All of the crafting paths produce the same type things, none of which are valued.
Enhancements should be buffs to gear and different per crafting path. Perhaps dropped gear can get one enhancement whereas high level crafted gear can get special or more than one and the really good blue prints come from supervillians or something.
It would help to provide something this game is missing-- a reason to craft and kill mobs. Something that a player has earned that makes their hero better.
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