Now as I understood it, based on the post of upcoming item cost changes, the lower quality items would increase while the rare/epic quality would have a small reduction in value. However, when I look at green quality items, both secondary, the pre-patch item is worth over double the post patch green quality (same level item). White quality seems to be even more of a difference in terms of the pre-patch higher value, post-patch lower). Whereas a blue quality crafted item I made, is worth a little less than one from a post-patch mission.
At first I thought maybe it was a mission ui display issue, but once I completed the mission and received the item in my inventory, the sell value didn't change.
The one thing I didn't check, because it's late here, is the actual vendor sell value in the sell section of the store, in case the tooltip vs vendor selling ui is different.
Here are some screenshots to illustrate the difference. (Equipped items = pre-patch, the other is the post-patch item)
green - lvl 27 - second utility - mission uigreen - lvl 27 - second utility - inventoryblue - lvl 27 - prim utility
I have also bugged this in game, but I'm wondering if anyone else noticed this. I don't think cutting sell value in half even if you increase the drop rate will result in much of an increase overall, unless drop rate was hugely increased.
Comments
The quest reward item might be a bug (though I don't know if there's a general difference in prices between 'generated' items and unique items, I seem to recall noticing a tend in that but don't recall which way it leaned).
It's worth at least investigating further.
Another thing I remembered about the green items, is that I bought them on the AH, so I suppose it might be possible that they were crafted. In fact, based on the prefix of the equipped items, I would guess that they were crafted. ( I haven't done science yet, but I recognize the energized as an arms enhancement)