Here are the Patch Notes for Build FC.15.20110111a.20
The Current PTS update ETA is 1:00PM PST (GMT-8)
This build is intended to address some edge case stability issues and includes several powers and mission fixes.
Known Issues:The debugger still requires players to be at least level 18 to talk to him and level up.
PTS C-Store: The C-Store is currently disabled on PTS. We are working on getting the PTS Store enabled. When we do turn the PTS store back on I would suggest only picking up the new devices, powers or items listed in these patch notes as the PTS points we will be giving out will cover the cost of the new items only.
Here are the details of the patch.
Notes are separated into what will be going live next week and what will go live at a future date.
Scheduled for release 2/8C-Store:
- The Arctic Werewolf is now available in the store. This werewolf gains Frost Breath instead of Massacre at level 32
- A new Travel power "Light Speed" has been added to the store. This is a premium travel power. The power features a new look and feel for Super Speed.
- A new Henchman, Emily Lovett, has been added to the store. Emily has Darkness powers.
Powers:Supernatural Infernal:
- Defile: Fixed the description to not state that it increased the magnitude of the debuff when charged, as the power does not do this.
Electricity:
- Electric Bolts: Previously, this power would not allow you to purchase higher ranks of the power if Electric Bolts was the only power you owned. This has been fixed.
Martial Arts:
- Dual Blades: Storm's Harvest: The Root being applied by this power was not using the new Root template. This has been corrected, and the duration of the Root is now properly affected by the Rank of the power.
- Single Blade: Reaper's Caress: Damage of the first attack increased ~20%, second attack increased ~10%, and third attack increased very slightly. Cost increased ~1 Energy.
- Single Blade: Scything Blade: Now correctly increases the damage to secondary targets as the power is Ranked up.
- Single Blade: Scything Blade: Now correctly in the Close Area Attack category, moved from the Close Attack category.
- Single Blade: Dragon's Bite: Now correctly deals Slashing damage, as listed in the description.
Munitions:
- Lock N Load: This power was counting as 2 powers for the purposes of unlocking other powers. This was not intended, and has been fixed.
Sorcery:
- Eldritch Bolts: Previously, this power would not allow you to purchase higher ranks of the power if Eldritch Bolts was the only power you owned. This has been fixed.
- Circles: The Energy costs for all 4 Circle powers have been changed. They now cost half of your Equilibrium, and never more than half of your maximum Energy. This cost is down from the previous cost of your full Equilibrium, but never more than 90% of your maximum Energy.
- Aura of Radiant Protection: The shimmer/sheen FX that were put in place of the rings has been replaced with a subtle glow centered on your character. In addition, this power now has access to a 0-point advantage, Runic Glow, that restores the previous ring FX to the power. As a reminder, 0-point advantages are not something we do with regularity for a multitude of reasons. In this instance, we felt this was the quickest, best solution for restoring the ability to have the previous FX.
Missions:
- Maniacs in Westide should now be the correct faction.
- My Lost Foot: Xiress should no longer become stuck during the mission
- Let's Stop a Riot: Hi-pan, Gold and Iron could be defeated before cutscene. These characters can no longer be defeated before their cutscene occurrs, allowing players to complete the mission.
- Biotechnical Difficulties: The respawn time of crates has been increased to 30 seconds, up from 15
- Zoo's Prize Attraction: Kendrick's cage key now unlocks the cage properly
- Dr. Destroyer Lab: The robot should no longer get stuck in the magnet room
- There and Bat Again: Foxbat will now properly go get reinforcements after the first waves are completed.
FX:
- Fire shield FX should now hue shift correctly
Costumes:
- All missing pieces, materials, textures from the Egyptian, Viking and Legacy Power Armor costumesets have been resolved
UI:
- Level and color/emanation point should no longer overlap
- The Atari token icon shoud no longer appear in already purchased power list
- Sidekicks can now be dismissed with the pet dismiss button
- An appearance pass has been made on the Mission Journal, Team Mission Journal, Completed Missions and Lore windows.
- The Mission Journal window is now resizable.
- The @Handle has been removedfrom all team members shown in the Team Search window.
PVP:
- The WCOC tower should no longer be floating in the Westside BASH map.
Scheduled for a later release Archetypes:
- The Void is now available
- This Archetype utilizes Darkness powers.
