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The Inventor (New!) - 2/16/11

Archived PostArchived Post Posts: 1,156,071 Arc User
edited February 2011 in PTS - The Archive
The current patch adds a new Gold Archetype, The Inventor. This Archetype utilizes Gadgeteering powers to summon pets and support them and other Heroes. We've made many changes to Gadgeteering powers that you can check out in the Gadgeteering thread.

The Inventor
Role: Sentinel

Power Progression

1 - Sonic Blaster
1 - Experimental Blaster
6 - Super Intelligence
6 - Experimental Burst Ray

8 - Medical Nanites
11 - Attack Toys -OR- Munitions Bots
13 - Super Endurance
14 - Energy Shield

17 - Bionic Shielding
22 - Entangling Mesh
27 - Support Drones

32 - Miniaturization Drive -OR- Toxic Nanites
40 - Orbital Cannon

EDIT - 3/1/11 - Moved to The Archive.
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Nice.

    I have a feeling those will be some very lonely Attack Toys. They have a chance to remain on the shelf for most, as compared to Muni Bots.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Nice.

    I have a feeling those will be some very lonely Attack Toys. They have a chance to remain on the shelf for most, as compared to Muni Bots.
    Indeed.

    I'd probably do it as :
    11 - Attack Toys -OR- Toxic Nanites

    32 - Miniaturization Drive -OR- Munitions Bots

    Just to let them do a pet oriented build, a mix build or a direct damage build.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Entangling Mesh? Does anyone even use that power? Other than that I think Support Drones could be earlier. And I agree with a post in another thread that Presence would make a better SS with the Bionic Shielding changes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    This thread will continue to display at the bottom of the page despite being the topic wiht the most recent post until it it given sticky status (or all others lose their sticky status... which is not really needed in this bouard :)).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Energy Shield is fine for theme, but its advantage is wasted with no possible melee attack.

    It would be cool if Gadgeteering had one with a little ray gun that fired straight ahead when it was up, like a James Bond-type spy umbrella, but a futuristic one that provided a shield.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I must be missing something. SS INT/END and its in sentinel... why? I see no spammable attack or heal that could possibly benefit from this. If the team benefit for its passive scales of PRE why not make it INT/PRE instead?

    The new aoe blaster attack is pointless, it should be replaced with chainsaw. This would give a usefull attack that would benefit from the SS INT. As its meant to be in sentinel it'll be toned down from a regular chainsaw but i think it'll balance out nicely with the pet's damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Doesn't seem like the Inventor needs 2 energy stats especially stuck in sentinel. Pre/Int seems like the obvious fix because the new passive uses Pre.

    Experimental burst ray needs to be a maintain or this will be an awful archetype to level due to the new stun/knock/etc. mechanics.

    WingedKagouti has a good suggestion for power selections in post #3. I also think attack toys would be the rare pick as it stands.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    The only change I can think of right now is the change from END superstat to PRE superstat.

    Nicely done.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Indeed.

    I'd probably do it as :
    11 - Attack Toys -OR- Toxic Nanites

    32 - Miniaturization Drive -OR- Munitions Bots

    Just to let them do a pet oriented build, a mix build or a direct damage build.


    I agree. There should be an option for the inventor AT to get all 3 gadgeteering pets. The option shouldn't be whether to pick one pet or another. It should be option between an extra pet or an extra attack power (either ONH or just a basic attack power).

    Can't really say anything about the choice between two ONH powers right now since Ame said there was a change on the way for them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I agree with others on PRE. It was the first thing when I looked at the inventor yesterday on PTS in char creation.

    Entangling Mesh... I stubbornly kept it on Little Helper for a year because maybe just maybe some day it would become usefull.
    Even for the theme of the Archetype, I'd much rather see it removed, the choice moved up to a higher level and have Tractor Beam put in instead. It would fit the Raygun Wielding theme far better.
    And would be a chance tto rework Tractor Beam a bit to make it decent ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Indeed.

    I'd probably do it as :
    11 - Attack Toys -OR- Toxic Nanites

    32 - Miniaturization Drive -OR- Munitions Bots

    Just to let them do a pet oriented build, a mix build or a direct damage build.

    This. That'd refine the build a bit as far as the directions you could take, while making it potentiall more viable in either direction, not unlike the way the Void is set up.

    I also think its somewhat of a concern that the passive and heals both require presence to work, and yet neither superstat supports that. If we're going to stick with pres being the healing stat, we kind of need to give it to the healers to use.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Couple of quick notes:

    - End has already been swapped with Presence internally.

