "+PowerTrayExec 14 $$ setactivecostume 0 1 $$ bind_load_file fly2.txt"

    Fly2.txt -
    f "+PowerTrayExec 14 $$ bind_load_file land.txt"

    Land.txt -
    f "+PowerTrayExec 14 $$ setactivecostume 0 0 $$ bind_load_file land2.txt"

    Land2.txt -
    f "+PowerTrayExec 14 $$ bind_load_file fly.txt"

    This setup works for me. I use f because it is near asdw movement keys. You can substitute the T if you like. I noticed with a manual change of costume that the timer on the Builds runs. This happens with this setup too. Just don't tap or charge travel power until after costume cool down or you'll get 'you cannot change costumes again yet' error but the costume changes when travel power is activated and the costume changes when it is cancelled using the hotkey set up.

    If you use the above four txt files then go into the game and type /bind_load_file Fly.txt

    Have fun.
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