Powers:Darkness:
- Dark Transfusion: No longer makes you immune to most healing, instead makes you highly resistant to it. Lifedrain is still unaffected by this penalty, and Devour Essence is now also not affected by the penalty.
- Ebon Rift: Activate cost reduced ~14 Energy. Cost per period increased ~1 Energy.
- Ebon Rift: Damage increased ~6%.
- Ebon Rift: No longer despawns when the primary target of the Rift is defeated.
- Ebon Rift: Now correctly displays AoE information in the tooltip.
- Ebon Rift: Now shows up directly on top of your target, instead of a slightly random location near your target.
- Ebon Rift: Recharge time reduced to 15 seconds, down from 16 seconds.
- Ebon Rift: Targets within 20 feet of the Rift are now pulled toward the center of the Rift.
- Ebon Rift: The damage dealt by Ebon Rift now also has the RangedDmg tag, in addition to the AoEDmg tag.
- Ebon Ruin: (New!) A new Tier 3 single target attack for Darkness, this power deals Dimensional damage up front as well as a short term Dimensional DoT and a reduction in the Healing your target receives.
- Ebon Ruin: Nyctophobia: (New!) This 1 point advantage increases the damage Ebon Ruin does to Feared targets.
- Ebon Ruin: Paranormal Paranoia: (New!) This 2 point advantage causes Ebon Ruin to reduce your targets Paranormal resistance for a short time.
- Grasping Shadows: Unyielding Agony: No longer deals reduced damage when hitting 3 or more targets. Also, the damage dealt by this advantage no longer reduces the durability of the Paralyze applied by Grasping Shadows.
- Lifedrain: Activation cost reduced ~2.5 Energy, cost per period increased ~1 Energy.
- Lifedrain: Activation time reduced from 0.83 seconds to 0.5 seconds.
- Lifedrain: Damage increased ~13%. Healing is unchanged.
- Lifedrain: Now has a max periods of 8, up from 6. Also, the time between ticks should be more consistent.
- Lifedrain: This power will now display the correct name in the retcon window.
- Lifedrain: Vampiric Sympathy: The amount of healing done by this advantage should now correctly scale with Presence.
- Lifedrain: Vampiric Sympathy: The AoE heal provided by this advantage now provides a half-strength heal when hitting a normal target, and a full-strength heal when hitting a Feared target.
- Lifedrain: Vampiric Sympathy: The healing done by this advantage is no longer decreased when healing more than 2 targets.
- Lifedrain: Vampiric Sympathy: This advantage was healing the player using it in addition to them still being healed by Lifedrain itself. This was not intended, the advantage is supposed to add AoE healing to the power, not double the amount of healing the primary user gets. This has been corrected such that the Lifedain user is no longer healed by Vampiric Sympathy, and just gets the base healing from Lifedrain.
- Shadow Bolts: The opening shot erroneously had a 50% chance to Fear, instead of the 20% chance it should have. This has been corrected.
- Shadow Bolts: Despondency: Now grants every shot a 20% chance to Fear, up from 15% chance to Fear.
- Shadow Embrace: Fatal Allure: The 5' Knock Up caused by this power is now a Knock Down.
- Shadow Embrace: Fatal Allure: The Knocks caused by this power now properly grant Knock Resistance. In addition, it should no longer be possible to occasionally get several Knock To applications in a row, causing the target to be knocked to the other side of you.
- Shadow Embrace: Reduced cost by ~0.5 Energy per period, and increased damage ~6%.
- Shadow Form: The Shadowfeast heal provided by this power should correctly increase at Rank 2, instead of decrease.
- Shadow Form: Changed the default color of Shadow Form to better match the rest of the set. This is just a hue shift, the old color is still available via hue selection.
- Shadow Form: The Stealth granted by this power has been increased. Previously, it just provided a Perception Stealth of ~30 (modified by rank). It now provides a Perception Stealth of ~100 (modified by rank) as well as Aggro Stealth of ~10 (also modified by rank). Perception Stealth affects how far away enemies (players and critters) can see you, while Aggro Stealth affects how far away an enemy will actually decide to attack you.
- Shadow Shroud: Changed the default color of Shadow Form to better match the rest of the set. This is just a hue shift, the old color is still available via hue selection.