    - We are building this Archetype as a pet Archetype. Unlike The Void which has the option of having 1 permanent pet, this Archetype will always have 2 permanent pet powers. We are intentionally making the choice between Attack Toys and Munitions Bots largely for thematic reasons. Not everyone is going to want to take Attack Toys and have a "silly" pet, and some people are going to want the Attack Toys over Munitions Bots.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    Not everyone is going to want to take Attack Toys and have a "silly" pet, and some people are going to want the Attack Toys over Munitions Bots.

    That's what I thought. A number of people pointed out that they would like a more serious gadgeteer than a toy master, if I remember correctly. So this choice sounds reasonable and right to me.

    edit: if I was to make an inventor, I'd choose Attack Toys over muni bots for teddibearic reasons, while the only power that I'd really feel to be breaking my theme, would be Entangling Mesh.
    Though I would welcome a toy helicopter skin for my drones :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    melkathi wrote:
    ...
    Even for the theme of the Archetype, I'd much rather see it removed, the choice moved up to a higher level and have Tractor Beam put in instead. It would fit the Raygun Wielding theme far better.
    And would be a chance tto rework Tractor Beam a bit to make it decent ;)

    Entangling Mesh seems like it must have been a good idea at some point (probably SpiderMan's webbing), but turned out boring and useless.

    Meanwhile, Tractor Beam is awesome fun! It's just a little inconsistent, and maybe could use just a little more bang. Maybe have the repel scale on INT, and give a high-INT toon the chance to really yank somebody.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Entangling Mesh seems like it must have been a good idea at some point (probably SpiderMan's webbing), but turned out boring and useless.

    Meanwhile, Tractor Beam is awesome fun! It's just a little inconsistent, and maybe could use just a little more bang. Maybe have the repel scale on INT, and give a high-INT toon the chance to really yank somebody.

    But wouldn't Tractor Beam be rather useless without Chainsaw??
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    =/

    After seeing all the great stuff darkness got I was very excited to hear that gadget was next!
    now im scared gadget is going to be worse off than before.
    this AT looks awful in my eyes.

    Luckly im freeform.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    regarding int/pre as opposed to int/end i agree. would make a lot more sense that way

    regarding getting support drones i agree. having those earlier would make a lot more sense as well, espicially since the inventor is a support AT, the heal drones would fit that role nicely.

    regarding the choice between pets and powers to arrange an all pet or no pet build i DISagree. the inventor is intended to be a pet class so that shouldnt be an option, but on the same token having all pets is not appropriate either because it would be TOO pet heavy. the choice between attack toy or muni bots is a really good one since it allows for a very basic RP choice to... to be more "realistic/aggressive/militaristic" or to be "lighter/whimsical/CLOWN mwa ha haaa/relaxed" style of toon
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    This is looking like a fun support build. Sit back with a couple of turrets for personal protection and spam Bionic Shielding for healing. While Energy Shield's advantage may be useless in this build, don't forget it is the strongest block in the game. Toss in an occasional Entangling Mesh on the bad guys while your teammates clean them up and an Orbital Cannon on the bosses, and you are a pretty useful support team member.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    While I do love Orbital Cannon, would Implosion Engine not be a more thematically consistent choice? Or would a tier 4 power not be possible unless we forced silvers to go through Vibora Bay?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Could make IE and orbital options, and have IE only available if you do VBA.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Could make IE and orbital options, and have IE only available if you do VBA.

    That would rock.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Also, I *like* energy shield thematically in this, but the lack of an advantage that would be useful for this build is kind of troubling. Perhaps add a 2nd custom advantage to energy shield that does something neat?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Also, I *like* energy shield thematically in this, but the lack of an advantage that would be useful for this build is kind of troubling. Perhaps add a 2nd custom advantage to energy shield that does something neat?

    Good point. Would a chance to lower agro work? A confuse effect?

    Or possibly a one in a twenty chance to stun (with a stun resistance being applied afterwards)?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Issmir wrote:
    Good point. Would a chance to lower agro work? A confuse effect?

    Or possibly a one in a twenty chance to stun (with a stun resistance being applied afterwards)?

    A chance to stun + light electrical damage when attacked would be thematically appropriate, especially with things like bionic shielding's advantage. Also sounds like a very good 3 pointer if it was an AoE, making it mutually exclusive with LK. Assuming the stun was short, and that stuns are being globally reduced in length.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    A chance to stun + light electrical damage when attacked would be thematically appropriate, especially with things like bionic shielding's advantage. Also sounds like a very good 3 pointer if it was an AoE, making it mutually exclusive with LK. Assuming the stun was short, and that stuns are being globally reduced in length.

    For sure - a stunning laser knight advantage would be a dismal piece of overpowering.

    Sold! Sign here... here... and initial here.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Good taking care of the PRE thing, I thought PRE was a recommended stat for pet users anyway.

    And now for Reposting!
    Me wrote:
    No Gauntlet Chainsaw? That would be a good alternate power to pair against Experimental Burst Ray. A little less random and crazy, a little more consistent and awesome.

