Bonus damage from strength caps @ 20% which is not a nerf imo as you can end up super stating 2 other things & still get the strength cap via gear+talents i take it, which gives you 3 capped stats win win & win.
(I have since been corrected & this seems to be how it works: The STR bonus to melee damage is separate from the superstat damage bonus, so if str is your superstat you can get 32% to all damage+20% to melee damage. Thank you Mors-Subita)
Bonus damage from other stats cap @ 30% or is it 32%? (its 32%)
At lvl 40 212 is the max for your supers stats (conformation? & is this each or 106 for each one)
Lots of threads i'm reading are upset over the latest crafting changes.
I'm behind on this subject as i have been going by this:
Arms:
Utility: No PRE
Defense: No EGO, END, INT, PRE
Offense: No PRE
Science:
Utility: No PRE
Defense: No DEX, REC, STR
Offense: No PRE
Mysticism:
Utility: No CON
Defense: No CON, DEX, REC, STR
Offense: No CON
My super stats are Rec/Pre so i took Mysticism. Made since to me to take somthing that I could craft (+)s for my super stats with.
Am i wrong is this line of thinking?
Will i not need gear to reach the new caps?
I'm only at 207 Mysticism & i don't want to waste more time lvling up somthing that isn't going to help me.
I'm not the type to bust out excel spread sheets,but i just might have too.
Please share your links,information,experiance on this matter as the changes have me a little confused.
I'm in a similar situation. I'm not sure I have a good handle on the stat relationships with the different crafting focuses anymore. I was just trying to do some research when I came across this thread. So, I've nothing helpful to add unfortunately, but eagerly await someone who does. ^_^
The STR bonus to melee damage is separate from the superstat damage bonus, so if str is your superstat you can get 32% to all damage+20% to melee damage.
+damage % is capped and the cap scales with level.
the max +damage % is 32%
At each level the stat cap to reach 32% goes up... I am compiling a full list, but it seems pretty linear right now. for an example:
lvl 16 - cap = 81
lvl 17 - cap = 86
lvl 18 - cap = 90
lvl 19 - cap = 95
lvl 20 - cap = 99
The values might actually be 80, 85, 90, 95, and 100, but because of the way you can't see fractions and it rounds off on the display I am not sure. When I dropped my stat to 80, my bonus went to 31%, so 32% is exactly at 81 in my test. I did not test using multiple sets of gear that can add up to 80 though...
So right now, the best you can do is 64% bonus to all damage, or 84% bonus to melee damage, if you are melee.
And there are a lot of items that bosst melee further, making it extremely powerful...
Comments
Thanks.
+damage % is capped and the cap scales with level.
the max +damage % is 32%
At each level the stat cap to reach 32% goes up... I am compiling a full list, but it seems pretty linear right now. for an example:
lvl 16 - cap = 81
lvl 17 - cap = 86
lvl 18 - cap = 90
lvl 19 - cap = 95
lvl 20 - cap = 99
The values might actually be 80, 85, 90, 95, and 100, but because of the way you can't see fractions and it rounds off on the display I am not sure. When I dropped my stat to 80, my bonus went to 31%, so 32% is exactly at 81 in my test. I did not test using multiple sets of gear that can add up to 80 though...
So right now, the best you can do is 64% bonus to all damage, or 84% bonus to melee damage, if you are melee.
And there are a lot of items that bosst melee further, making it extremely powerful...
Thank you Mors-Subita sama.