If you use it, it's yours. If it wasn't this way, then they would have most likely been forced to create a system with a finite amount of resources (like Ultima Online did) and then there would be hording....
Be glad you can still sell it or break it down for parts!
that doesn't make any sense. not being able to trade it is in a sense, forced hording. i really don't follow your logic.
No it's not. I mean sure if you want to hold on to that stuff, you can go ahead, but eventually, you're going to use up the 100-150 maximum slots that you have in your inventory and the bank. Then you have a couple of choices. Break the stuff down and craft (this doesn't solve your space problem); drop the stuff and let it dissappear; or sell it.
That keeps the 'economy' moving and the stuff rotating.
You can sure keep stuff if you want, but I think you'll want to get more and better equipment as you level.
the idea is that they don't want you to have too much stuff on your character, because you may eventually head to the auction house with ALL of it at one time and flood the market suddenly. Not such a good situation.
thanks for your helpful and explanatory post. Now all my questions are answered and I know agree with the policy and you know why? Because CO didn't start anything new with this system. You are a pillar of the community Doggie, you swept in here like the hero you are and wiped away any and all doubt I had and for that, I thank you. I would like to offer you my first born as a token of my gratitude.
In reference to the original poster I want to point out that some items are wrongly set as Bound as Looted wich result that they are bound as soon as you crafted them so you cant sell nor trade them.
The point of the binding is to make you consume stuff. It is a way of limiting wealth in the game. Nothing to do with more options just a way to expire stuff in the game to encourage players to go acquire more stuff. They don't want to you to sell it, they want you to throw it away and loose whatever resources you put into that item and then have to play/craft/whatever to go get more.
You may not like it, but that is the idea behind it.
that still doesn't explain why they would bind something to you. if it wasn't bound you would have MORE options to get rid of it.
In a virtual world, such as CO, there isn't really any scarcity of goods. Thus, the devs have to impose some controls on who can use what and when. The bind conditions on items is a way of limiting their usefulness and circulation. Without this, you could have high level characters selling or giving away the stuff they used when they were lower level, and those lower in level never having to buy/use any other goods. It'd start a cycle where inflation runs out of control, since the only items of real value are those handed down from higher levels, etc.
Think of it this way - in the real world, a jacket or other good can only be used and reused so much before it falls apart. There isn't such a case of items wearing out in CO, (and thank goodness we don't have to repair our stuff!). The devs imposed the binding system to keep us consuming materials/resources in-game.
Comments
If you use it, it's yours. If it wasn't this way, then they would have most likely been forced to create a system with a finite amount of resources (like Ultima Online did) and then there would be hording....
Be glad you can still sell it or break it down for parts!
No it's not. I mean sure if you want to hold on to that stuff, you can go ahead, but eventually, you're going to use up the 100-150 maximum slots that you have in your inventory and the bank. Then you have a couple of choices. Break the stuff down and craft (this doesn't solve your space problem); drop the stuff and let it dissappear; or sell it.
That keeps the 'economy' moving and the stuff rotating.
You can sure keep stuff if you want, but I think you'll want to get more and better equipment as you level.
the idea is that they don't want you to have too much stuff on your character, because you may eventually head to the auction house with ALL of it at one time and flood the market suddenly. Not such a good situation.
This is not the only game that binds items to the toon when used.
They did not start anything new.
Perhaps they are the ones that trouble him.
All craftable should be Bound as Looted...
The point of the binding is to make you consume stuff. It is a way of limiting wealth in the game. Nothing to do with more options just a way to expire stuff in the game to encourage players to go acquire more stuff. They don't want to you to sell it, they want you to throw it away and loose whatever resources you put into that item and then have to play/craft/whatever to go get more.
You may not like it, but that is the idea behind it.
Can I take cash instead? Hard to spend first born children.
In a virtual world, such as CO, there isn't really any scarcity of goods. Thus, the devs have to impose some controls on who can use what and when. The bind conditions on items is a way of limiting their usefulness and circulation. Without this, you could have high level characters selling or giving away the stuff they used when they were lower level, and those lower in level never having to buy/use any other goods. It'd start a cycle where inflation runs out of control, since the only items of real value are those handed down from higher levels, etc.
Think of it this way - in the real world, a jacket or other good can only be used and reused so much before it falls apart. There isn't such a case of items wearing out in CO, (and thank goodness we don't have to repair our stuff!). The devs imposed the binding system to keep us consuming materials/resources in-game.