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Targeting Lag due to Target HUD pictures

Archived PostArchived Post Posts: 1,156,071 Arc User
edited October 2009 in Controls and Interface
I am STILL get a major lag spike every time I change target, and I am a firm believer that this issue is related to the CO client drawing "Real-time" target photos in the selected target HUD display.

I would love a switch to allow us to turn of this picture drawing in the HUD, to allow us to see if this is the cause of the targeting lag.

Though it is great to get a snap-shot of our target, the lag it seems to produce isn't out weighed by the cool factor.

Any chance for a user controllable switch to turn of these cameo shots int he HUD?
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    I'm having something like this as well. It's not major lag spike but more like a momentary pause when I switch targets. It seems to get worse over time, could it be a memory leak? I can play through it, but it's very annoying.
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