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Rewards are too high level to use

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Items and Crafting
I'm level 31 now, and I'm getting sick of getting level 34 mission rewards on the level 34 missions that are the only ones left available to me. Now that they intend us to have to do missions well above our own level, the least they could do is have them give out rewards we can actually use now, rather than sitting useless in our inventory for a few dozen play-hours until we finally get that far.
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I agree nerf quest rewards.


    Oh wait.

    This post is silly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    My bank is filling up with quest rewards I can't use. The bound items shouldn't have level requirements.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Theres two options.
    - Increase number of missions so that we dont have to do higher level missions than our own level that much
    - Make reward items that bind on pickup level req 1.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Ironically peeps are preaching in the general forums that quests are fine, and nobody should have to do quests 2+ their levels. Obviously, you're doing something wrong and need to l2p!!

    Seriously though I just break them down. My crafting has been at 300 since lvl 24 because those high lvl rewards break down into juicy parts :) Although I gotta warn you I can't really craft anything I can equip either..... so it is quite ironic.

    I agree though, a lot of us do, the grapevine has it that quest XP was nerfed on Day 0, and no new quests were added. So... we are forced to do higher level quests earlier..... toss in the dry spells at low 20s and 30.... yeah.... Peeps in the general forums swear nothing is wrong. *shurgs*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I agree though, a lot of us do, the grapevine has it that quest XP was nerfed on Day 0, and no new quests were added.

    Oh, I know this for a fact, whether you think it was for good or for ill, they definitely did nerf the XP rates. I was in alpha since day one. It used to be you could get to 40 doing about half the content available and the game was much better for it, but they slashed hard into the XP rates and now you need every last scrap just to get by. I used to be hitting MON at level 32-33 after clearing the Canada and MC content, but now it's more like 29 or less.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Ohoni wrote:
    I'm level 31 now, and I'm getting sick of getting level 34 mission rewards on the level 34 missions that are the only ones left available to me. Now that they intend us to have to do missions well above our own level, the least they could do is have them give out rewards we can actually use now, rather than sitting useless in our inventory for a few dozen play-hours until we finally get that far.

    Coming, I've got the flag, and now that launch is out, I'm going to go back and tag most of the Mission Rewards with it. The timing on the code change to support it was such that we couldn't do it for launch without some risk of breaking all Mission Rewards, and I've been dealing with a higher priority issue, but it is the next thing on my list to start doing next week. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Coming, I've got the flag, and now that launch is out, I'm going to go back and tag most of the Mission Rewards with it. The timing on the code change to support it was such that we couldn't do it for launch without some risk of breaking all Mission Rewards, and I've been dealing with a higher priority issue, but it is the next thing on my list to start doing next week. :)

    But mission rewards should be at the level of the mission, not below... there is NO need to change this, just get us more missions and it will all work out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Coming, I've got the flag, and now that launch is out, I'm going to go back and tag most of the Mission Rewards with it. The timing on the code change to support it was such that we couldn't do it for launch without some risk of breaking all Mission Rewards, and I've been dealing with a higher priority issue, but it is the next thing on my list to start doing next week.

    ...and this is why Antiproton gets paid the big bucks. Great to know that this has been elevated in priority and hasn't just been ignored.

    Any word on further "XP smoothing" ?

    I'm pretty sure that levels 31 and 39 are still problem areas for players running out of PvE mission content. Would be great to get some feedback on this. My apologies if its been addressed in another thread already.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yeah this is just a by product of the general theme that this game is severly lacking in appropriate level content. I find myself trying to hold on to tons of stuff simply b/c when I get it, it's 3 levels above me, but I keep getting more and more stuff that I can't yet use b/c you're constantly doing missions that are above your level. This is not someting that can be solved unless they address the blatant issue of the lack of content and progression control.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Xunekaath wrote:
    But mission rewards should be at the level of the mission, not below... there is NO need to change this, just get us more missions and it will all work out.

    WoW gets by fine with quest rewards that don't have level requirements - if you can do the quest, you can use the reward.