    Speaking of the Experimental guns, can we please change how they look? The Sonic Blaster is sexy and can be changed with munitions skins if you want too. A similar treatment for the Experimental guns could, in part, help to solidify a Ray-Gun Fighter concept. Although you might have to ditch the two-handed grip on the Burst Gun, which looks kind of dubious in the first place.

    Energy shield: Yes, it's a good Techno looking block. But it doesn't have the best synergy with the AT. Laser Knight could be considered a kind of "trap" advantage in this case, as the AT doesn't even posses a melee attack! (well unless you add gauntlet chainsaw that is) Maybe force shield or electric shield? Or even a new shrink shield just for giggles?

    I also question the entangling mesh power. Back when it was a pbaoe, it was nice in pvp to prevent teleporters from getting away. In it's current incarnation I don't find it useful for much of anything. I would try putting Sonic Device here instead. But with only two low-power single target attacks (possibly only one if you take the advantage) and given the shape ONH attacks are in right now, it might not be a completely good idea. Then again it was implied that the team is working on ONH powers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Entangling could be changed to a paralyze of some sort. The problem is just that roots don't really do much for anyone in this game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    melkathi wrote:
    Though I would welcome a toy helicopter skin for my drones :P

    If they could make Attack toys use your Action figures as skins it would be perhaps one of the best powers ever.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Hey, no archetype has a res yet. Why not toss Entangling and give Inventor a res?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Hey, no archetype has a res yet. Why not toss Entangling and give Inventor a res?

    Resurrection serum? Bringing back people from the dead or making zombies?

    It could work.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Hey, no archetype has a res yet. Why not toss Entangling and give Inventor a res?

    I thought that as well but I don't know if they're willing to give up a Tier 1 for a Tier 3.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Chalk me down as the one person who likes and uses Entangling Mesh. For a real fast click at the start of a fight you can tie down a good amount of even a team sized mob allowing you a few more seconds of AOE death in the opening volleys before the mob scatters apart. And the advantage is VERY nice in pvp and even some pve.

    Only thing I could real wish for is maybe up the target limit to 10 or make roots less fragile.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Entangling Mesh has its uses but I'd rather have Res Serum (res/pets) or Laser Sword (melee for LK, Particle debuff).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Roxstar wrote:
    But wouldn't Tractor Beam be rather useless without Chainsaw??

    It works pretty well with a combo of particle mine and turreted muni bots. It wouldn't be killer though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Resurrection Serum is a great idea. Allows them to either have a little more pets (I find the Ghoul not that good anyway) or have a res, allowing all Archetype teams to have a little easier time facing lockout bosses.

    I also support the idea of moving Support Drones, I'd suggest switching Entangling Mesh with Support Drones.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Dardove wrote:
    I agree. There should be an option for the inventor AT to get all 3 gadgeteering pets. The option shouldn't be whether to pick one pet or another. It should be option between an extra pet or an extra attack power (either ONH or just a basic attack power).

    Agree here, would be a shame to see this without the option for a full pet build.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Some additonal thoughts on this Archetype:

    Res Serum is a very good idea for the archetype, and it'd be far more useful than entanglling mesh is currently. Buff mesh or switch it out with Res serum.

    As far as the PA shield, I'd like to see an advantage for it that causes it to proc a random effect on being struck, possibly taking from what Exp Blaster can do now. It'd be awesome to have an enemy pounding on you and then randomly transforming into a teddy bear as a result. Adding a shrinking device as a block us nice too, particularly if it stacked defense with each hit ala defiance.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Some additonal thoughts on this Archetype:

    Res Serum is a very good idea for the archetype, and it'd be far more useful than entanglling mesh is currently. Buff mesh or switch it out with Res serum.

    As far as the PA shield, I'd like to see an advantage for it that causes it to proc a random effect on being struck, possibly taking from what Exp Blaster can do now. It'd be awesome to have an enemy pounding on you and then randomly transforming into a teddy bear as a result. Adding a shrinking device as a block us nice too, particularly if it stacked defense with each hit ala defiance.

    I love this post.
    I wanted to suggest something similar for the shield, but didn't have time to formulate an idea.

    To be honest I wouldn't mind them making a new Experimental Shield powers based on the graphics of the kinetik shield... or even the arms of the Argent Mech Enforcers for gadgeteering that procs random effects. Even if it was a 1% chance to have any random effect from the rest of the set upon being struck or a higher chance of something happening but after something happening for 4 secs nothing happening.
    Or the stacking buff mechanic. Each time you are struck, it adds a stack of whatever which each add a 2% chance of something happening and get wiped when something happens.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Correct me if I'm wrong, but with ONH powers only working with single-target attacks, doesn't this mean that you'd only be able to use Mini Drive or Toxic Nanites with Experimental Blaster (or I guess Sonic Blaster if you don't take the refraction advantage, but who doesn't take the refraction advantage?)

