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Archived PostArchived Post Posts: 1,156,071 Arc User
edited October 2009 in Items and Crafting
I am looking into getting a template to hit the soft cap on my damage stats and then get a few other stats in as well to benefit from.
Here is a hurdle, Con is one of my new Super Stats, so going past the 32% Damage cap would still be beneficial for more HP. My other stat, Ego, I am thinking can just sit at the capped stat as far as I am concerned, the critical severity will be fine there.

I know those two stats need +95 through items to get my damage capped.

Here is wait I am looking for:

- I am looking for item combinations that will bring my super stats up exactly +95 and will have other little addons if possible.
- The other stats I am interested in, Recovery/Endurance/Dexterity, in that particular oder.


If anyone is interested in taking on this project, I am PAYING with resources for it, just name your price and tell me what you can come up with. I will elaborate more if you need more info.
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Hrm, 11 Views, no replies.....

    <.<

    >.>
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Hrm, 11 Views, no replies.....

    <.<

    >.>

    I think the problem revolves around someone going out and farming/crafting a very specific set of items that should you know what you're looking for, could probably get on the AH for a cheaper price.

    If you're not sure what item's you'd need, I can definitely help you with that.

    +95 on CON & EGO via nothing but items.

    +95 Con:

    +54 -1 Lvl 40 Green Primary Def: With the 2nd Prefix of "Divine" or "Strengthened" (+54 or higher)
    +17 -1 Lvl 40 Green Secondary Offense/Utility: With the prefix of "BIo" or "Reinforced"
    +18 -1 Lvl 40 Blue Secondary Offense/Utility: With the prefix of "BIo" or "Reinforced"
    +6 -You're now down 6, 1 Crafted Arms "Developed" minor Utility. This is +6 to Con/End/Ego.

    I'm not certain the exact distribution of the primary, whether is 16/54 or 18/54 or 15/52 or wtver, but if you're searching the AH, make sure to find a combo that adds up to 70 for green, 72 for blue, etc. They DO vary, and it would be unfortunate if you picked up an inferior version.

    +95 Ego:

    +54 - 1 Lvl 40 Green Primary Utility: WIth the 2nd Prefix of "Psi" or "Enhanced"
    +17 -1 Lvl 40 Green Secondary Defense/Utility: With the prefix of "Mystic" or "Synthetic" (DEF only) or "Controlled"
    +18 -1 Lvl 40 Blue Secondary Offense/Utility: With the prefix of "Mystic" or "Synthetic" (DEF only) or "Controlled"
    +6 - From "Developed"

    You can also add +16 respectively to EGO & CON by putting an EGO minor on your DEF Primary and CON minor on your UTIL Primary. At which point you could ditch a 2ndary each and sit at +94.

    If you decided on primary minors of CON & EGO, then you're looking for:
    "Mystic Divine" (DEF) or "Controlled Strengthened" (DEF)
    "Reinforced Enhanced" (UTIL) or "Bio Psi" (UTIL)

    This would total take:
    2 Primaries, 5 secondaries and leave talents + 2 secondaries + 2 minors on your DEF/UTIL free(assuming you didn't use them before your +95 calculation).
    That's somewhere between 40 (2ndaries) + 32 (Minors) + 70 (Primary) = 162 points free.

    I would be willing to bet that you could get these off the AH without having to hire your personal farmer.

    It's also worth it to mention there are a few other ways to get to +95 or close to it, but going through more permutations is uh.. up to you :P. Tables in the sig if you want to number crunch on your own.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    ekental wrote:
    I think the problem revolves around someone going out and farming/crafting a very specific set of items that should you know what you're looking for, could probably get on the AH for a cheaper price.

    If you're not sure what item's you'd need, I can definitely help you with that.

    +95 on CON & EGO via nothing but items.

    +95 Con:

    +54 -1 Lvl 40 Green Primary Def: With the 2nd Prefix of "Divine" or "Strengthened" (+54 or higher)
    +17 -1 Lvl 40 Green Secondary Offense/Utility: With the prefix of "BIo" or "Reinforced"
    +18 -1 Lvl 40 Blue Secondary Offense/Utility: With the prefix of "BIo" or "Reinforced"
    +6 -You're now down 6, 1 Crafted Arms "Developed" minor Utility. This is +6 to Con/End/Ego.

    I'm not certain the exact distribution of the primary, whether is 16/54 or 18/54 or 15/52 or wtver, but if you're searching the AH, make sure to find a combo that adds up to 70 for green, 72 for blue, etc. They DO vary, and it would be unfortunate if you picked up an inferior version.

