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Help me rebuild my Munitions

Archived PostArchived Post Posts: 1,156,071 Arc User
edited September 2009 in Builds and Roles
So, my current munitions character has reached level 19 but he dies a lot just because he has little surviviability and if any other mobs are pulled 99% of the time im going down at somepoint unless I try and run.

I'm looking for survivability here and something that will help him take on multiple mobs with ease.

Heres the current build:

Build by championBuilder 0.2.4

Download this Build here.

anon: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Ego

Powers:
Level 1: Gun Slinger
Level 1: Two-Gun Mojo
Level 5: Assault Rifle
Level 5: Acrobatics
Level 8: Holdout Pistol
Level 11: Frag Grenade
Level 14: Rocket
Level 17: Killer Instinct
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 35:
Level 38:

Talents:
Level 1: Quick Trigger
Level 6: Daredevil
Level 9: Tireless
Level 12: Jack Of All Trades
Level 15: Shooter
Level 18: Indomitable
Level 21:
Post edited by Archived Post on

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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    bump .
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    If you want to take multiple mobs with ease, take minimines. Rocket is awful, to be honest.

    I would go with something like this as a base

    Build by championBuilder 0.2.4

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 5: Super Dexterity
    Level 13: Super Ego

    Powers:
    Level 1: Gun Slinger
    Level 1: Assault Rifle -- Mow 'Em Down
    Level 5: Killer Instinct
    Level 5: Acrobatics
    Level 8: Mini Mines -- Wall Of Fire, Rank 2
    Level 11: Regeneration
    Level 14:
    Level 17:
    Level 20:
    Level 23:
    Level 26:
    Level 29:
    Level 32:
    Level 35:
    Level 35:
    Level 38:

    Talents:
    Level 1: Quick Trigger
    Level 6: Agile
    Level 9: Indomitable
    Level 12: Acrobat
    Level 15: Shooter
    Level 18: Ascetic
    Level 21:




    Minimines are still a bit OP, but I wouldnt expect them to be the end-all-be-all of munitions forever.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    My level 21 munitions has mini mines, force shield, and regen. Those are the essentials that keep me alive and killing things, everything else is just for added spice and flavor.

    Though with today's patch, TK shield would probably be a better pick up than the force one right now.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    With the boost to Assault Rifle in the patch notes, is Two-Gun no longer a solid pick? Should I retcon into AR?
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    TrMako wrote:
    My level 21 munitions has mini mines, force shield, and regen. Those are the essentials that keep me alive and killing things, everything else is just for added spice and flavor.

    Though with today's patch, TK shield would probably be a better pick up than the force one right now.

    Yeah I have tried TK shield it works wonders. Good solid build. Thanks for the help guys.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    you have no passive defense, why? take regen or lightning reflexes. maybe even a block upgrade.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Take regen and minimines(don't upgrade to wall of fire you really won't need it)
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Munitions Build: Level 40 Champion

    Superstats:
    Level 5: Super Constitution
    Level 13: Super Dexterity

    Powers:
    Level 1: Gun Slinger
    Level 1: Two-Gun Mojo -- Rank 2, Close The Gap, Accelerated Metabolism
    Level 5: Killer Instinct
    Level 5: Teleport -- Rank 2, Rank 3
    Level 8: Regeneration -- Rank 2, Rank 3
    Level 11: Mini Mines -- Wall Of Fire, Rank 2
    Level 14: Assault Rifle -- Mow 'Em Down
    Level 17: Force Shield -- Rank 2, Rank 3, Force Sheath
    Level 20: Shotgun Blast -- Breaching Round, Rank 2
    Level 23: Resurgence
    Level 26: Condemn -- Redemption Denied, Rank 2
    Level 29: Breakaway Shot -- Rank 2
    Level 32: Lock And Load -- Rank 2, Rank 3
    Level 35: Focus Of The Unleashed Tempest
    Level 35: Flight
    Level 38: Rebirth

    Talents:
    Level 1: Quick Trigger
    Level 6: Shooter
    Level 9: Accurate
    Level 12: Daredevil
    Level 15: Sniper Training
    Level 18: Agile
    Level 21: Indomitable

    Heres what I have been using, and finally just died on my first attempt (solo) on powned after the mini mine nerf. I think the only reason I died was because I really wasn't prepared for the damage and holds, and promptly marched right back in and dropped him after knowing what to expect.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Take Sub machine gun burst rather than AR.

    Why you might ask?

    Cone damage, vs single target damage and since your power builder has a 50' range, the SMG is automatically in range. Later pick up the gat for ranged cylinder damage so you have a long range group killer too.

    Next, defenses!

    Sure regeneration is nice, but if you never think to block, it never comes into play. If you want a good semi-passive/semi-active defense get Personal Protection Field and rank it up to Rank 3, (as soon as you can.)

    It always reduced damage until the field is worn down, and when coupled with a block power it -radically- cuts down on you damage taken when in block mode. (Best of all its 360 degrees of protection, vs just front.)

    M.
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    Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I'm using force shield block + force sheath in protector role + regen (protector = 20% damage mit and more energy from blocking on top of the double energy from force shield+linger, regen = heal in blocking)

    mainly cause I find in munitions I run out of energy and than have to either block or use gunslinger to build up, and force block is way the heck faster.

    but yeah a block + passive helps a ton, provided you do block whenever you are not attacking and when you see a charge up attack.

    I tend to start combat blocking for the energy gen/aggro alpha strike than go mini-mines > block >sonic device+lead tempest/ AR and rarely die.. but MA npcs can hurt vs. regen
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