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Munitions change?

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Controls and Interface
Ok, so I played for a few minutes after the newest patch.

My character is a pistoleer...only pistol attacks. I am Ego/Dex so I don't have a lot of energy but I crit like a crazy person and that gives me energy.

Before the patch I was able to keep 2 gun mojo up almost indefinitely. I could keep lead tempest up for a good while.

I noticed today that I seem to suck energy like a fat guy with a slurpee.

It is always possible I am confused...but has anyone else noticed this?

David
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Are you keeping travel powers up? Maybe they increased the travel power penalty or something. I usually can only maintain 2GM or Lead Tempest half or so as much when I have Acrobatics on.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I have kept my acrobatics on for about 12 days straight... :)

    It lowers energy efficiency by 2.3%...now I just upped it to rank 2 which changes that to 3.6% but that is a pittance I would think. Other travel powers are about 10%+
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Just realized I put this in the wrong forum...my bad.
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