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Plz Unlock Max Distance on Camera-Distance

Archived PostArchived Post Posts: 1,156,071 Arc User
edited March 2011 in Controls and Interface
On large enemies or in large zones you may have had to use "/camdist #" to zoom out.

I find myself doing this a LOT, rolling back the mousewheel resets it to the max (which is less than a high Camdist amount)

Devs, would you please give us the ability to set Maximum Camera Distance when mouse-rolling?

I would greatly appreciate being able to Zoom out much MUCH further without having to use the /Camdist command over and over again.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    You can set the max camdist in options. There isn't a real need to zoom out on big enemies anymore. The wind up action is now apart of the UI so you can place it where ever you want on screen to know when you need to block.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Make a /bind, camdist100-120 should be enough to stand at Cosmics feet.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Binds would be annoying, and unfortunately the UI tool only goes up to 70.0 (not much different than before). Whereas in some cases like Cosmics battles and large area's and arenas Im looking for between 100-200

    The second reason is, some enemies are so tall, like Mega-D, that you cannot see any numbers of what you or your allies are doing.

    Nice to see you back here Silverspar ^^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Why would binds be annoying? It's just one button to make it go like in 120 feet, i made that for my might toon to do melee with cosmics.

    But yea, they could make the mouse scroll go farther. Would be user friendlier.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Binds would be annoying, and unfortunately the UI tool only goes up to 70.0 (not much different than before). Whereas in some cases like Cosmics battles and large area's and arenas Im looking for between 100-200

    The second reason is, some enemies are so tall, like Mega-D, that you cannot see any numbers of what you or your allies are doing.

    Nice to see you back here Silverspar ^^

    Honestly, there is no point to see the damage you do. For instnace, i know my tap damage for my massacre is roughly 1000 points. Seeing the SCT is not going to change any outcome of that average. The only important things have been resolved, I have the wind up icon centered on my screen below where the text appears so I know when to block regardless of the size of the enemy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I'm gonna second the request for this. At least give us an option that allows us to set our max zoom value, like you currently can with targeting distance.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2011
    Silverspar wrote:
    Honestly, there is no point to see the damage you do. For instnace, i know my tap damage for my massacre is roughly 1000 points. Seeing the SCT is not going to change any outcome of that average. The only important things have been resolved, I have the wind up icon centered on my screen below where the text appears so I know when to block regardless of the size of the enemy.

    I'm a DPS freak i need to see every number all the time X3 Would be nice tho if damage numbers came from the bottom of the enemy, not top (set by an option) then i dont have to look above the thing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2011
    I prefer being able to see the animations on the bosses, the 'freem' and 'boom' and all aren't always adequate information. That requires around camdist 100 for a melee build vs a cosmic.
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