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free-retcon tank build, feedback pls

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Builds and Roles
This tanking build is classic invulnerability+(saving buffs) with heavy focus on Constitution. I am working on dealing melee damage with laser sword and defensive combo. I am using ego sprites and force eruption for mobs gathering. I am Cons/Strenght as superstats with secondary focus on endurance. If I need to generate more aggro I can adjust through gear. I take the sin on lighting arc for the cases when I have to battle from range.

Thanks in advance for your advices.



Build by championBuilder 0.3.2

Download this Build here.

: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Strength

Powers:
Level 1: Force Bolts -- Energy Refraction, Accelerated Metabolism
Level 1: Force Eruption -- Challenging Strikes, Gravitational Polarity
Level 5: Force Shield -- Rank 2, Rank 3, Force Sheath
Level 5: Fire Flight
Level 8: Invulnerability -- Rank 2, Rank 3
Level 11: Defensive Combo -- Surge Of Strength, Accelerated Metabolism
Level 14: Laser Sword -- Crippling Challenge, Rank 2
Level 17: Unbreakable
Level 20: Resurgence
Level 23: Bionic Shielding
Level 26: Masterful Dodge
Level 29: Circle Of Primal Dominion -- Rank 2, Rank 3
Level 32: Lightning Arc -- Rank 2, Rank 3, Accelerated Metabolism
Level 35: Ego Sprites -- Slave Mentality, Accelerated Metabolism
Level 35: Acrobatics
Level 38: Rebirth

Talents:
Level 1: Superhuman
Level 6: Enduring
Level 9: Mighty
Level 12: Physical Conditioning
Level 15: Boundless Reserves
Level 18: Bodybuilder
Level 21: Paramilitary Training
Post edited by Archived Post on

Comments

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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    60+ views but no feedback yet :o

    Anyway, one bump to see if I can get some feedback before trying this build after maintenance.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Looks pretty good.

    2 things about it I don't really care for.

    One is the quantity of AM advantages. Rather see 2 of those points used to boost Defensive Combo or one of the AoEs to rank 2.

    The second is the fact that Force Eruption has knockback. Knockback doesn't go well with melee to begin with. But it really doesn't go well with circle.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Thanks for your reply,

    You might be right about the AMs, I might take the ones from lighting arc and ego sprites and put rank2 of defensive combo, I think the reason I didn't improve defensive combo was that according the Champion Builder the threat generated does not improve with ranks, but I might be confused.

    Force Eruption is there mainly because I started with force, and I didn't want to take any rank 0 attack. I also concerned about the knock back but in the case of multiple henchman/villains I will mainly use it to keep them coming to periodically while the dpsers are taking care of them. The circle shouldn't be an issue since I will mainly using it for bosses that are immune to knock back.
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