    While this game does need more missions, I think it also needs this option, especially since right now many of us are getting rewards we simply can't use.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Coming, I've got the flag, and now that launch is out, I'm going to go back and tag most of the Mission Rewards with it. The timing on the code change to support it was such that we couldn't do it for launch without some risk of breaking all Mission Rewards, and I've been dealing with a higher priority issue, but it is the next thing on my list to start doing next week. :)

    Oh no. Please don't give us lower level rewards for doing higher level missions, or at least allow us to get proper level rewards.

    I don't want to get a level 29 reward for a leve 31 mission, especially when I am 60% of the way through level 29.

    I don't understand why you would want to punish people for taking on content above their level. I must be missing something.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    WoW gets by fine with quest rewards that don't have level requirements - if you can do the quest, you can use the reward.

    While this game does need more missions, I think it also needs this option, especially since right now many of us are getting rewards we simply can't use.

    I'm also agreeing with this logic, if you can do the quest then you should be able to use the reward. To heck with the level requirement.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Ignicity wrote:
    Any word on further "XP smoothing" ?

    I'm pretty sure that levels 31 and 39 are still problem areas for players running out of PvE mission content. Would be great to get some feedback on this.

    I've run out of missions at L16, 24, 29, 30, and 31. The last 2 were the most painful and I had to farm one little specific area in order to have any way of leveling.
    32 and lemuria gives TONS of new content... all at 34+

    It makes me not want to level another character until this is addressed...
    All these issues could go away if they fixed teaming and rewards.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Jure wrote:
    Oh no. Please don't give us lower level rewards for doing higher level missions, or at least allow us to get proper level rewards.

    I don't want to get a level 29 reward for a leve 31 mission, especially when I am 60% of the way through level 29.

    I don't understand why you would want to punish people for taking on content above their level. I must be missing something.

    I don't think he's nerfing the rewards, just flagging them so you can use them even if you get them at lower level.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I don't think he's nerfing the rewards, just flagging them so you can use them even if you get them at lower level.

    That would be the wise choice.

    Hopefully it's implemented smoothly! Tired of having 2-3 rows of inventory dedicated to "stuff I will use in a few levels".
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Setting LR to 1 for QR would be a +1 from me!

    Just dont nerf the stats as well please!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    WoW gets by fine with quest rewards that don't have level requirements - if you can do the quest, you can use the reward.

    While this game does need more missions, I think it also needs this option, especially since right now many of us are getting rewards we simply can't use.
    I was coming here to say this same thing. There's no need to have a level requirement for quest rewards.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Ignicity wrote:
    ...and this is why Antiproton gets paid the big bucks. Great to know that this has been elevated in priority and hasn't just been ignored.

    Any word on further "XP smoothing" ?

    I'm pretty sure that levels 31 and 39 are still problem areas for players running out of PvE mission content. Would be great to get some feedback on this. My apologies if its been addressed in another thread already.

    Yup, we are adding more missions, we've got the rate where we want it basically, now it is just a matter of filling in more missions to address the holes. Then once all the holes are filled it will be a matter of adding content where players need more of it, i.e. working towards multiple leveling paths for folks who like alts, and adding more endgame stuff for people who prefer to focus on level capped characters.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    working towards multiple leveling paths for folks who like alts

    Awesome. I honestly feel the game could use literally triple the number of missions just so I don't go through the same missions every. single. time. It's actually daunting, the thought of running yet another alt through the tutorial AGAIN, then one of the crises AGAIN, then one of the lowbie zones AGAIN, then back to the other lowbie zone so as to not run out of missions before 14 AGAIN, then to MC to run the same missions AGAIN, ad nauseam. It would go a long way towards game longevity if there was a ton of choices as far as leveling content instead of the rails we currently must ride.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    It's kind of a sticky wicket for the devs though.

    If they make quest rewards not be level based, and you're currently running through +2-+3 level content with level appropriate equipment, how many levels ahead are you going to be able to quest using the more powerful quest rewards?

