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Space Bar no longer triggers prompt windows?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited November 2009 in Controls and Interface
Selling items used to be easy as you could skip to confirmation window by hitting space bar every time it asked "do you want to sell?" Now, after the bug fix patch it doesn't work anymore. First you removed Enter from working on windows so we can't use enter to hit the transfer button on the zone window and now you've removed the space bar commands?? Are you trying to tell us that you hate keyboards? Or being able to do things quicker with hotkeys?
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Additionally, hitting the ESC key doesn't always close windows that pop up. Talk about two severe usability bugs that slipped right on into Live.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I've noticed that the space bar no longer works for accepting highlighted keys.

    I've also noticed that text fields on a couple of windows grab focus when the window
    is opened. Which depending on your setup can be a pain.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Yes I also noticed ESC doesn't close windows anymore including the map and also that hitting Z no longer accepts or turns in quests...there is no way any of these changes can be intended.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I had someone look into these issues today:
    • Spacebar and Enter were intentionally removed because they were serving dual functions, namely, jumping and chatting, respectively.
    • ESC seems to still be functioning the same. Can you provide more details?
    • Z also seems to be functioning normally. Can we get some more information about exactly when these aren't working right?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    ESC does not close most windows now including (but not limited to) the map, powers window, and trainer window. Hitting ESC with these windows open brings up the main menu instead of closing the windows.

    It is fine that you removed space bar and enter from having dual purposes but what have they been replaced with? Is there at least a bindable key for these functions so we can set it to whichever we want so we don't have to spend 3 mins removing the last 4 powers we learned or half an hour selling everything in our inventory?

    The problem with Z not so much the hotkey itself as it is the menus it applies to. While questing today many of the quests I would turn in couldn't be turned in using Z but had to actually click on "complete" because as Z selects the highlighted option, the "complete" button was not highlighted at times. I think this happened on mission that had rewards other than XP like multiple or single items. Other Z function such as the new "auto highlight targets you are facing" seems to be working fine and haven't seen and problems with it yet.

    Also the change of removing the space bar bind didn't seem to be in the patch notes, I'm sure a ton of other people would like to know that this was changed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    please, for the love of god put back in spacebar to confirm - or at least SOME button. Having to move the cursor back and forth, back and forth just to sell items is really annoying. I mean, i had to do that to delete items, which i let go since that's fairly rare.

    i dealt w/ the annoyance of having to move the mouse everytime i wanted to move a stacked object to the bank.

    but the ability to confirm via spacebar or SOME key command saves a lot of annoyance.

    And as Dracoslayer said, Esc is no longer working to close most windows. The worst one is the Help menu - bad enough you can't toggle it on and off via the H key - now the escape key doesn't even close it. I'd like to note that it works with some menus, sometimes. But it's no longer consistent. Being able to escape from menus was fantastic.

    additionally, escape now cancels my "mouse look" toggle.

    The UI commands prior to the patch were decent, if not perfect. Now they're just annoying.

    The fact that there are configurable keybinds for every command indicates that the dev team must have known how important keyboard shorcuts are. To remove them and force us to move the mouse around just boggles the mind.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I bugged this problem and reported it in the PTS shard forums 2 days before the patch rolled out... I've posted since it rolled out to live in the game bugs forum.

    As far as it being a dual purpose key I'm not really sure how that matters since you can't move or do anything when that dialog is active anyway.. It should really be fixed back to the way it was. Alternatively, just make the interact key trigger the OK button.

    Neither interact (default Z) or space work currently for skipping confirmation dialogs. I've tested them both.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Eloquinn wrote:
    I bugged this problem and reported it in the PTS shard forums 2 days before the patch rolled out... I've posted since it rolled out to live in the game bugs forum.

    As far as it being a dual purpose key I'm not really sure how that matters since you can't move or do anything when that dialog is active anyway.. It should really be fixed back to the way it was. Alternatively, just make the interact key trigger the OK button.

    Neither interact (default Z) or space work currently for skipping confirmation dialogs. I've tested them both.

    The problem was for instance with me, I'm swinging through the air and get an invitation to something, as I press space bar to shoot my grapple and it accepts the invite to what I'm not sure was an invitation for instead. Now not only did I just join a SG I didn't want to join but I also now just plummeted to my dead in the middle of MI thanks to the invite taking the place of my grapple hook.

    Just addl these shortcut commands to the Binds menu and we will all be happy, also make it so you can skip the quantity slider when moving ingredients to the bank slot.

    EDIT: Also, ESC seems to be closing my map now but every now and then it will stop working. So far I can't figure out what is triggering as it seems to be completely random so far.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    The detail on the esc bug (I submitted a ticket during the playtest, but my tickets got wiped) that people are missing is that you don't get the focus back on windows to esc out of it. You used to be able to spam-press esc and everything would close, because after you pressed esc with nothing the focus, it'd bring up help, then esc would close help and it'd re-focus a window. But if you do something that changes the UI focus away from a window, it won't get re-selected as you press esc, and esc won't hit it. Happens with almost any window I've tried, inventory, SG, maps, more or less everything.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    The detail on the esc bug (I submitted a ticket during the playtest, but my tickets got wiped) that people are missing is that you don't get the focus back on windows to esc out of it. You used to be able to spam-press esc and everything would close, because after you pressed esc with nothing the focus, it'd bring up help, then esc would close help and it'd re-focus a window. But if you do something that changes the UI focus away from a window, it won't get re-selected as you press esc, and esc won't hit it. Happens with almost any window I've tried, inventory, SG, maps, more or less everything.