    +95 Ego:

    +54 - 1 Lvl 40 Green Primary Utility: WIth the 2nd Prefix of "Psi" or "Enhanced"
    +17 -1 Lvl 40 Green Secondary Defense/Utility: With the prefix of "Mystic" or "Synthetic" (DEF only) or "Controlled"
    +18 -1 Lvl 40 Blue Secondary Offense/Utility: With the prefix of "Mystic" or "Synthetic" (DEF only) or "Controlled"
    +6 - From "Developed"

    You can also add +16 respectively to EGO & CON by putting an EGO minor on your DEF Primary and CON minor on your UTIL Primary. At which point you could ditch a 2ndary each and sit at +94.

    If you decided on primary minors of CON & EGO, then you're looking for:
    "Mystic Divine" (DEF) or "Controlled Strengthened" (DEF)
    "Reinforced Enhanced" (UTIL) or "Bio Psi" (UTIL)

    This would total take:
    2 Primaries, 5 secondaries and leave talents + 2 secondaries + 2 minors on your DEF/UTIL free(assuming you didn't use them before your +95 calculation).
    That's somewhere between 40 (2ndaries) + 32 (Minors) + 70 (Primary) = 162 points free.

    I would be willing to bet that you could get these off the AH without having to hire your personal farmer.

    It's also worth it to mention there are a few other ways to get to +95 or close to it, but going through more permutations is uh.. up to you :P. Tables in the sig if you want to number crunch on your own.

    Thank you Ekental! =D I am officially confused! XD
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Thank you for that chart. I was able to study it hard and figure it out XD You're a lifesaver honey ^.^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Right... well, gotta start from the beginning.

    Item Prefixes:

    Items have 2 variables:

    1) Prefix: Denoting what stats are on it
    2) Lvl: Denoting how much of each stat you get

    Item constructor:

    <minor prefix> <major prefix> <name>

    Minor Prefix: "Mystic" "Reinforced" etc. All secondary stats have 1 Minor prefix.
    Major Prefix: "Psi" "Psychic" "Divine" etc. All primary stats have 1 Minor prefix & 1 Major prefix.

    The stats on an item = Sum of all prefixes

    i.e. your Primary Defense may be "Mystic Divine <Name>".
    - Mystic is a Minor Prefix that gives Ego.
    - Divine is a Major Prefix that gives you Con.
    - Ego is the minor, so it will give you a lower amount of stats. For Greens @ 40 this is 17. Divine gives you the major amount of stats, (52) @ 40. When you add these two together, you get a total of 69.

    Your secondary slots only get a single Minor prefix, which is why they only give you say.. 18-20 stats max.
    i.e. a "Mystic <name>" Green secondary would give you 17 ego @40.

    Also worth mentioning is you can have Double stats on a Major or Minor prefix, which is why you'll sometimes pick up items on primaries that are something like +30/+47 End/Int. Etc.

    In my sig is a table, which tells you which prefixes go on what in the first table.

    When you were asking about what you would need to hit +95, the suggestions given are in the following format:

    <Bonus Stat #> - <# Needed> <Rarity> <Slot>: <Prefix Name Requirements> <Additional Comments>

    i.e.
    +54 -1 Lvl 40 Green Primary Def: With the 2nd Prefix of "Divine" or "Strengthened" (+54 or higher)

    Adding them up you should get +95 to your stat of interest and a quick summary of how many items are required and on which slot.

    What isn't included in the tables below is how much stat each item gives you at 40, since.. uh.. yeah. That's sadly become something I've committed to memory and somehow expect everyone else to have as well.

    Here's the quick breakdown though of what will actually interest you:

    Max Stats on <Rarity> items:

    Green:
    Single Minor + Single Major: (Like "Mystic Divine") : 69 w/ 17/52 Minor Major
    Single Minor + Double Major: (Like "Mystic Spiritual") : 77 w/ 17/30/30 Minor Major/Major
    -i.e. Lvl 40 Mystic Spiritual Tarot = 30 END, 47 EGO.
    ---17 Ego from Mystic
    ---30 Ego from Spritual
    ---30 End from Spiritual

    Blue:
    Single Minor + Single Major: 72 w/ 18/54 Minor Major
    Single Minor + Double Major: (Like "Mystic Spiritual") : 80 w/ 18/31/31 Minor Major/Major

    So uh.. yeah, you actually want a blue primary instead of the green I suggested. Or be content with -2 to your major stat and fill in the gap somewhere else.

    You know, when I started this out, it didn't sound complicated before I committed it to text.
    What I'm trying to get at in summary, is that every item in the game is simply the sum of:

    <Minor> + <Major>

    Where each minor or major gives you some amount of bonus to:
    -1 Stat
    -More total bonus to two stats equally
    -More total bonus than two stats to three stats equally

    And the total bonus is the sum of these parts, which scale with lvl up to the provided values.
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