    I understand that it's annoying having quest rewards that you can not use in your inventory, I have a full quite a few myself at the moment, but I don't think that removing the level requirement is the right answer, unless they scale the benefit of the reward to your level, which I don't think anyone wants.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Yup, we are adding more missions, we've got the rate where we want it basically, now it is just a matter of filling in more missions to address the holes. Then once all the holes are filled it will be a matter of adding content where players need more of it, i.e. working towards multiple leveling paths for folks who like alts, and adding more endgame stuff for people who prefer to focus on level capped characters.

    Thanks for the feedback. I appreciate it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I don't think he's nerfing the rewards, just flagging them so you can use them even if you get them at lower level.

    This. The reason they didn't get lowered before was because if I lower their level, that DOES nerf them given what they are algorithmically determining their stats from. So I needed a code change to address it, which I got before launch, but that's higher risk than a data change so we couldn't push it in for launch, and the data change takes a while to do, so I've not yet started it.

    Suffice to say general the intention is, if you can complete the mission, you can use the reward. There may be cases where some things are kept level locked, but those should ultimately be the exception, not the rule.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Prick wrote:
    It's kind of a sticky wicket for the devs though.

    If they make quest rewards not be level based, and you're currently running through +2-+3 level content with level appropriate equipment, how many levels ahead are you going to be able to quest using the more powerful quest rewards?

    I understand that it's annoying having quest rewards that you can not use in your inventory, I have a full quite a few myself at the moment, but I don't think that removing the level requirement is the right answer, unless they scale the benefit of the reward to your level, which I don't think anyone wants.

    Well, the correct way to address that is to have enough missions that nobody HAS to do +2 or +3 missions, they can just choose to if they want. It's essentially a game difficulty slider for the players that they can control as an organic part of playing. That's why we intend to keep filling in content to allow that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Well, the correct way to address that is to have enough missions that nobody HAS to do +2 or +3 missions, they can just choose to if they want. It's essentially a game difficulty slider for the players that they can control as an organic part of playing. That's why we intend to keep filling in content to allow that.

    A certain successful, major MMO doesn't have level requirements on BOP quest rewards because of this very problem. If you are capable of successfully completing the quest, you are capable of equipping the soulbound reward.

    Limiting who can get the reward is handled by gating the quest's availability by level. CO already gates quests by level, so why does it need level requirements on rewards? It is redundant and needlessly frustrating.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I'd suggest that you read the post above then one you commented 12thPower.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton, thanks very much for the updates.

    I was running the Stronghold content last night and had a good 5-6 upgrades just sitting waiting to level. Even once I did, I could only use a couple of them because the others were still a level higher. Nice to hear that if we can finish the mission, we will be allowed to wear the item then and there.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    12thPower wrote:
    Limiting who can get the reward is handled by gating the quest's availability by level. CO already gates quests by level, so why does it need level requirements on rewards? It is redundant and needlessly frustrating.
    To keep mission rewards somewhat in line with crafted items and drops that can be equipped at the same level.

    Of course, at the moment random drops are horrible. I found a level 34 Purple Secondary, it gave +12 to a single stat. I then compared it to the level 31 White I had crafted, which had +12 to the same stat. I double checked the numbers a couple of times.

    Luckily the drop was for my Skill (Arms), so I got 11 Questionite from the research.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Then once all the holes are filled it will be a matter of adding content where players need more of it, i.e. working towards multiple leveling paths for folks who like alts, and adding more endgame stuff for people who prefer to focus on level capped characters.

    Sounds great! Keep up the great work guys :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    ill probably get flamed over this. but i do not find quest rewards to high at all. if you do all the quests and not just do the ones you open up then you'll find that you stay withen your lvl and quest lvl items.

    this has happened to me to but i relized i was doing all these higher lvl quest because i started getting them when i was on a team. so my solution was to go to the area of my lvl fly around and pick up all the quest that i skipped. and no i did not pick-up out-dated quest. worst i found was one 1lvl below me but there was just 1- so i completed it. another thing i did to after leaving the desert is i went to canada and picked up a few of there higher lvl quest lvl 10-14 and did them then off to MC.