    Thank you for pointing that out. Just tested this and it's true. Opening 2 windows then hitting ESC twice will close 1 window then open the main menu. This problem seem very similar to the problem I described above with the problem with Z not selecting options.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Daeke wrote:
    I had someone look into these issues today:
    • Spacebar and Enter were intentionally removed because they were serving dual functions, namely, jumping and chatting, respectively.
    • ESC seems to still be functioning the same. Can you provide more details?
    • Z also seems to be functioning normally. Can we get some more information about exactly when these aren't working right?

    Z (or E if you're in shooter mode) doesn't work for the confirmation dialog box which pops up when you're trying to sell items by double clicking either the item in the list or the item in your inventory.

    It also doesn't work for the "Confirmation Map Transfer" dialog which you get when you try to exit the powerhouse.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    The problem seems to be with window focus. For example:

    If a mission or store dialog is open, hitting escape to close it doesn't work (instead it opens the help/quit/etc). If you click the window so it has focus and then hit escape, the window closes properly.

    Good places to see this behaviour are the vendors and the pop-ups you get when entering a civilian or UNITY given indoor mission. You can't close the windows via escape unless you click first, presumably because of a focus problem that didn't exist prior to this patch.

    This also seems to affect using space and the like. In the bank interface, the "goodbye" button had a different look until I clicked the bottom portion of the window near the button. The look changed and I could press space to confirm or escape to close.

    I can provide more detail (or screenshots) if needed, but the gist of the problem is that the buttons themselves aren't 100% broken, they're just expecting a window focus that isn't there for some reason.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Daeke wrote:
    I had someone look into these issues today:
    • Spacebar and Enter were intentionally removed because they were serving dual functions, namely, jumping and chatting, respectively.
    • ESC seems to still be functioning the same. Can you provide more details?
    • Z also seems to be functioning normally. Can we get some more information about exactly when these aren't working right?

    In regards to confirmation windows, I have [post=1355616]submitted a couple of screenshots[/post] exemplifying where the lack of keyboard functionality shows up.

    To sum it up, you can't use Z to confirm any of the following actions:
    While these are the actions I have remembered to check when I last was in-game, there may be other confirmation windows experiencing this issue that I might have missed. (retcon/bank/auctions?)

    If anyone knows of any non Z-able window that I have not listed here, feel free to drop a comment by this thread. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Erasmus_Darwin discovered that you can skip the dialogs with the insert key. With this I was able to figure out that there's a command called UIOK that select OK on dialog boxes. You can bind this to any key you like. For example, to bind it to the N key:

    /bind n uiok

    I changed my interact key to do both interact and uiok like this:

    /bind z "interact$$uiok"

    Just make sure not to overwrite existing binds.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I found that binding uiok would spam my chat box with "unknown command: uiok" if I pressed the bind when there wasn't an ok button to press. My workaround was to alias uiok to just a blank command, that killed the error messages. My binds are this:

    /bind y "perks$$alias uiok ""$$uiok"
    /bind n "alias uicancel ""$$uicancel"

    It seems to work for me. I put the alias in the bind so I don't have to worry about the aliases not saving bug.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    z which lifts,iteracts (making it imposable 2 do both) you leave but keys that are working you change with no notes and no new options ?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I was so grateful when I found out about spacebars function in relation to the UI. It made a lot of tedious time consuming chores go a lot quicker.

    So you removed it... Intentionally...

    Can you intentionally put it back then?

    I never had any problems with the dual functions of each.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Eloquinn wrote:
    Erasmus_Darwin discovered that you can skip the dialogs with the insert key. With this I was able to figure out that there's a command called UIOK that select OK on dialog boxes. You can bind this to any key you like.
    Penwise wrote:
    I found that binding uiok would spam my chat box with "unknown command: uiok" if I pressed the bind when there wasn't an ok button to press. My workaround was to alias uiok to just a blank command, that killed the error messages.

    Excellent find, you guys.
    Now we can work around the loss of spacebar "OK" functionality by binding uiok somewhere more comfortable than the insert key.

    In no particular order, here's a bunch of places where I decided to try binding it, and my thoughts on them:

    Bind it to jump: /bind Space "+up$$alias uiok ""$$uiok"
    This restores the pre-patch behaviour, where hitting space equals clicking "OK", with the downside that pressing space to jump or fly up while being offered a mission will accept it.

    Bind it to interact: /bind Z "InteractWindow$$alias uiok ""$$uiok"
    This way, Z still works as the interact key, doubling up as the OK button whenever one is available.
    The downside to this method is that when you're presented with a loot window with more than one item, pressing Z will only loot the first item in the list.
    (because uiok presses the "Take" button, and not the "Take All" one)
    This means you'll have to tap Z several times to loot all items.

    Bind it to a previously unused key: /bind N "alias uiok ""$$uiok"
    From a functionality standpoint, this gives us all the advantages of pushing the "OK" buttons, without stepping on the toes of any default game functionality.
    However, I haven't yet found a good unused key that my hand can reach while it's resting on the wasd keys. :p
    Any suggestions on a good key to bind it to would be most welcome.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    I set my uiok bind to V as I set assist to F awhile back.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Livingston wrote:
    I was so grateful when I found out about spacebars function in relation to the UI. It made a lot of tedious time consuming chores go a lot quicker.

    So you removed it... Intentionally...

    Can you intentionally put it back then?

    I never had any problems with the dual functions of each.

    Agreed.

    I personally had remapped my jump key anyway, so I never suffered from the "dual function issue".
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    "Spacebar and Enter were intentionally removed because they were serving dual functions, namely, jumping and chatting, respectively."

    Not sure I understand this one. When you have a window open, you can't actually do anything except interact with it, as far as I can see it grabs all keypresses and simply throws away anything it doesn't like. Just try moving your character with an inventory window open for instance. To me it seems that a change has been made to something which worked perfectly well in order to solve a none existent problem.
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