I don't have many details to share with you, but do this.
type "/demo_record" and any name you can remember.
When you are done punching people and running around, type "/demo_record_stop"
Now quit the game, restart the launcher and open options.
In the command line type "-demoplay" followed by the name of the movie you recorded. Make sure to include the ".demo" file extension.
Champions will launch and load the scene you recorded in replay mode. It's a 100% reproduction of everything that happened, including particles.
You can pause playback anytime you'd like, and press F2 to detach the camera from your character and shoot from different angles regardless of the camera positions you had while recording initially. You'll still be recording with fraps or WeGame(free recording software), but demo playback gives you so much more control as you are settign up shots.
If you press F5 you can debug the demo and remove models you don't want to see and other things like altering texturing methods and lighting. You can still take screenshots in demo play mode.
At this time there is no official documentation of demo recording, so this took hours of stumbling around to get the hang of and I do not yet know what more this playback ui is capable of. Best of luck
I don't have many details to share with you, but do this.
type "/demo_record" and any name you can remember.
When you are done punching people and running around, type "/demo_record_stop"
Now quit the game, restart the launcher and open options.
In the command line type "-demoplay" followed by the name of the movie you recorded. Make sure to include the ".demo" file extension.
Champions will launch and load the scene you recorded in replay mode. It's a 100% reproduction of everything that happened, including particles.
You can pause playback anytime you'd like, and press F2 to detach the camera from your character and shoot from different angles regardless of the camera positions you had while recording initially. You'll still be recording with fraps or WeGame(free recording software), but demo playback gives you so much more control as you are settign up shots.
If you press F5 you can debug the demo and remove models you don't want to see and other things like altering texturing methods and lighting. You can still take screenshots in demo play mode.
At this time there is no official documentation of demo recording, so this took hours of stumbling around to get the hang of and I do not yet know what more this playback ui is capable of. Best of luck
Whoa - that sounds quite slick. Thank you! Can't wait to check this out as well.
You can pause playback anytime you'd like, and press F2 to detach the camera from your character and shoot from different angles regardless of the camera positions you had while recording initially. You'll still be recording with fraps or WeGame(free recording software), but demo playback gives you so much more control as you are settign up shots.
That is freaking incredible. I had no idea you could do that.
So when you say "you'll still be recording with fraps or WeGame" do you mean you need to install one of those before using /demo_record?
That is freaking incredible. I had no idea you could do that.
So when you say "you'll still be recording with fraps or WeGame" do you mean you need to install one of those before using /demo_record?
Unless Cryptic staff tells us more, you'll be using an outside program to capture the shots, while you use the demorecord ui to position the camera around and start-stop action in places.
Oh, and for amusement press F4 while looking at a scene.
I use FRAPS to capture in-game footage. The program allows you to bind record to any button, and shows your current FPS. It'll store the videos in .AVI format.
Thanks for those details brou, I didn't know there was an ingame demo system.
Directing the replays of demos would provide a considerable advantage in addtion to havingfraps. With the directing cabapilities and low space requirement to record the demos to be played back later I can't see why anyone serious about recording demos wouldn't!
"In the command line type '-demoplay' followed by the name of the movie you recorded. Make sure to include the '.demo' file extension."
I'm not sure what you mean by ".demo extension". Is that something we need to type in the -demoplay? Or is it we need to name the in-game recording with the .demo at the end of it?
Also, you can visit the folder where Champions is installed via dos prompt and invoke the demo player with
gameclient.exe -demoplay <name of demo goes here>.demo
and you will skip authentication.
When you record a demo, it will have the .demo file extension automatically added. When you play it, you should include that extension when calling it by name.
Comments
Thank you. I appreciate your time.
I see videos posted on sites such as youtube and was curious how the video was captured. Is that a function of CO, or is it independent soiftware?
Personally I prefer Virtualdub, really excellent quality with no framerate hits if you set it up with the correct settings.
Excellent - thank you very much AuthoritySG. I'll check that out when I get home.
type "/demo_record" and any name you can remember.
When you are done punching people and running around, type "/demo_record_stop"
Now quit the game, restart the launcher and open options.
In the command line type "-demoplay" followed by the name of the movie you recorded. Make sure to include the ".demo" file extension.
Champions will launch and load the scene you recorded in replay mode. It's a 100% reproduction of everything that happened, including particles.
You can pause playback anytime you'd like, and press F2 to detach the camera from your character and shoot from different angles regardless of the camera positions you had while recording initially. You'll still be recording with fraps or WeGame(free recording software), but demo playback gives you so much more control as you are settign up shots.
If you press F5 you can debug the demo and remove models you don't want to see and other things like altering texturing methods and lighting. You can still take screenshots in demo play mode.
At this time there is no official documentation of demo recording, so this took hours of stumbling around to get the hang of and I do not yet know what more this playback ui is capable of. Best of luck
Whoa - that sounds quite slick. Thank you! Can't wait to check this out as well.
That is freaking incredible. I had no idea you could do that.
So when you say "you'll still be recording with fraps or WeGame" do you mean you need to install one of those before using /demo_record?
Unless Cryptic staff tells us more, you'll be using an outside program to capture the shots, while you use the demorecord ui to position the camera around and start-stop action in places.
Oh, and for amusement press F4 while looking at a scene.
You can toggle the game's UI using alt+f12.
I use Adobe Premier to cut footage together, add music, text, etc.
Example: http://www.youtube.com/watch?v=Or_H5WQeTNY
Directing the replays of demos would provide a considerable advantage in addtion to havingfraps. With the directing cabapilities and low space requirement to record the demos to be played back later I can't see why anyone serious about recording demos wouldn't!
I'll be lookign forward to it. I've been tinkering with it for a while now but using it to its full extent would be awesome!
Like I said before, it's not documented at all, but this should get you started so you can do a handful of cool things with it.
I'm not sure what you mean by ".demo extension". Is that something we need to type in the -demoplay? Or is it we need to name the in-game recording with the .demo at the end of it?
If the demo is called "candybar,"
you would type:
-demoplay candybar.demo
Also, you can visit the folder where Champions is installed via dos prompt and invoke the demo player with
gameclient.exe -demoplay <name of demo goes here>.demo
and you will skip authentication.
When you record a demo, it will have the .demo file extension automatically added. When you play it, you should include that extension when calling it by name.