    now teaming is a bit broken and this does add to everyone getting ahead of themselves since you cant universaly share quest.

    now i imagine in time when powers are more balanced ect that you wont be able to go and solo a lvl 18 quest at lvl 14 thus keeping you where you should be and not skipping quest to artifisally get ahead. now granted there will always be a few easy quest that you can solo that are much higher lvl then you but then again thats a choice :) cheers
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Yup, we are adding more missions, we've got the rate where we want it basically, now it is just a matter of filling in more missions to address the holes. Then once all the holes are filled it will be a matter of adding content where players need more of it, i.e. working towards multiple leveling paths for folks who like alts, and adding more endgame stuff for people who prefer to focus on level capped characters.

    Why wasn't this ready for launch, if that was the goal? The leveling path was perfectly balanced with the existing content before the XP nerf, taking exactly the right portion of the existing content to get from level 1-40 with a comfortable margin of redundancy. Instead of nerfing XP you could have left it alone and then focused on adding endgame content for the people who're going to hit level 40 eventually anyways, even if it takes them an additional week or so to do it. I mean, it's good that you guys intend to fix the problems you created eventually (whenever that will be), but it would have been even better to have not created the problem at all. Right? I mean, it's not like we were leveling any faster in open beta than we were in closed beta, leveling was always a pretty fast and comfortable experience in beta.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Oh thats fine. As long as their effectiveness is not changed, than that is good.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Prick wrote:
    It's kind of a sticky wicket for the devs though.

    If they make quest rewards not be level based, and you're currently running through +2-+3 level content with level appropriate equipment, how many levels ahead are you going to be able to quest using the more powerful quest rewards?

    Three, because you can only take quests three levels above you.

    Also, the quest rewards are incrementally more powerful, as in a few more stat points than gear your own level. We're not talking about massive upgrades.
    I understand that it's annoying having quest rewards that you can not use in your inventory, I have a full quite a few myself at the moment, but I don't think that removing the level requirement is the right answer, unless they scale the benefit of the reward to your level, which I don't think anyone wants.

    I think you're building a castle on the sand here. I looked at what's in my bags - my character has level 35 secondary offense items equipped - +11 strength and +11 con with 4.3 pd/ed each. In my bag, I have a level 37 secondary offense item - +13 con, +4 presence, +4.6 pd/ed.

    Yeah, we're looking at some seriously overpowered stuff here.:rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    WinterLord wrote:
    ill probably get flamed over this. but i do not find quest rewards to high at all. if you do all the quests and not just do the ones you open up then you'll find that you stay withen your lvl and quest lvl items.

    this has happened to me to but i relized i was doing all these higher lvl quest because i started getting them when i was on a team. so my solution was to go to the area of my lvl fly around and pick up all the quest that i skipped. and no i did not pick-up out-dated quest. worst i found was one 1lvl below me but there was just 1- so i completed it. another thing i did to after leaving the desert is i went to canada and picked up a few of there higher lvl quest lvl 10-14 and did them then off to MC.

    now teaming is a bit broken and this does add to everyone getting ahead of themselves since you cant universaly share quest.

    now i imagine in time when powers are more balanced ect that you wont be able to go and solo a lvl 18 quest at lvl 14 thus keeping you where you should be and not skipping quest to artifisally get ahead. now granted there will always be a few easy quest that you can solo that are much higher lvl then you but then again thats a choice :) cheers

    What level are you? It sounds like you're talking about the mid-teens, and we're talking about the low to mid-30s. You cannot extrapolate one to the other.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Yup, we are adding more missions, we've got the rate where we want it basically, now it is just a matter of filling in more missions to address the holes. Then once all the holes are filled it will be a matter of adding content where players need more of it, i.e. working towards multiple leveling paths for folks who like alts, and adding more endgame stuff for people who prefer to focus on level capped characters.
    Will you possibly be making different ways to level? For instance, I love the PvE right now (first time through), but I don't really want to repeat it and alternate routes only helps a bit. What I'd really like is the ability to play PvP to level as an additional option. Right now we can get some costume pieces and a small amount of xp (and evidently some items though I don't know where to buy them) through PvP so we almost are treated as well as PvE players except that we get only a tiny amount of xp by comparison.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    12thPower wrote:
    A certain successful, major MMO doesn't have level requirements on BOP quest rewards because of this very problem. If you are capable of successfully completing the quest, you are capable of equipping the soulbound reward.

