I am trying out crafting not doing it hardcore but I noticed that I have to wait 5 lvls to get past the 200 lvl crafting.
I understand having minimum levels on gear but if I can lvl up my skill with moderate research why put this big roadblock in the way. As it is I'll craft a little biding my time for when I can start learning more but it is just a pain. Maybe the devs don't want a person just crafting all the time but they need to rethink the character lvl needed for crafting tiers.
They didn't want people to make one character and then use two level 6 characters to do all the crafting from the two professions that they don't have on their main.
I'd say it's more you can't get the items of that crafting level until you hit 11, 21 and 31. Except of course that's not true you can easily get 100+ items at 8. Which is why there's a long running request that crafting levels get a few levels knocked off them to 8, 18 and 28 if the level requirements have to be there at all.
The level requirements are there for the reason Roffle stated - if you could just make an alt and feed him all your BoE drops to level to 400, you'd never need to buy from another player.
Unfortunately, the side effect of this is that because you can get 100 crafting skill in at little as 3-4 levels with heavy research, you end up with a lot of down time where you can't progress your crafting. Shifting the levels down 3 as mblackadder suggests would help (as a level 19 will be seeing level 21 drops, and so on), you'd just end up capping 200 at level 12 instead of level 15. The only other way to change this dynamic would be to halve the speed of craft skill-ups, which isn't a good solution either.
I guess where I'm going with this is that while this isn't a perfect system it's not horrible, and probably preferable to one in which you level your character faster than your craft skill and are forced to farm mats if you want to keep in step with your character level.
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Unfortunately, the side effect of this is that because you can get 100 crafting skill in at little as 3-4 levels with heavy research, you end up with a lot of down time where you can't progress your crafting. Shifting the levels down 3 as mblackadder suggests would help (as a level 19 will be seeing level 21 drops, and so on), you'd just end up capping 200 at level 12 instead of level 15. The only other way to change this dynamic would be to halve the speed of craft skill-ups, which isn't a good solution either.
I guess where I'm going with this is that while this isn't a perfect system it's not horrible, and probably preferable to one in which you level your character faster than your craft skill and are forced to farm mats if you want to keep in step with your character level.