The chat wall of text has always been bad, but whith the new player influx, "zone" chat is insane.
I have suggestions to help make it more readable perhaps...
1) have player names perhaps a couple of points smaller and a hugh shift or two lighter than the chat text.
2) perhaps alternate consecutive message hues from which are from the same channel source?
3) perhaps add an additional indent or bullet at the beginning of each new message?
Honestly, I don't know the best solution, but I hope to see a better chat interface soon.
The chat wall of text has always been bad, but whith the new player influx, "zone" chat is insane.
I have suggestions to help make it more readable perhaps...
1) have player names perhaps a couple of points smaller and a hugh shift or two lighter than the chat text.
2) perhaps alternate consecutive message hues from which are from the same channel source?
3) perhaps add an additional indent or bullet at the beginning of each new message?
Honestly, I don't know the best solution, but I hope to see a better chat interface soon.
Oh, and why is there no voice chat?
Personally, I don't care for voice chat, and I feel dev efforts could better be used elsewhere. As to the 'wall of text' thing, I would very much like to see the ability to create new chat windows, 9and position them wherever we want), similar to how CoX has them. I could create a new chat window, go into its properties and make it only display 'zone' chat, then remove zone chat form my main chat window. The actual place where you type in would have a drop-down for "active window" so you would be typing to whatever channel said active window was. This would go a long way to cleaning up the mess of PMs, SG chat, team chat, and zone all in the same window...
3) perhaps add an additional indent or bullet at the beginning of each new message?
I have enabled 'time stamps" in the chat options, so the time is displayed at the start of each new message. It pretty much creates that effect for me.
Personally, I don't care for voice chat, and I feel dev efforts could better be used elsewhere. As to the 'wall of text' thing, I would very much like to see the ability to create new chat windows, 9and position them wherever we want), similar to how CoX has them. I could create a new chat window, go into its properties and make it only display 'zone' chat, then remove zone chat form my main chat window. The actual place where you type in would have a drop-down for "active window" so you would be typing to whatever channel said active window was. This would go a long way to cleaning up the mess of PMs, SG chat, team chat, and zone all in the same window...
I so wish we could do that. Been wishing it since beta
Voice chat in some games can be annoying. Not because it isn't helpful, but because you usually don't get the ability to control individual volume levels. Thus some players come out absurdly loud and some come out whisper quiet.
If I need to be grouped with anyone for any length of time, I'll just pass the info to my Ventrilo server to them and ask if they want to get on it. In fact, since the free server software supports more slots than a party holds there isn't a good reason not to run it.
1. I typically have other things going on or people around while I'm playing - I don't want to close myself off by having to wear a headset, or having to worry about ambient noise or conversations being picked up by the voice chat.
2. It can break immersion; I don't need to hear that that scantily-clad heroine is actually some 12 year old boy, or that some hulking demon is a 30 year old mother of 2. I have nothing against these types of people playing, but I prefer to read the text and imagine how they'd sound.
3. It can provide a harassment tool to griefers that isn't logged in the same way as text. A person could curse, be rude, or otherwise ruin the play experience for someone else, all teh while there is no log for what they're saying, (it is highly doubtful the devs would be recording all voice chats like they can easily log text chat).
4. Voice chat takes up more bandwidth than text chat.
5. Voice chat takes development time and resources that could be put towards new content instead.
6. Voice chat can introduce new bugs, which we already have plenty of...
7. There are plenty of 3rd party voice chat programs out there, so if you want to use voice chat, you already can!
>.> I just plain old hate Voice Chat. I won't even pretend there's a practical reason for it beyond well...
It's annoying.
Invariably some jackass leaves the mic open, so we hear everything they say or do.
Even if not, there's usually someone who decides it's 'hilarious' to play annoying youtube videos over the mic to bother people.
Even if that doesn't happen then it seems like only half the team is using it, if that...
I could go on. This is all just from recent experience in DCUO; my grudge against voice chat is older than stone and burns hotter than... Benny Lava. >.> (Seriously though, I hate VC.)
Comments
Personally, I don't care for voice chat, and I feel dev efforts could better be used elsewhere. As to the 'wall of text' thing, I would very much like to see the ability to create new chat windows, 9and position them wherever we want), similar to how CoX has them. I could create a new chat window, go into its properties and make it only display 'zone' chat, then remove zone chat form my main chat window. The actual place where you type in would have a drop-down for "active window" so you would be typing to whatever channel said active window was. This would go a long way to cleaning up the mess of PMs, SG chat, team chat, and zone all in the same window...
I have enabled 'time stamps" in the chat options, so the time is displayed at the start of each new message. It pretty much creates that effect for me.
I so wish we could do that. Been wishing it since beta
If I need to be grouped with anyone for any length of time, I'll just pass the info to my Ventrilo server to them and ask if they want to get on it. In fact, since the free server software supports more slots than a party holds there isn't a good reason not to run it.
1. I typically have other things going on or people around while I'm playing - I don't want to close myself off by having to wear a headset, or having to worry about ambient noise or conversations being picked up by the voice chat.
2. It can break immersion; I don't need to hear that that scantily-clad heroine is actually some 12 year old boy, or that some hulking demon is a 30 year old mother of 2. I have nothing against these types of people playing, but I prefer to read the text and imagine how they'd sound.
3. It can provide a harassment tool to griefers that isn't logged in the same way as text. A person could curse, be rude, or otherwise ruin the play experience for someone else, all teh while there is no log for what they're saying, (it is highly doubtful the devs would be recording all voice chats like they can easily log text chat).
4. Voice chat takes up more bandwidth than text chat.
5. Voice chat takes development time and resources that could be put towards new content instead.
6. Voice chat can introduce new bugs, which we already have plenty of...
7. There are plenty of 3rd party voice chat programs out there, so if you want to use voice chat, you already can!
It's annoying.
Invariably some jackass leaves the mic open, so we hear everything they say or do.
Even if not, there's usually someone who decides it's 'hilarious' to play annoying youtube videos over the mic to bother people.
Even if that doesn't happen then it seems like only half the team is using it, if that...
I could go on. This is all just from recent experience in DCUO; my grudge against voice chat is older than stone and burns hotter than... Benny Lava. >.> (Seriously though, I hate VC.)