test content
What is the Arc Client?
Install Arc

Costume w/ Power Bind?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2010 in Controls and Interface
Hey Champions, my binding is a little on the elementary side. I know how to bind a walk toggle key and a few others. But I had a great concept character and I thought I remember seeing somewhere a tell-all how to bind a key to change costumes and activate a power at the same time. Mainly, I am looking for a bind string that I can use to bind activation of my travel power with the costume change, and back again. Any ideas? Thanks in advance.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Well, the command would be a bit complex to switch costume and (only) activate a travel power. I can provide a simple one to change costumes and active the travel power, though:

    Let's say you wanted to use the 'R' key...

    /bind r "setactivecostume 0 1$$+powertrayexec 15"

    For the costumes, you always use a 0, then the number for the costume slot, with 0 as the 1st costume slot.

    So, /setactivecostume 0 0 would switch to the first costume, and /setactivecostume 0 2 would be the 3rd costume slot, etc.

    There are way better binding gurus around than I, however...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Note that teleport is much more of a problem than other travel powers, excpet tunneling, because you have to use it again to turn it off.

    If you are using teleport try:

    /bind r "+powertrayexec 15$$setactivecostume 0 1$$+powertrayexec 15"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Thank you both Biostem and FrozenBones. Appreciate the help.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Hmmm...using /bind r "setactivecostume 0 1$$+powertrayexec 15" doesn't seem to activate my travel power. I am using flight on this toon, and it changes the costume but not activate the flight. Hmmm....
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    I'm sorry... powertray 15 is the 2nd travel power. 14 is the slot for the 1st one. My bad...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Heh...I was playing with that for about 15 minutes yesterday trying to figure out what I had wrong. Fourteen it is! Thanks again.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Another consideration is that you have a cooldown on costume changes. It will only let you change costumes every so often - if you try you get an annoying message across your screen and filling up your chat log.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2010
    Heh...I was playing with that for about 15 minutes yesterday trying to figure out what I had wrong. Fourteen it is! Thanks again.

    From the stickied binds thread (powerslots):

    | | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 15 |
    | 16 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |

    Notable slots:
    14 - 1st travel power
    15 - 2nd travel power
    16 - Block
Sign In or Register to comment.