    Or am I missing something?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Correct me if I'm wrong, but with ONH powers only working with single-target attacks, doesn't this mean that you'd only be able to use Mini Drive or Toxic Nanites with Experimental Blaster (or I guess Sonic Blaster if you don't take the refraction advantage, but who doesn't take the refraction advantage?)

    Or am I missing something?

    Hmmm....I can see your point here...they are pretty useless the way that ONH powers are set up now...Of course Ame has said he has some changes coming down the pipe....hopefully that'll make these more useful in play....I personally just want the AoE element to work with sonic blaster, if nothing else. Its stupid for your energy builder not to proc ONH on a gadgeteer build...and pretty much the only reason to take that advantage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Hmmm....I can see your point here...they are pretty useless the way that ONH powers are set up now...Of course Ame has said he has some changes coming down the pipe....hopefully that'll make these more useful in play....I personally just want the AoE element to work with sonic blaster, if nothing else. Its stupid for your energy builder not to proc ONH on a gadgeteer build...and pretty much the only reason to take that advantage.

    I would even be ok if ONH powers only affected the targeted critter when used with an AoE power (that requires targeting of course). I dunno if that's possible tho. This way it still only works on a single critter, but allows you to pair it with a much greater variety of powers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I was thinking the sonic device was allowed to work with the Sonic Blaster even after it adv that turns it into an aoe cone attack. How ever the other 2 where not allowed to work with it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Correct me if I'm wrong, but with ONH powers only working with single-target attacks, doesn't this mean that you'd only be able to use Mini Drive or Toxic Nanites with Experimental Blaster (or I guess Sonic Blaster if you don't take the refraction advantage, but who doesn't take the refraction advantage?)

    Or am I missing something?

    Yes, you are missing the part where Ame said he is working on some changes for those powers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    oddTodd wrote:
    Yes, you are missing the part where Ame said he is working on some changes for those powers.

    Changes that are going to make them work with more than 1 power in the AT?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Changes that are going to make them work with more than 1 power in the AT?

    Nobody knows but Ame. So chill.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Nobody knows but Ame. So chill.

    Ehh, given that Cryptic's behavior has been entirely focussed upon completely eliminating this power's ability to work with AoE attacks, I don't think its unreasonable for us to question what they have in mind now. Certainly we can wait for Ame to just tell us, but I'd say its a more productive use of our time if we make him aware of what we'd like to see happen.

    I, for the record, feel that Sonic Blaster's AoE component should be the only exception to the AoE rules. Burst ray should be balanced on its own virtues, and powerful enough not to need ONH to be viabe. Be nice if it could work with them...but I'll settle for being able to use Sonic Blaster as something more than a nuisence weapon.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Changes that are going to make them work with more than 1 power in the AT?

    I'd like to make them work with AoE attacks, at reduced effectiveness. However, the way they worked before was very buggy, frequently getting consumed without actually having an effect, and the fact that they were 100% effective with an AoE made them much stronger than intended.

    Getting the functionality in that allows it to not have that bug AND work as an AoE is unfortunately turning out to be fairly difficult. However, we are working on it, and that is where I want to take them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd like to make them work with AoE attacks, at reduced effectiveness. However, the way they worked before was very buggy, frequently getting consumed without actually having an effect, and the fact that they were 100% effective with an AoE made them much stronger than intended.

    Getting the functionality in that allows it to not have that bug AND work as an AoE is unfortunately turning out to be fairly difficult. However, we are working on it, and that is where I want to take them.

    Ah, good to know, thanks.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd like to make them work with AoE attacks, at reduced effectiveness. However, the way they worked before was very buggy, frequently getting consumed without actually having an effect, and the fact that they were 100% effective with an AoE made them much stronger than intended.

    Getting the functionality in that allows it to not have that bug AND work as an AoE is unfortunately turning out to be fairly difficult. However, we are working on it, and that is where I want to take them.

    And this right here is why we ask questions :)

    Thanks for the info Ame. Glad to hear you're not planning on keeping my gadgeteer nerfed for his entire career :P

    Any word on getting other skins for the gadgetry weapons? I'd really like to use the assault rifle or SMG skins for my gadgeteer. It doesn't seem like it'd be that hard of a thing to impliment either...Heck, at least allow us to access the existing gun in the tailor so we can color coordinate it :o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Suggestion that has no chance of being implemented:

    Combine two Experimental Blaster powers into an AoE that has reduced effectiveness against multiple targets, and instead give us Foxbat's bubblegum-blowing anvil-dropping awesomeness.
This discussion has been closed.