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Creating a burst/devil trigger transformation

Archived PostArchived Post Posts: 1,156,071 Arc User
edited April 2011 in Controls and Interface
So in my excitement over the soon-ish arrival of heavy weapons I decided to make a character in a similar vein to Dante and Vergil of the Devil May Cry series, and since she just got her active offense, I've decided it will be her "Devil Trigger" of sorts.
However after reading through the bind faq I'm frankly still a little stumped at what to do, I know how to do basic binds, but I'm not even sure if what I want is possible, anywho, the following is what I'd like your help with, you lovely people you:

Activate an active offensive power, Electric Sheath, in slot A1 of the power tray, at the same time activate the characters second costume option, and this part I'm fairly sure is not possible, but I'd like the character to auto switch back to her first costume at the 15 second mark, or when Electric Sheath is over, both achieve the goal.
And a quick question, could this all be contained within the slot A1? So pressing Alt+1 activates all of it? If it has to be a bind naturally I'm fine with that, having it in that slot would just be a wonderful convenience.

Any help is muchly appreciated!
And I hope this is the appropriate forum section to post this in, seemed to be.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2011
    There isn't a way to change back after a certain time. Activating electric sheath and switching to another costume are fairly straightforward, though. you'd do something like:

    /bind lalt+1 "+powertrayexec 7$$setactivecostume 0 1"

    This will activate the power in alt slot 1 and switch to your second costume...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2011
    Thanks, that's awesome, I can always bind my default costume to something else for convenience!

    Again thanks for the help, and so quick too! :)
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