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'Other' Powers In slot '1', Not Binding...

Archived PostArchived Post Posts: 1,156,071 Arc User
edited November 2009 in Controls and Interface
I came back for the free weekend, :D, and I noticed that on all my toons for slot '1' I could no longer put an alternative power, (such as Two-gun-Mojo, Shotgun) other then the power builder, in slot 1. :(

For my ice toon, having the ice cyclone thing in slot one was her build, because it would simply target, whirl, target, and cause multiple storms in a short succession for massive stacking damage :( Now, I can't do that. Same with my main, who's a munitions toon. I had the Pulson Shotgun (or shotgun skill) in slot one, with Auto-Fire, so he would just mow down groups of mobs in quick succession, still, not working. I checked the interface options, checked my stances, because you could do that in Avenger and Sentinel as of the Blood Moon Event (last time I really played) event, but not now :(

Was something changed/broken that I'm not aware of? Also, since Blood Moon, oddly, my FPS went back up. Blah, game is like a roller coaster I swear :P
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    The devs deemed that being able to bind anything but an energy builder to the auto-fire slot was "broken", so they "fixed" it. And apparently broke primary equipment slots in the process? Donno about that one, but mine aren't saving.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    You know, I noticed that as well. My equipment if i change it out, seems to be 'boe' again, which is kinda funny.

    But yeah, there isn't a work around for the auto-fire stuff then?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Auto-fire is slot based? I always thought it was power based (like it is for WoW, Aion, etc). The power is flagged as an auto-shot, not "has to be in slot 1 to be auto-shot."
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