    Limiting who can get the reward is handled by gating the quest's availability by level. CO already gates quests by level, so why does it need level requirements on rewards? It is redundant and needlessly frustrating.

    12th power hit the nail on the head. There is already a system in place to prevent any level related problems with toons equiping it.

    :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Well, the correct way to address that is to have enough missions that nobody HAS to do +2 or +3 missions, they can just choose to if they want. It's essentially a game difficulty slider for the players that they can control as an organic part of playing. That's why we intend to keep filling in content to allow that.

    Wouldn't the correct way to address this is to make all missions rewards bound to the player and remove the level restrictions? Missions you get are already level restricted, and this would more or less kill 2 birds with 1 stone?
    The only bad thing I could see with this (due to the majority of XP earned with missions) is a higher level player coming in and doing the mission while a lower level player just gets in 1 hit. Granted this is an issue in most MMO's anyway, it's worse when it's fairly easy to get around in the game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Personally I find that if I wait a couple of levels the red level text magically turns into white level text, and at the same time I am mysteriously able to equip the item.
    I *like* having items I can't equip yet. In every MMO I can remember, and as a middle-aged man I have played a fair few, I have always enjoyed collecting items I can't quite equip yet. It pushes me to complete "just one more level".

    Purple items that are no better than whites is more of a problem. What's the point of being rare if it's not also better? I solve this problem by vendoring them for a satisfying amount of money, but I'd be happier if that rare drop was also a great drop.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    Well, the correct way to address that is to have enough missions that nobody HAS to do +2 or +3 missions, they can just choose to if they want. It's essentially a game difficulty slider for the players that they can control as an organic part of playing. That's why we intend to keep filling in content to allow that.

    At the moment I HAVE to do quests 3 or so levels above!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    At the moment I HAVE to do quests 3 or so levels above!

    Aside from the fact that you can't use the item rewards yet: Are you not enjoying doing quests 3 levels above you?

    Because personally I find doing equal level quests is just far too easy and boring compared to doing quests several levels above me. By level 30 I was pretty much on auto pilot with every fight unless they were conning red.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Their should'nt be level restriction on mission rewards in the first place. If you can complete it 2-3 levels before, so be it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    At least it's good to see I'm not the only one feeling this frustration.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Antiproton wrote:
    This. The reason they didn't get lowered before was because if I lower their level, that DOES nerf them given what they are algorithmically determining their stats from. So I needed a code change to address it, which I got before launch, but that's higher risk than a data change so we couldn't push it in for launch, and the data change takes a while to do, so I've not yet started it.

    Suffice to say general the intention is, if you can complete the mission, you can use the reward. There may be cases where some things are kept level locked, but those should ultimately be the exception, not the rule.

    I have done a few quests where you get a reward that is higher level then the quest. There were several of them like this at lvl 29/30. I don't think I've ever done a quest higher then my level. I've found doing higher level quests ensures that I'll run out of content so I've searched around looking for content. Yet in my inventory when I was 29 I have several lvl 30 items and one level 31 item.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Aside from the fact that you can't use the item rewards yet: Are you not enjoying doing quests 3 levels above you?

    Because personally I find doing equal level quests is just far too easy and boring compared to doing quests several levels above me. By level 30 I was pretty much on auto pilot with every fight unless they were conning red.

    Yes, I am having a lot of fun. I just wish I had a choice. I mean, I should...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Is there a pressing reason we don't just allow people to use enhancements that are level +3? Certainly the other hero-type MMO does this.

    Neutralize The Burn
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I feel there would be no gaps if the Crime Computer showed all the NPC.
    Different leveling paths is another thing & having multiple toons, I vehemently support this!
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