- Spirit Reverberation: No longer causes you to gain Energy when defeating a Feared target. Instead, attacking a Feared target with Dimensional damage now generates Energy for you. The amount of Energy returned has been modified to work with the new way this power works.
- Spirit Reverberation: No longer causes you to gain Energy when defeating a Feared target. Instead, attacking a Feared target with Dimensional damage now generates Energy for you. The amount of Energy returned has been modified to work with the new way this power works.
- Spirit Reverberation: Now has advanced tooltip info.
- Spirit Reverberation: The Energy gained from this power will now show up as Spirit Reverberation in your combat log.
- Spirit Reverberation: The Energy return now scales with your Recovery instead of with your Constitution, which was previously undocumented. The description now states this scaling.
Comments
Edit; wait, RoBoBo, when you say Premium, do you mean Premium, or Gold?
XXXXXXXXXXPLODES
oooh, those darkness changes look great, ebon ruin sounds sweet
And the new old radiant protection is back, it's already full of win for me.
5 more days? Lord Champions is getting crazy exciting! I have plans for both of those. Big plans. You guys rock!
They've been using the term premium to means that both gold and silver have to purchase it. I guess that means we have three types of travel powers, base, special and premium.
Alright! Just making sure.
PWEETTY PWEEESE?
I hope than pun hurt you reading as much as it did me writing it !!!!
But still even if it were up now you couldn't actually pick lightspeed (no points remember?) thus the question for screenshots.
Edit:
Server now down.
Got...To....Make...The Jump...To....Lightspeed!
So, is this going to be a device or a power?
Hot damn!
You just made my month, Robeast. Can't wait to test drive this.
A million spacebucks!
Ren Cen stage
I am working on getting it in the store today so you can check it out. There are some moving parts to getting PTS points set up be I am hopeful.
Forum times are whatever you set them too.
I can't see Lightspeed travel at all.
Just to help a bit, I have a GeForce 9600M and normally play on automatic Low settings (with vsync off) but turning to recommended and higher didnt help. Here is what I personally see of Lightspeed.
Standing
Running/Jumping
The Void
Ebon Ruin
Working on getting images up.
Also, we should cobble together a quick team to do Dr. D's factory. I could probably run it alone on Shock the Monkey, but company's always better. :P
Edit: Can we also get some less default powers for archetypes, or even a better order, shadow embrace is bread and butter of darkness on live (and I assume it stays that way for the void) and it would really sell the AT to have embrace at level 1. Go on, break with tradition, be awesomer than.....www.zombo.com
This is all I want to know really.
DUUUUUUUUUUUUUUUUUUDE!~
RoBoBo said to only post them in this section of the forum though and not leak them further. So handle with care
edit: hmm screenies not visible?
Can't access them. Apparently, I don't have an active sub when, clearly, I do.
Edit: Imageshack ftw?
It's our old beta bug friend Mr. No one has permissions to view screenshots!
Boy I missed him, always wondered what happened to him, I heard he got taken out behind the woodshed but clearly not.
I dunno, I haven't really figured out a better way to do it. Some powers don't have color customization though, ie energy unlocks and a few melee powers.
That's relative.
Ok creating a private sub-album in my photobucket one. Let me know if you cant access it.
Link:
http://s11.photobucket.com/albums/a158/angelwuzzie/PTS/
Guest Password:
tron
Since this is obvious proof that they are working on the TRON Adventure Pack Why else tease us with the TRON Travel Power
It's exactly the same power as superspeed with just the lightcycle like trail effect added.
If you check in the powerhouse, you'll see it even has the Impact advantage from superspeed (which is not a negative thing, just mentioning it).
I have no idea. I had tried out the tunneling one (earth's embrace or something like that?) and decided that was not worth it.
As my only current superspeeder is a muni-toon, impact, though fitting the concept, does in no way work for the build.
i feel like making a toon called The Human Sparkler and trying to write my name in trails now.
Device or inbuilt power?
You get 400 points a month - it is free, if you wait a little bit.
Edit: Hey, will this be color shiftable like other Gold+ travel powers? I loves me some purple fire flight. It's the perfect color for my power armor girl already, though, so I'm not complaining - just curious
Yes the fact that the same lame animation is used is the only drawback. But man the trail look awesome.