This tanking build is classic invulnerability+(saving buffs) with heavy focus on Constitution. I am working on dealing melee damage with laser sword and defensive combo. I am using ego sprites and force eruption for mobs gathering. I am Cons/Strenght as superstats with secondary focus on endurance. If I need to generate more aggro I can adjust through gear. I take the sin on lighting arc for the cases when I have to battle from range.
Thanks in advance for your advices.
Build by championBuilder 0.3.2Download this Build here.: Level 40 ChampionSuperstats:Level 5: Super ConstitutionLevel 13: Super StrengthPowers:Level 1: Force Bolts -- Energy Refraction, Accelerated MetabolismLevel 1: Force Eruption -- Challenging Strikes, Gravitational PolarityLevel 5: Force Shield -- Rank 2, Rank 3, Force SheathLevel 5: Fire FlightLevel 8: Invulnerability -- Rank 2, Rank 3Level 11: Defensive Combo -- Surge Of Strength, Accelerated MetabolismLevel 14: Laser Sword -- Crippling Challenge, Rank 2Level 17: UnbreakableLevel 20: ResurgenceLevel 23: Bionic ShieldingLevel 26: Masterful DodgeLevel 29: Circle Of Primal Dominion -- Rank 2, Rank 3Level 32: Lightning Arc -- Rank 2, Rank 3, Accelerated MetabolismLevel 35: Ego Sprites -- Slave Mentality, Accelerated MetabolismLevel 35: AcrobaticsLevel 38: RebirthTalents:Level 1: SuperhumanLevel 6: EnduringLevel 9: MightyLevel 12: Physical ConditioningLevel 15: Boundless ReservesLevel 18: BodybuilderLevel 21: Paramilitary Training
Comments
Anyway, one bump to see if I can get some feedback before trying this build after maintenance.
2 things about it I don't really care for.
One is the quantity of AM advantages. Rather see 2 of those points used to boost Defensive Combo or one of the AoEs to rank 2.
The second is the fact that Force Eruption has knockback. Knockback doesn't go well with melee to begin with. But it really doesn't go well with circle.
You might be right about the AMs, I might take the ones from lighting arc and ego sprites and put rank2 of defensive combo, I think the reason I didn't improve defensive combo was that according the Champion Builder the threat generated does not improve with ranks, but I might be confused.
Force Eruption is there mainly because I started with force, and I didn't want to take any rank 0 attack. I also concerned about the knock back but in the case of multiple henchman/villains I will mainly use it to keep them coming to periodically while the dpsers are taking care of them. The circle shouldn't be an issue since I will mainly using it for bosses that are immune to knock back.